Weird West: Definitive Edition

Weird West: Definitive Edition

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Sir.Rocket Sep 11, 2022 @ 11:07pm
Weird West Wishlist
-Being able to throw current weapon
To create a distraction at the cost of your currently equipped weapon, would be great if you could throw melee weapons at a chance to kill or knock out enemies by throwing.

-Put people on the back of our horse
Just cause.

-Being able to revive companions with Nimp heads somehow
Would be cool if you had to go to or create a shrine to revive a companion, maybe you have to bury them, then create a shrine to revive them.

-Crafting & Potion making
There's a lot of items in this game that could have alternative uses.

-Better camping system
More use out of the camp in general, could buy upgrades giving boosts or giving us access to the crafting and potion tables.

-More companion options
Would like to command the companions, maybe give some a side-quest when they've travelled with us for a bit, could base it off reputation.

-Sandbox mode
The journeys are fine, but I'd much prefer to run around with a random character where I could choose/change between each characters 4 main abilities to create a custom 'load-out'

-Customisation with character appearance
Would be awesome.

-Side quests
This game has an amazing world and systems to create some really cool quests. A lot of the writing is excellent, the stories in notes and mailboxes are great, lets see more put into the characters with quests.

-More options with encounters
Encounters are arguable the 'worst' part of this game, cool at first, but quickly tedious. I think that's because it removes a lot of what makes this game fun, choice. When encountering stillwaters, why not have an option to intimidate based on our reputation or boast about bounties we've killed? When coming across animals maybe we could throw some food giving us a chance to get away.

-More enemy variety
Some of the 'harder' enemies just feel like bullet sponges. Would be awesome to see more variants in how we fight and engage with them.

-More Affiliations
*SPOILER
I really like how you can turn into a werewolf, I'd love to be able to turn people into pigmen or maybe even become a siren. There's a lot that can be done with all these factions and character attributes that wouldn't be stat based like with the ghost speak ability.

I could probably go on and probably will if I think of more.

Curious on what y'all think of the game. I really like it, the updates have been great. I really can't wait to see where this game goes and what Wolfeye does next.

Peace :praisesun:
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Showing 1-15 of 22 comments
Sir.Rocket Sep 11, 2022 @ 11:09pm 
-More Dialogue options
I think this is similar to the encounters, but being able to talk to more NPC's and just having more things that can affect dialogue would be great.
Sir.Rocket Sep 11, 2022 @ 11:12pm 
-Customisable difficulty
Add this to sandbox mode and we're golden, being able to change and tune certain aspects of the difficulty would be amazing.
LaeLena Sep 12, 2022 @ 3:06pm 
Better companion AI.
Recently bought the game and was having fun until I got my first follower and minutes later we were dead on our first bounty together. He just ran straight in the middle of the area alerting every enemy. I was so annoyed and disappointed that haven't touched the game after that. Still trying to decide if I want to try again or simply just refund. Idk if I have the patience right now to deal with suicidal AI.
Sir.Rocket Sep 12, 2022 @ 6:11pm 
Originally posted by LaeLena:
Better companion AI.
Recently bought the game and was having fun until I got my first follower and minutes later we were dead on our first bounty together. He just ran straight in the middle of the area alerting every enemy. I was so annoyed and disappointed that haven't touched the game after that. Still trying to decide if I want to try again or simply just refund. Idk if I have the patience right now to deal with suicidal AI.


I completely avoid companions tbh, they sink resources with little to no value, 'friend for life' pretty much fills the same roll of support with out the tank in resource. Being able to control them in tactical mode, to follow me, wait here, cover fire at this position etc would really help making them more valuable.

It's completely up to you what you want to do with the game, you know what you like and dislike better than anyone.

Personally I really enjoy the game, though feel it would've benefited massively from Early Access. Though the devs have been updating the game and provided a road map, with quite big improvements like with the economy balance, adding new locations, aiming options and a new mode recently. But there's still a way to go before this game is truly special.

I'm hoping the mod-tools are nice, needless to say the game's fun, but it could be fantastic. Interested to see where it goes.
Laicus Nov 29, 2022 @ 7:18am 
Originally posted by Sir.Rocket:
-More options with encounters
Encounters are arguable the 'worst' part of this game, cool at first, but quickly tedious.
I hated encounters from the very beginning, this is an absolutely uninteresting and annoying part of the game, I hope there will be an option or mod that completely disables hostile encounters.
Sir.Rocket Nov 30, 2022 @ 1:24am 
Originally posted by Laicus:
Originally posted by Sir.Rocket:
-More options with encounters
Encounters are arguable the 'worst' part of this game, cool at first, but quickly tedious.
I hated encounters from the very beginning, this is an absolutely uninteresting and annoying part of the game, I hope there will be an option or mod that completely disables hostile encounters.
I'm really hoping a modding scene picks up for this game.

