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Is there anything else? Besides obviously artillery development (which is max 2 times, right - with lvl 3 max?)
No think those are the only two things that will add to the ammo production for artillery. Think both the arty and the gas research caps at lvl 3, yes.
Beware the enemy arty when they have gotten their research up, they will be able to kill a unit with one arty unit which can leave some nasty gaps in your line.
That ART is a joke, that it could fire 10 times in ONE round , so late game the one with more art wins ...
wait the whole game is , who has more ART wins ...
come on devs, that is not well tested ...
first at all reduce it down to 4 shots per turn, so if you have max research, you could use all shots ... but it even gets ammu, when it moves ...
the balance is terrible, when there is one unit , which outperforms all others ...
and it is even late game, only art have 5 stars because of no losses, as it uses indirect fire !
So please have a look , how it is now, it isn't fun !
Thanks
Tank is also lategame unit ,and it wins even more, just removes a unit from the map with some preparation, and you can attack artillery if you wiling to clear the path and risk the unit gopin into the openings.
yeah but it was near worthless at that time against heavy fortified enemies ...
it was the war of the trenches !
So the art in that game, should also be worthless against prepared fortified enemies ...
but it isn't , with a 13+ point art I kill in 10 shots near every unit !
So if that represents WW I , I wonder why there was no "Blitzkrieg" in that times ?
No that ART how it is in that game, is more like , many militarist would love how nowadys modern ART would perform ...
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as I said 4 shots max per turn , would fit better to the game balance ...
anyway will have to mod it myself, but feel that all players would profit from such change !
However, while those hits should remain, it would be good if AI artilery could be speeded up a bit. As it takes long for it to do its job. And it makes AI turn longer than it should be
I agree with FlashXAron for game play-ability it should be maxed to 4 shells a turn. Because whoever has the most Artillery wins.
I'm modding the game to 4 shells maximum.
Kudos to the developers for giving us the ability to mod the games.
Or just say what shall be done if it is not so difficult?