Weird West: Definitive Edition

Weird West: Definitive Edition

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Iorveth Apr 20, 2022 @ 2:56am
[On the fence] Is it worthy ?
I've seen the ACG' s review about this game, and he praises it, what's the opinion of people with a playtime around ~30+hrs
Last edited by Iorveth; Apr 23, 2022 @ 4:12am
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Showing 1-15 of 28 comments
-=GHS=-Kewlpersin Apr 20, 2022 @ 7:52am 
Not recommended. I had a very fun time in the game. Many little things stood out to make my playtime enjoyable the whole way through. I personally like the game but there are many other little things that show this game was rush released. The laundry list of bugs aside there are many game design choices that feel arbitrary or can be bypassed with ease despite the game reminding the player heavily to follow the game rules. Several little things I enjoy don't feel like they were completely thought out (I can equip amulets on the 5 playable characters when I play each one, but cannot swap their amulets when I recruit them as allies later in the game). I don't regret my purchase but cannot recommend the game as it feels unfinished.
jeff Apr 20, 2022 @ 1:44pm 
No, there are bugs and the devs do not respond. Main story lined bugged and is hung up and I can no longer progress in the game.
Spiffington Apr 20, 2022 @ 4:01pm 
If I hadn't played it on gamepass I would have been disappointed. It repeats the same few maps over and over again, it clearly was rushed to the finish line. Such a shame because it has so much potential. The game needs a proper money sink too, you can basically wait until night and steal the most expensive weapons and then you don't need money. You're posse AI is so bad that it doesn't matter how you can recruit previous characters that you leveled up, they'll just disappear when you need them.

Then for some reason they add a timed one off zombie mode a fortnight after release. That makes me think we are the beta testers for the next batch of expansions. I'm not playing the whole thing again trudging through the same 4 or so maps for 20 hours to see content that was probably ready but they chose to withhold it to tease out some more interest from the gaming journalists. If you do play it wait, I really think more is coming because it's clearly not the intended final product.
Water Apr 20, 2022 @ 5:41pm 
Nah, man. It's not worth it. I'm only finishing it because I'm way too in deep to return it now and I paid full price so I might as well.

The main story doesn't really exist until the ass-end of the fourth character's journey. There are a very scare amount of guns, you only get two guns per type of gun. Your choices probably aren't gonna amount to ♥♥♥♥ until the very final chapter where I'm sure the only choices that are taken into account are the final choices you made for each character. The third and fifth characters are the only ones whose abilities I found any use in aside from the second's charging tackle. It's also very, very bad with the bugs. You can rob banks but you have to do it in such a specifically horrifyingly stupid way if you don't wanna get caught. There will not be anything of worth in the bank's vault, either. I really don't know what else I can add. This feels like yet another half-baked game plopped onto the market with no fanfare so they can update it over the next two years to the point where it actually has content aside from the main story to be satisfyingly worth the price. Games as a service has
completely ruined my trust in the industry. From now on, it's gotta be game pass or nothing.

Also, if you watch the intro, I think maybe only a fifth of what's shown in it actually translates to what you'll find in the game.

EDIT: I forgot to mention, but almost all the areas in game are copy/pastes. Every town aside from Grackle feels the same, every temple area or Oneirist dwelling, I shouldn't have to feel somewhat surprised that there's a mine layout that only gets reused once or twice.
Last edited by Water; Apr 20, 2022 @ 5:48pm
suejak Apr 20, 2022 @ 7:41pm 
I recommend it for sure. 43 hours here and I'm only about 50% done with the game, because it can be quite long if you want it to be.

However, it does have some issues with repeating maps and bugs.

The story stuff is really interesting and fun.

It has great choices & consequences, and allows a lot of freedom in how to approach problems. The "downside" to this is that you can also choose to just blast your way through. People interpret this freedom to play the game as a blam-blam action game as meaning that the abilities are useless, but I feel like this is just a fundamental misunderstanding of the design. You can play this game as a simple shooter if you want to and it's designed to allow that, but you can also play it with the abilities for a different approach.

I wouldn't recommend at the listed price unless you want to support the devs. Otherwise, it feels more worth about $20.
Last edited by suejak; Apr 20, 2022 @ 7:43pm
Vultan Apr 21, 2022 @ 7:00am 
The heist aspect of the game is really nice to.
Boshedo Apr 21, 2022 @ 7:31am 
Yeah I was like OP too. I was on the fence as well. Seems like there are more negatives then positives. I have a bunch of Steam Credits to spend and was trying to either find a good coop game or single player game.
fourfourtwo79 Apr 21, 2022 @ 5:29pm 
The game overall has far more positive than negative reviews, both press as well as user ratings. It's not universal claim though, so read into that what you like to.

