RPG Maker MZ

RPG Maker MZ

Numerical Values for HP/MAXHP (no gauge)
As the title says, Im wondering how one can have the MAIN and STATUS menus to show HP & MP max with numerical values, without gauges. EX:

HP 4000 /4300
MP 200 / 200


Since MZ misaligns the parameters ("HP" and the numbers) to account for the gauges, I'd appreciate having them align again. I think it was the case in previous vers of RPGMaker. Yet here I cant seem to find a way to achieve that. Tried countless plugins too... The most im able to do with them is have the gauges hidden (which isnt ideal as MAX HP/MP isnt seen). Worth noting: I have a battle plugin which allows me to do EXACTLY that (battle only) including locking elements at specific points to force stuff to align properly (otherwise, bigger or smaller numbers move the UI a little which is weird). So I know it has to be possible for the main menus as well.
Last edited by Succubus Nirriti; Feb 16 @ 10:56am
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Showing 1-4 of 4 comments
Found a FIX here: https://forums.rpgmakerweb.com/index.php?threads/display-hp-left-max-hp-in-mz.171931 So basically, you copy the code into a notepad then rename the extension to be .js (I named it "ATT_Turan RetroHPMP.js"). Now, for the gauges, you can use one of various Main Menu plugins. Most of them are common and easy to use + allow coloring diff part at ease. Just remember your WINDOW.PNG system file for color reference (GAMENAME > IMG > SYSTEM)

So, you can find a plugin which hides the gauge (but not the numericals) OR color the gauge via plugin. The only drawback, on the surface, is that HPMP + their values will be slightly misaligned (to account for the gauges). I hope this'll help a few people.
Xuande Feb 16 @ 7:28pm 
My preference for HUD related issues is the free/paid tiers of HUD Maker Ultra: http://sumrndm.site/hud-maker-ultra/ (if you don't trust older http-only sites, the paid version is at itch.io.)

It gives a wide range of control over when, where, and what size/appearance UI elements have.
Last edited by Xuande; Feb 16 @ 7:29pm
I tried it some days ago. While its excellent for making a hud, it doesnt explain how to make it used for/as an actual menu and not an "always on screen" element (though that said it does that part well). And yes, I listened to his tutorial. Was able to design a menu layout perfectly before watching his video (program even includes TIME, GOLD, LOCATION (ID, Name and Name2) and STEPS natively which is really nice).
Last edited by Succubus Nirriti; Feb 16 @ 9:17pm
Xuande Feb 17 @ 8:00pm 
Personally I use switches to determine when a UI element should be on the screen or not, though variable checks and other conditionals the app offers also work well. But since my needs mainly involve putting text and variable values on screen at specific times for non-RPG projects, HUD Maker Ultra is enough to cover what I can't cover via external assets (ie. card images in a deckbuilder.)
Last edited by Xuande; Feb 17 @ 8:01pm
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