Weird West: Definitive Edition

Weird West: Definitive Edition

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Rivereyes May 5, 2022 @ 5:34am
Wasted Potential/Tremendous Disappointment
I guess I kind of needed to commiserate with my fellow burned gamers on this one, as I missed the refund window opportunity.

I really wanted to like this game. Massive Dark Tower fan, loved Hard West to bits, huge Arkane/Colantonio fan. On paper, it looked like a dream. Bought it sight unseen, full price on Day 1 to support the effort.

At best, Weird West can be described as a noble failure. You have no real choice (apart from ancillary binary decisions) and it's always about going there and killing that. Dialogue resolves nothing. It's some breed of clumsy twin sticker shooter with a haphazard peppering of immersive sim elements that don't really work. I hate played through to the final chapter (Oneirist) and I will finish it just to make good on my investment, but I was massively underwhelmed and will not be supporting future Wolf Eye efforts unless I don't know, rocks get up and walk to proclaim how great they are.
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Showing 1-15 of 17 comments
Burdpal May 5, 2022 @ 6:59am 
I just couldn't bring myself to continue playing this. I was looking forward to playing this more than any other game this year, Elden Ring included. Tremendous letdown.

For the record, I loved Colantonio's past work and his involvement in Arkane's greats. I may revisit Weird West in the future as it seems like they plan on implementing more content later (weird, but ok). Not huge on seasonal or themed content, as my MMO days are long over, but it's good to see that the game is getting better with more quality of life changes as the developers listen to their playerbase.

The biggest disservice this game holds is the lack of hand-crafted levels. I just can't bear the sheer amount of copy-pasta experiences as I'm attacked by wolves or monsters while journeying from one town to the next. It felt really inorganic and uninspired. Dishonored and Prey had each level meticulously and deliberately designed to allow for huge player agency, and to account for good expectations of consistent experiences on subsequent runs. Weird West has none of that.

In addition, stealth play is simply horrible. What a regression from Dishonored. I can't even count how many times I've tried to pacifist a level only to be instantly 180'd by a NPC facing the opposite direction. Animation fluidity is incredibly important in a immersive sim, and it's simply not in this game. What a shame.
Rivereyes May 5, 2022 @ 7:21am 
I feel you, Burd.

Almost everything in the game felt like some sort of procedurally generated, copy-paste, doesn't matter what you do cause it's all the same, type of experience. I felt like it didn't really matter whether I was stealthy or went in guns blazing. If it was marketed as an action game with a twist, it might have gone down better. But like this? No.
Although I do agree to an extant, you have to keep in mind that this is not a sequel to Dishonored. It's not AAA. It's an indie game made by 20ish people, and to compare it to AAA is just setting yourself for disappointment.
Rivereyes May 5, 2022 @ 11:14am 
No, that part I always got, I never expected AAA graphics or that level of polish. It was marketed as an isometric immersive sim and it really was not. It looked like it on the surface, but mechanically, if you try to play it for longer than 2-3 hours, everything falls apart.
Macdallan May 5, 2022 @ 11:36am 
I am glad that I held off on an early purchase. I have no issue with the non-AAA graphics or lack of AAA level polish but there seemed to be some issues with the core gameplay loop. Shoot and loot is fine when done properly but my first clue that there may be issues was the massive amount of looting and inventory management I saw in videos of people playing the game. I was not keen on the "scrap guns to get ammo" mechanic either because it's just plain silly.

I'll probably buy this once it hits about 20 bucks. The 25% off sale that's on today just isn't enough to get me to buy something that I think will be somewhat fun, but also somewhat annoying and repetitive.
Last edited by Macdallan; May 5, 2022 @ 11:37am
suejak May 5, 2022 @ 3:16pm 
Hmm, I really like it. Not sure I understand the complaints. There is a lot of choice here, although I'm sure there could be "even more." Actually, there is so much choice it's mindboggling, since you can kill anybody you want. There are multiple routes to completing quests, e.g. you can get into a bad guy's lair by working with the bartender to drug the guards or have a 1v1 duel in the streets to impress the boss and be invited in. And I know you're aware of the high-level big branching decisions.

The one complaint I do understand it the lack of map variety. This is only a problem in the procedural content. I don't have any idea why they didn't add story maps into the procedural content generator once you're done with them in the story. Really silly how they shipped with so few maps in a procedural content engine of all things.

But the inventory management and the junk system - love it. Don't even come close to understanding the complaints here. The entire point of an immersive sim is being able to interact with everything in your environment.
Last edited by suejak; May 5, 2022 @ 3:35pm
his1roguenation May 5, 2022 @ 3:21pm 
GotY for me ¯\_(ツ)_/¯
fourfourtwo79 May 5, 2022 @ 8:03pm 
It's apparent by now this isn't a game enjoyed by virtually everyone. I pretty much enjoyed the game. My playthrough lasted about ~45 hours (taking my time to explore, also playing more sneakily, that is until the cases where the ♥♥♥♥ hit the fan -- rather than all guns blazing.) SPOILERS AHEAD.

There is wasted potential here though. In parts this was a deliberate design decision, such as every character being able to use all the same weapons (I tried to invest skill points exclusively into the weapons each character started out with, e.g. the native and the bow, which had given me a more diverse experience probably). Colantonio had argued in interviews that the difference in playing style was supposed to come more from the player, as opposed to the characters. As such, they all also have the same amount of health, same amount of AP, and can also equip the same items,

Still, the pigman experience was compared to Bloodline's Nosferatu experience in some previews. For ONE area near the start of this quest, this is actually true. In that location, it flips your experience with towns prior around, as you are not welcome here. For the rest, it's mostly "NPC flavor text" without any actual consequence. Likewise, the day/night cycle maybe could have also been utilized in the werwolf character's story.