I'd personally definitely buy it again, and I'm now roughly 30 hours in (playing the third character's quest of five). But this is my kind of game. There's stuff that's very much a missed opportunity, like not making the characters more distinct (without spoilers -- if one of them is a pretty much a disfigured guy -- why isn't that being felt everywhere?). There's also camera, AI and balancing stuff to be fine-tuned as well. The patch notes so far keep on coming though, and there's already a roadmap for free post-release content as well (some of which already released / patched into the game).

Broadly speaking, Weird West is like a unique mix of Raf Colantonio's previous efforts (such as Arx Fatalis, Dishonored and Prey), twin-stick shooter action and even a bit of traditioinal CRPG elements, such as the Fallout1/2ish overland map, day/night cycles proper and travel / random encounter system. That's what I like about it in general terms, on top of the world building, the art and sound design. If there's gonna be decent story DLC, I'll likely buy that too. But I'm very much in sync with what this studio is trying to achieve, why it was formed, and want to support that.

"I think a lot of people are fine with—happy, actually, maybe they feel safer—playing in games that are more channeled, that are more in a canyon, a very controlled experience, very prescribed," he said. "And then there's a cinematic that tells them a bit of story and they feel good about it, and then it keeps going and they kill a few more monsters, and then it stops again with another cinematic. I don't get that, it's not my thing."

...

"There was no way I wanted to come back to triple-A, making another thing where you focus 90 percent of your efforts on having the feet not sliding on the floor," said Colantonio. "This is not what I'm making games for."

https://www.pcgamer.com/former-arkane-boss-on-why-he-left-triple-a-youre-not-making-a-game-anymore-youre-making-a-product/

As such I'm not overly bothered by repeat art assets talked about here as well that (mainly) repeat that much in the procedurally generated optional areas / quests -- there's optional (random) towns and stuff being spawned on the world map with every new game you start. They will even adress that in the most upcoming patch some, but to me it shouldn't be the main focus. Daggerfall, which technically was full of procedurally generated / sameish looking towns and dungeons wouldn't have been a better version of itself if they had added more hand-crafted maps to it all (indeed, all subsequent Elder Scrolls games are completely different kind of games); it would have been better if it focused on what it was trying to achieve, the procedural generation of locations included -- and make that even better. The idea of procedural generation is still sound and works and can be the main attraction of a game -- perhaps somebody remembers classic Diablo with its randomized dungeons as well.


tldr; Watch somebody play it a while, there's tons of let's plays there (plus video reviews recommending as well as not recommending the game).
Last edited by fourfourtwo79; Apr 21, 2022 @ 5:58pm
󠀡󠀡 Apr 22, 2022 @ 12:45am 
runs hot
Skeletorso Apr 22, 2022 @ 1:52am 
Originally posted by Emrys:
I've seen the ACG 's review about this game, and he praises it, what's the opinion of people with a playtime around ~30+hrs
Recommended. Neat game, but takes time to get used to. I've already dropped over 30 hours in.
Chief Apr 22, 2022 @ 2:50am 
Why do you forget the backgrounds! The game is the first of the developers. There is no reserve pool for money. Of course, a lot is copied, pasted and becomes repetitive. That's going to change. Of course there are bugs. For me they weren't too bad.
The game is well made and the bugs will be fixed. You've seen many other games that have far worse bugs. The developers react with patches not with answers on steam. The team is working on the game and that's what it's all about. Answering every stupid question wastes time.
Complaints about pest event and complain about new content. Why do you think the game is released as early access? :BErainbow: It is fully playable with all content. Don't rate every improvement with the words why wasn't it included right away.
The developers sold it, money is there and now it's moving on. If you don't like it, just wait :BEheart:
I can already hear the bells ringing when a new DLC is released. Then you will be written that extra money is made with content that should already be integrated into the game at release ;)
P.S. I can certainly see that the developers have reacted to the inventory and also to the same level designs. Just give it a few months...thx
Last edited by Chief; Apr 22, 2022 @ 3:40am
elusive_kb May 10, 2022 @ 5:08pm 
It absolutely came out rushed. this is early access, regardless if they want to call it that or not. You can tell from the bugs, the repeated environments, the repeated dialogue, and the overall lack of polish.

However.

