Strategic Command: World War I

Strategic Command: World War I

How does this game compare to...
...Gary Grigsby's War in the east ?

Anyone who have played both ? I really enjoy Gary Grigsby's Franchise and am on the fence about this one.

I know I would dislike Strategic command ww2, but ww1 is a different story. The game looks nice and the trailer looks interesting.

Any advice from someone who played both ?
Thanks.
Last edited by Magnus Aurelius, Bright Lord; Dec 8, 2019 @ 5:51pm
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Montecalm Dec 9, 2019 @ 6:25am 
WITE is in a unique class by its self, extremely detailed, highly complex, covers one theatrre of war, and is a great game. SCW1 scale is corps/armies/divisions only with no stacking, and covers the entire war in Europe WWI.

Whereas WITE shines with multiplayer, SCW1 shines with the AI. I believe that the developers created this game and its mechanics with the AI in mind. The mechanics are easier and less complex, so the AI logic performs better. I find the AI extremely capable in SCW1 whereas in WITE I find the AI less so.

Both are worth the purchase.


Thank you for your response. Iv played Gary Grigsby's extensively. We even organized these huge 5v5 ( Chief of Command with three Generals and one Air Commander) which was great fun.

Although Im still hesitant on Strategic Command. Based on the trailer and your response, I think I will pick it up this summer though. So thank you for taking the time to answer me !
Ceeker Dec 10, 2019 @ 2:37am 
I'll add that this is much simpler. It's more like a (fairly complex) board game and is easy to understand by just jumping in if you're familiar with wargames in general, with some minor nuances that you might miss, and a few more historical flavor decisions and a quite simple logistics system.

WITE is on another level and is more like an operational simulation of the WW2 eastern front. There's no way that you could play it without reading and constantly referring to the manual (at least on your first attempt). A good middle-of-the-road example between the two games would probably be the Decisive Campaigns series, if you've played those. Both games are much more focused on logistics than SC:WW1, though.

I find this more "fun". It's easier to finish a game in an evening or two, though arguably lacks some depth so you'd get more out of the other games if you care about simulating specific equipment types and aircraft models etc.
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Date Posted: Dec 8, 2019 @ 5:51pm
Posts: 3