In general, characters could have been made more distinct, with their own perks mostly relating to confrontation too (maybe there will be a Garrett DLC, who knows. ;) ). Also, the procedural generation, which is an interesting spin, could have been more advanced, with it being able to actually generate new buildings, as opposed to generating maps drawing from a pool of buildings (which eventually repeat fairly quickly). There's also a few AI, cam and balancing issues (I see that they are going to increase the AP cost for silent entry ability, which is arguably one of the biggest as from release, you could just hide, wait for the 5 AP to auto.regenerate, and spam it all over, taking entire enemy camps one by one).

But overall? I had immediately started another playthrough after finishing. Not sure if I'd finish it immediately, also considering the content that's already been anounced (hoping for story DLC as well). But initially I just wanted to toy around and see things played out differently to my first. One rather "nonsensical" decision made me laugh, which was killing my own husband -- which the game even acknowledged in the post-campaign cutscene (as well as briefing screen). But it wasn't long before I was pretty deep into the 2nd character's story again.

With AAA studios increasingly dropping this kind of experience in favor of either open world amusement park rides or semi-interactive Hollywood movies, both holding your hands as if you couldn't find the exit of your own private room, if this is the future, I'm not going to complain overly much.
Last edited by fourfourtwo79; May 5, 2022 @ 8:12pm
fourfourtwo79 May 5, 2022 @ 8:49pm 
All of that stuff said (sorry for the long post):

One thing I'd really like to tackle them at some point is one project that's being a bit less of a traditional gamey power fantasy. Arkane games oft too are about putting you into an environment, and then gradually gifting you all these magical / alien super powers. Even without those, in Dishonored, you're still a super badass assassin quite capable of killing everybody in sight. This, of course, is quite fun. (It's still a different experience to that found in say the original Thiefs, even when you're sneaking around.)

And I realize these guys like that sort of thing also personally. Apparently they never considered a more grounded Western setting because a Weird West setting would lean more to an experience such as the aforementioned one -- Very Special (And possibly Weird) Abilities™ included.

However, whilst quite a few mainstream reviewers seemed to be critical of that aspect of Prey: One of my favourite stages of that game had been precisely that criticized early parts of the game. Ressources and ammo were scarce, Super Special Powers yet nowhere in sight -- and you were actually forced to creatively use the environment to your advantage if you wanted to tackle stronger enemies.

Not sure how viable this is now in the more indie space they are in, but I hope it is. Even in the AAA space, a couple years ago Alien:Isolation had shown in a sometimes shockingly System-Shock-like experience how UNPOWERING the player can lead to a distinctly different immersive experience -- to me perhaps the most impossible AAA game of the 2010s. (The NoClip making of documentary made on it more recently confirmed my view on it).

There is already sizeably criticism of plenty stuff where Weird West strayed off the beaten Arkane paths as is -- see the pure inclusion of procedural generation in this very thread also, so who knows.
Last edited by fourfourtwo79; May 5, 2022 @ 9:23pm
Flesh May 6, 2022 @ 1:51pm 
It's a total mess, honestly surprised Devolver published this.
Skeletorso May 7, 2022 @ 1:23pm 
They're basically making an Immersive sim incredibly quickly on a very small budget.

If you know anything about the development of imsims and warren spectors "My games take six years to make and if I tell you any less I'm lying" quote, you know that means shortcuts had to be taken all over the place.
SilverJoystix May 7, 2022 @ 5:58pm 
I refund games IMMEDIATELY if I'm not satisfied. I don't know why people feel bad about requesting refunds and endure games that don't make them happy. Maybe my tolerance for poorly designed games is simply lower than everyone else.
Originally posted by Karma:
It's a total mess, honestly surprised Devolver published this.

"it's a total mess"
no not really and most of the complaints from the OP make no real sense.
Many of your situations do in fact hinge on how you approach them, choices do matter in many of your choices depending on the quest.
OP also complaining that "choices dont matter" hell even AAA games have this same problem, because when it gets down to it, they are telling a story, and it has to progress at least in some fashion to make it to the end.

Some people just have way to high of expectations
Masoterian May 7, 2022 @ 10:26pm 
no real choice? except that the game never forces you to take the classic gaming route, even lets you bypass or even kill the quest givers and never softlocks you, always lets you find another way. sounds like a real choice to me. not every choice in gaming has to be handed to you on a silver platter through dialogue.

the game sure has some objective issues, but this isnt one them.

btw nice vocabulary, lol, you must really love to hear yourself talk.
Last edited by Masoterian; May 7, 2022 @ 10:27pm
< blank > May 8, 2022 @ 8:33am 
Originally posted by Rivereyes:
I guess I kind of needed to commiserate with my fellow burned gamers on this one, as I missed the refund window opportunity.

I really wanted to like this game. Massive Dark Tower fan, loved Hard West to bits, huge Arkane/Colantonio fan. On paper, it looked like a dream. Bought it sight unseen, full price on Day 1 to support the effort.

At best, Weird West can be described as a noble failure. You have no real choice (apart from ancillary binary decisions) and it's always about going there and killing that. Dialogue resolves nothing. It's some breed of clumsy twin sticker shooter with a haphazard peppering of immersive sim elements that don't really work. I hate played through to the final chapter (Oneirist) and I will finish it just to make good on my investment, but I was massively underwhelmed and will not be supporting future Wolf Eye efforts unless I don't know, rocks get up and walk to proclaim how great they are.

You know that there is Hard West 2 open beta right now: https://store.steampowered.com/app/1282410/Hard_West_2/
Last edited by < blank >; May 8, 2022 @ 8:33am
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Date Posted: May 5, 2022 @ 5:34am
Posts: 17