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Run through the obstacles in the clouds, and reach the finish line!
2290-5753-1075
350+ beans tested already.
Jump off the conveyor onto the drums and survive the berry cannons for 45 seconds to qualify!
4176-2591-2912
first ever survival round in fall guys creative
beat this and i will give you a watermelon
Maneuver your way into the heart of the temple!
9157-8563-3130
7+ hours straight building & testing.
"Parkour" Hard map if you are up for the challenge.
conveyor running in the wrong side? backward currently.. can not access drums
The camera can be a bit finnicky because I have to enclose the whole thing to prevent bypassing the obstacles, I couldn't do exactly what I wanted because obstacles cost a lot, and there's not as much precision on floor size as I'd like so some areas can still be kind of bypassed if you're not unlucky, but it's done.
Heavily RNG-based of course, as it is a plinko map.
9100-4601-2493
6369-7999-3151
(Criticism is always welcome)
- Cloudy Run 2290-5753-1075: really solid map, easy to finish, but seems like it would be really interesting with a lot of players pushing each other around, would love to eventually see that one as an actual round
- Bouncing Berries 4176-2591-2912: neat idea and interesting use of delays, but alas I was playing with a friend, and having to either dissolve the lobby or wait until the end of the timer when you fail makes it a bit of a pain... I feel like since we can only play it in a custom lobby anyway, making it still possible to reach the finish line once you fail would help, until then I can only recommend playing it alone
- Beat this and I will give you a watermelon 1655-2159-3246: beat it (can provide screenshot if needed), but it's a horrendous map, just no fun to be had there
- Temple of the Fall Cat 9157-8563-3130: nice start, with a few different paths (some of which are nice shortcuts) and good use of the mechanics, the second half is fairly boring though, just running to the top of the temple
- Hardcore Fall Guys 6120-6110-5922: was the banana cannon really necessary? The map is fun, really hard on some parts (although I honestly doubt it'd be playable with the max 18 players you put in), but the RNG of that cannon has been infuriating... nothing worse than finally getting a hard part and succeeding just to be wrecked by a banana coming out of nowhere... other than that, really good!
- Supongo Que Comienza A Llover 7089-4550-1771: it's pretty bad... the first part is the hardest one, and more from the annoyance of trying to get the hammer timing right than anything else, the doors can be cheesed by just stepping between them, the conveyor belt is easy and the stairs are just boring to jump up
- Run Jump Run Jump 6369-7999-3151: pretty good map, a lot of kind of tricky, but not too much, jumps... just one thing, the springs can get clogged up by items from the cannons, when that happens, they simply don't get you high enough.
Nope, can't change the timer (or even disable it, which would be very useful to actually try hard maps without having to replay the beginning a billion times). Pretty sad, since your idea is actually great, making use of delays to prevent winning if you ever fall.
(if you ever edit it, maybe you could try putting a large floor beneath the drums to catch falling players and have fans on that floor that start 5 seconds after the others? Would still make it possible to finish if you end up on loser floor, but anybody who managed to survive will win first)