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Nice job with the glory levels! Do you have some specific issues in mind with the enemy scaling? They should scale (items, skills, rarity, bonus stats), but since most of it is based on probabilities and random spreads, there can be lots of situations where a low-level gladiator is actually stronger than a higher-level gladiator. This is something I want to monitor and adjust, but it's also not an easy thing to keep in balance due to the heavily random nature of the game. Feedback on this is very valuable for balancing purposes!
I think I get why there are no explicit classes in the game. More freedom, more room to explore for the player. But maybe the ai needs to be organized in a way that reflects the implicit classes