It has so much potential, I would argue it's the most ambitious project Raf was the lead on.

I'm really interested in where the studio will go next. I liked a lot about Weird West, but hope they follow tradition of the imm sims a little more next time, with character creation and first person.
Laicus Nov 30, 2022 @ 3:42am 
Originally posted by Sir.Rocket:
I'm really interested in where the studio will go next. I liked a lot about Weird West, but hope they follow tradition of the imm sims a little more next time, with character creation and first person.
And I would like WW to have a semblance of an open world. In my opinion, it would be great if the developers would connect all the locations with one big procedurally generated map, then random events would be more interesting and more variable (you would have more room for maneuvers, and you could just run away or hide from some enemies), and the picture would be more natural, without visible borders of locations.
Sir.Rocket Nov 30, 2022 @ 3:48am 
Originally posted by Laicus:
Originally posted by Sir.Rocket:
I'm really interested in where the studio will go next. I liked a lot about Weird West, but hope they follow tradition of the imm sims a little more next time, with character creation and first person.
And I would like WW to have a semblance of an open world. In my opinion, it would be great if the developers would connect all the locations with one big procedurally generated map, then random events would be more interesting and more variable (you would have more room for maneuvers, and you could just run away or hide from some enemies), and the picture would be more natural, without visible borders of locations.

I actually really enjoyed the instance approach to open world.(Maybe that's what you're referring to) I'm not big on my open word games. Much more of a fan of Bloodborne Deus ex way of doing things. Where you have intricate levels.

Would more prefer to see them push that more. Have some quests that could take place entirely in one location.

The only thing I found annoying about the encounters is the lack of choice with them. I think if a player had more ways to control the outcome they wouldn't be as annoying. Like being able to intimidate stillwaters if you have a certain level of reputation or something. Just more that you can do, because most of the times it's always combat. So I agree with you there.
EvilZombie Nov 30, 2022 @ 10:53am 
i would like to see a DLC playing as you play as a mayor you have to build and manage the town hire people to populate your town and once a while you need to hire minutemen to defend the town from bandits and monster haha
Sir.Rocket Nov 30, 2022 @ 12:39pm 
Originally posted by EvilZombie:
i would like to see a DLC playing as you play as a mayor you have to build and manage the town hire people to populate your town and once a while you need to hire minutemen to defend the town from bandits and monster haha

haha that sounds like a completely different game. Unfortunately saw a post saying that the mod update is the final one. they're moving onto another project. Will be very interesting to see what they do next. I kind of hope they expand more on Weird West.

They've put up the modding tools and a guide maybe you can make a little mod like that haha
EvilZombie Nov 30, 2022 @ 12:46pm 
there is always hope for dlc
Sir.Rocket Nov 30, 2022 @ 12:58pm 
Originally posted by EvilZombie:
there is always hope for dlc
Unfortunately there isn't, they announced the mod update was the final update.

Looking at the way the game was made, a new studio, made it through the pandemic and seems it wasn't too hot on sales. Seems like they want to move on from it. Maybe not the franchise, but this game in particular. That's my impression anyway.
Laicus Dec 1, 2022 @ 3:48am 
Originally posted by Sir.Rocket:
Unfortunately there isn't, they announced the mod update was the final update.
I have not found such a statement anywhere.
Could you give a link to it?
EvilZombie Dec 1, 2022 @ 4:08am 
Originally posted by Laicus:
Originally posted by Sir.Rocket:
Unfortunately there isn't, they announced the mod update was the final update.
I have not found such a statement anywhere.
Could you give a link to it?
its in their twitter
Time to modify the Weird West…

For our final update we’re handing our game over to the community.

Mod support is now live

https://twitter.com/WolfEyeGames/status/1594722309226434561
Last edited by EvilZombie; Dec 1, 2022 @ 4:10am
Vesperas Dec 1, 2022 @ 7:45am 
That kind of sucks. I was hoping they were planning on adding more unique locations, mines, and side quests, and overhauling the inventory system.

If you're a min-max player and spend any real amount of time farming whatsoever, you pretty much have seen everything the game offers before reaching the last two chapters. The grind feeling kicks in way before you are able to craft a full set of legendary weapons, much less the golden shovel or pickaxe.
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