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Joking aside, you could make an autorun event on the starting map, then use random on the control variables. Create a conditional branch after that refers to the RNG and voila! (don't forget to make another blank event page with self-switch so you don't stuck in infinite loop)
• Remove the default character
• Run the following code in a script block, you'll need to set aside four variables, replacing var1 through var4 with their IDs.
I don't know if there's a better way, and I can't test it at the moment, but it's how I'd do it.
This code seems good, I had to fix a colon to a semi colon though but that seems to be it with the code itself. It gave me an error for the variables not being defined though. I tried to make them all 0 to zero and it didn't work, I also tried making them int but it didn't work either it always said it wasn't defined.
I'll try to test it myself tonight.
The thing is a reference error, it says specifically var1 is not defined but of course it would then probably mean the rest are not either.
Ok so problem, idk what you mean by IDs because there's 20 of these guys and there's 4 variables. Or is there something I'm missing? Sorry if this sounds extremely stupid.
Here, I hope this helps if you still don't understand the code: https://steamcommunity.com/sharedfiles/filedetails/?id=3366474741
ok so ye I'm stupid lol, I swapped out the variable with 1 2 3 and 4 and it just worked. Thanks a lot btw, I will do my best with this gimmick.