I have not played a game like this before. The title is no lie. It is Weird. very weird. its story is pretty good, the setting fairly well developed and kept subtle enough to not be ridiculous. It's also weird in the sense that this defies genre. It's an RPG with no experience points, and plays like a stealth-oriented top-down shooter. and it's oriented toward exploration and discovery. and I think all of those elements work pretty well. That's not something you can say for very many games.

I will say that those systems are not very well fleshed out. There's design oversights,
and functional oversights, and it's pretty shallow. They have a very strong foundation here. It just is very imperfect in this form.

Bad - Combat is not very tactical, beyond opening moves in battle. The AI isn't very good (Republic Commandos nailed this squad-based ♥♥♥♥ in 2005 - why have no games been able to replicate its success??). Environments and dialogue are copy-pasted. Characters share a skill tree for 16 skills (4 skills for 4 weapon classes) and only have 4 unique skills, so there doesnt end up being a lot of variety. a lot of gampelay elements are not well-explained

Good - Some RNG elements. scenarios re-load when you load a save so things may go different. player choices feel impactful and are sometimes genuinely difficult to make. you can kill anyone. seriously, anyone. I got sick of dealing with some guy's quest line and I just killed him. he sounded pretty important to the meta story too. the combat is fluid in my opinion, just takes getting used to. a lot of people complain about the skills, but I really like them.

I think this game has a bright future, I'm just worried about whether it will get there.So far, the patches and little bits of new content have just affected one playthrough for me. I do wonder if it's something I'll ever revisit. It will be interesting to see what sorts of mods come from this. A good foundation that needs more content.
tv May 10, 2022 @ 9:29pm 
There isn't a whole lot to do beyond bounties and the main storyline so far. Side quests are HARD to find, a few will pop up in front of you or during travel events, but I have no clue how to access some of the stuff I've seen hinted at on other sites, even on my third play through. A lot of side quests seem to be character exclusive, which is irritating to say the least.

I am looking forward to seeing the some of the creatures and npcs teased in the intro reel. One of the games murals in depicts the creature attacking cows in the intro, and one town in particular has a wide cow pasture with a small herd... I imagine we'll see this stuff in live events, like the recent plague outbreak, (zombies have good loot lol) but I have to wonder why they need to come and go.

Still, pretty cool.
Last edited by tv; May 10, 2022 @ 11:23pm
rasabt May 11, 2022 @ 2:32am 
Originally posted by Emrys:
I've seen the ACG' s review about this game, and he praises it, what's the opinion of people with a playtime around ~30+hrs

it's a good game
people got some strange expectations, as always nowadays
this wasn't some tripple A project, and it doesn't cost tripple A money
the core concepts work, the scenario is pretty cool and not as often used
you can do quite some funny things, but in essence it's either stealth, or flat out combat (top down shooter/melee)
when it comes to the polish of the actual game-mechanics it's a tad lacking; most skills you will never use, item progression get's busted pretty fast (you reach the state where you can have all the best gear pretty fast, and deck every new charcter fully out pretty much moments after you get em), there ain't much in the way of "unique" items, and even most trinkets/amulets are pretty much useless or subpar.
but the game lives because of the world, characters and plot. and all those aspects are pretty good. again, you gotta consider the budget.

however the game is in a very rough technical state; bugs, glitches and strange engine-behaviour are abound. it's fully playable and since you can save pretty much everywhere (expect for some special encounters) you can circumvent many of the problems.

you can do bounties, loot'n steal pretty much everything, you can wipe out whole towns, hire 2 posse memebers, even your very own played chars, you can hunt for animals and skin em for their hide; enemies might start vendettas against you (means they pop up in special encounters and are beefed up), story choices might even change parts of the world (aka save the pigmen and let em free, and now they populate normal towns), and due to how the plot progression is setup you can see many of your past actions unfolding.
is any of it mindblowing? nope, again due to budget reasons. but it's a fun, interesting game with many good ideas, just some not very well executed.
Higira May 11, 2022 @ 12:50pm 
the first character had alot of quests and things to do. afterwards there is sometimes 1 side quest... but its mainly the main quest. Would i get it again? Yeah, its pretty fun. But there aren't alot of guns. The skills are kinda MEH, the story is kinda MEH too. But i like to pew pew things lol

Do note that there are BUGS. Bugs that basically block you from ending you want. currently i am stuck with killing main character because there is no option to talk to her... So im waiting for it to be fixed before continuing. They do fix bugs, albeit super slow.

PS; im only 13 hours in though lol
Last edited by Higira; May 11, 2022 @ 12:54pm
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Date Posted: Apr 20, 2022 @ 2:56am
Posts: 28