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It's actually categorized. It says State-Based Note tags etc. Because the document is dense, it would be easier to reference the wiki which has the same content. The format also is proofread by Yanfly and even used the same template.
Here are some images that shows proof that it does state where to put said commands.
https://imgur.com/S2MmGXm
https://imgur.com/nJdfXNK
https://imgur.com/9QFGbAi
Example:
<Cast Animation: x>
- Used for: Skill Notetags
Do you need to be hand-held through the basics of the engine by an unaffiliated plugin provider? Every section of the database has a note box. Don't make your own skill issue Visustella's problem.
I already found that page, but a few notetags are obscure and even when reading the notetag section from start to finish SOMETIMES it's still missing info. Thanks for your help.
@Puddor Salty much ?! I'm not saying I'm not able to do anything with VS or even MZ from the look of your message. It was an observation. When you spend $100, you expect to be delivered. Keep yourself from intervening when not being useful, you could have ask more details on the issue at hand instead of looking like a d.
I'll give you both time to answer before locking this thread.
This is what you said, not 'the documentation is obscure/misleading'.
Please explain how that can be interpreted outside of 'I don't know where to put the note tag information inside the editor and database'.
You are posting on Steam about a non-Steam asset without actually specifying an actual specific issue. If you want specific notetag help, ask. Don't complain a different issue and call me salty because I pointed out that you're being obnoxious.
Please point out which notetags are obscure otherwise your feedback is confusing.
OP I want you to think about something.
This is how the RPG Maker community operates.
The software is so out-of-date and lacking in QoL that no normal user will be satisfied, and the community is INCREDIBLY advanced in knowledge.
They know every little thing that you need to know. This community is more possibly knowledgeable than the devs are about the product.
========================================
But - for the most part - they are also woefully unskilled at communicating complex ideas, and they'll invariably blame you for that, as they've done here.
Well maybe not 'blame you' exactly. But they'll make you feel like you're an idiot for asking reasonable questions. This isn't their fault, it's the devs. It's basically an abusive relationship and they don't like being reminded of it.
Based on my own experience, you've wasted your money and I urge you to cut your losses and find different software.
Consider this: If you'd put the exact same amount of time and money into most other (non-RPGMaker) engines, you'd already have something you could use. Hell MANY popular gaming engines are 100% free as well.
I can't speak to the plugins documentation issue since I haven't had a need for any paid plugins or any of the suite of other plugins that many users feel like they instantly need to install.
I just wanted to provide a different perspective from the previous poster. Who seems to be quite negative about the software, developers, and community in general. Which sort of make me wonder why they would be responding to threads on a Steam discussion page for software they recommend not using.
Regardless, I hope you find what you need. Good luck and happy game developing.
Its easy to overlook the flaws if you're coming from either a very basic or very advanced background (the former of which wouldn't bother with plugins/scripting but might bother with the wall of DLC, the latter of which are fluent enough in [JavaScript/Ruby/etc] to write whatever they want but still use RPG Maker over a less middleware alternative.) But there's a lot of us who exist in between those two extremes.
And yes, the few "regulars" that exist in the community trend towards elitist/standoffish, though there's a lot of unfortunate reasons for that not worth going into.
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Far as VisuStella, the obfuscation is by design. Some among their team felt burned by a prior drama and came away with the conclusion that making their code as hard to use as possible (plus a paywall) was the solution. Capitalism says they did the right thing. If you don't understand their attempt at documentation? Too bad, the code's intentionally obfuscated and they have your money already from a storefront that doesn't issue refunds for that purchase.
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Unfortunately, even today there's not a lot of competition for what RPG Maker does unless you want a more restrictive/niche engine, so there's also not much incentive for them to invest development time implementing baseline features that a lot of us have had to script ourselves for generations of RPG Maker. And when your selling point is being able to make functioning games ASAP, it sure would be nice to not use plugins for basic things like resolution support for standard monitor sizes.