RPGツクールMZ

RPGツクールMZ

2020年7月2日 0時02分
『RPGツクールMZ』新機能紹介 第二弾!
イベントの詳細情報をこちらで確認:
https://steamcommunity.com/ogg/1096900/announcements/detail/2494380403108045744
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Will it be backwards compatible with other versions? If I wanted to continue work on something I was doing in MV, could I work on that in MZ?
Damn, now I'm sold. The movement preview for events was a must!
When come out? I can't wait to make my new game.
A question about assets. If I have two RPG different Makers, can I use assets like sprites or mugshots from an older game in a newer game? Of the files are incompatible between versions?
30 tile sheets...
Even MV's RTP has 31...
Is this really "BIGGER RTP EVER SEEN"?..
The news said 31 Tileset Sheets, so it's not less than MV.

A quick check tells me that all the numbers so far are at least equal to MV + BaseResources additions for the Sci-Fi stuff, sometimes the number is higher by a little bit. BGM actually has one less compared to MV + BaseResources, and that's without including the 2k3 remixes, and SE has 10 less compared to MV + BaseResources.

I have not checked Icons yet.

My gut feelings says that the addition of Busts and Full Arts does make the claim that it's "the biggest RTP ever" true on a technical level. Without Busts and Full Arts, it's roughly the same amount of RTP stuff, so it's pure marketing buzz.

However, as an Eventer, manual layering with 4 tileset layers and all the eventing goodies does convince me to keep a close eye on future news (combined with particle animations from last week).
Addendum: With BaseResources, there's actually a lot less Battle Backgrounds. Base MV has 50 and with BaseResources, that gets to almost 80 Battle Backgrounds for both Layer 1 and Layer 2.

5 more Parallax graphics though.
In the MV we have that 48x48 pixel.
And in MZ?
Sophie Hallan の投稿を引用:
In the MV we have that 48x48 pixel.
And in MZ?
48x again. No changes here.
For 16x/32x/48x option use Wolf RPG Editor.
The last RPG maker didn't have any dragon walking sprites, will this one have any?
RPG Maker Web Youtube channel has a new skit from Archeia up that shows some sweet manual layer mapping by using a cliff-heavy map as an example. The video also answers a handful of community questions.
The interesting QAs: TPB, the included second combat system from the last preview, is apparently functionally different from ATB and they plan to reveal technical details in the future. TPB also has Delayed Casting for skills and speaking of skills, Skill targetting has been improved but more about it will be released at a later date.
is the art really 2 rows instead of 3 and 4?
Okay, you have my attention now.
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投稿日: 2020年7月2日 0時02分
投稿数: 13