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Báo cáo lỗi dịch thuật
I repeat, if we consider WW to be an immersive sim, then this is a degradation of this genre, since only a 1-person view can simulate the character's vision. There is no point in creating such an inferior immersive sim, even if 20 years ago technology allowed to create more advanced immersive sims. If it's just a tactical action rpg, then I have no questions, but if the game is presented as an immersive sim, then this is a shameful representative of the genre, lagging behind its development by more than a couple of decades.
No
Please learn the definition of Immersive Sim. Next guy gonna say the code to the first lock has to be 0451 to be I-Sim
Aiming is fine even if you have boomer hands. You just gotta not "lmao Imma hold space to skip" and then learn nothing and blame the game.
I've seen very good critique of the game on this forum, having played and finished this myself after all. Yours ain't it. Go back to System Shock, they need your pointless arguments there or they might off themselves having no reasons to go on.
1st person helps the immersion of an immersive sim but is not the end all be all, the core element is still the same and to restrict the genre by camera angle is overall damaging to the genre
Immersive sims as a genre died after the first deus ex
Bioshock was an attempt to simplify and mainstream that type of system-based gameplay and clearly failed/succeeded. It failed cus it was too streamlined, eliminated too many systems. It succeeded in selling millions.
A genre can not die. It waxes and wanes. Sometimes an I-Sim comes out and it's just okay, later something else comes out and it's great. As long as there's people that love 'em, there's people that's gonna make 'em.
Too expensive too make and the audience for them is tiny. No big publisher wants to make a real I-Sim any more. Bethesda had Arkane doing it for a bit but even they've switched gears making boring, roguelike fps games AKA Deathloop.
Well, doomers gonna doom. It's in your name.
DX was released in 2000, and by today's standard it's nowhere near AAA. That level of fidelity is now possible from indies.
Also Arkane's no longer Arkane obviously. People who still wanna make I-Sims like Colantonio left to start new shops, which is just perfect and people who want I-Sims gotta support that effort rather than be all negative nancy and complain why it's not AAA quality. It's gotta start small.
The only thing I agree should've been in the game is much more extensive interactive dialogue. Having a few writers with RPG experience is relatively cheap, there's no VO needed, etc. WW's writing, neither the quantity nor the quality stack up to the expectation of the genre.
The request to add fully VO ranks surprisingly high in their own feature upvote, though as it's only a small minority even participating (the highest upvoted feature request has ~250 votes), it shouldn't be overestimated as to how representative that is of their audience. Still, as even developers of more traditional and also traditionally rather text-based CRPGs found, the expectation to go full VO oft seems very real.
I hope they're not gonna go that way, as it's pretty expensive, plus I'd like the budget be spend on other stuff.
As for Arkane, I'm unsure where they're headed myself. They still have people like Smith and Bare in lead design positions either way though. It's apparent that they try to experiment though, given their recent string of commercial underperformances (outside of the first Dishonored, they never had a real hit in general).
PS: Bioshock, whilst not a bad game, was one of the bigger disappointments of my gaming career, in particular in terms of mechanics. However, also in retrospect, purely commercially Irrational did everything right. Arkane's Prey, which was a much closer experience to Shock/2 didn't move the big numbers. Bioshock did.
If the new owners of the respective IPs ever try to make another Thief game, I hope they're considering that there may be room in between the small/er indies and blockbuster productions. Aside of the indies, that's where I see the most immediate future headed. Real-time tactics were also considered pretty much a dead genre, until studios such as Mimimi arrived -- making fantastic games to boot. Every neglected genre eventually creates an opportunity for someone, see the Kickstarter renaissance of CRPGs also.
me thinks you might want to first checkup on the history of gaming
and the first steps for whatever you call "immersive sim"
just for some notes you could start with the Ultima franchise, which is one of the series that layed the foundations for any and all "immersive" gameplay elements
i cannot even tell you...bonkers it sounds to get hung up on the perspective.
You should have a better understanding of the subject matter before you make a statement. And the camera perspective is a very important gameplay element, and although games without a 1-person view can be very immersive, but still they cannot equal the most immersive games with a 1-person view, this is impossible.