RPG Maker MZ

RPG Maker MZ

How did you get started?
Hi! This is my first time trying to actually create something with RPG Maker. I had given up on XP over a decade ago but now I really wanted to do something and actually learn, so I wanted to know how did you guys get started creating games. What video tutorials, internet guides, where did you start exploring in the engine or what would you guys recommend to get familiarized with the tool

Also made this question on Reddit and got a lot of good responses and help, so if you're visiting this from the future, I suggest to give a look: https://www.reddit.com/r/RPGMaker/comments/1jg0hm7/new_to_rpg_maker_tips_on_how_to_start/
Last edited by rianburguer; Mar 25 @ 2:59pm
Originally posted by Razuth:
Although online tutorials are helpful if you want to learn how to do a specific thing, for me it would somewhat detract from the fun of just screwing around in the engine for a while and learning how to do simple things by yourself without any assistance.

One of the biggest mistakes or what put new people off is the ambition or scope for the vision they have in mind far, far exceeds the amount of time and effort one would have to invest to see through said vision to it's completion.

I would advise to start small. No... smaller than that even. I find a great way to motivate oneself or to learn cool new things is to head over to itch and join a game jam there. Most do not require a game to be complete or bug free to be submitted and are mostly designed for others to give feedback for game concepts, demos or incomplete projects.

Of course I am just giving advice from personal experience. I can't sit here and just post you links to tutorials and general FAQ stuff because I honestly do not know what interests you and what doesn't. To be honest, half the time when I used to ask for general help I would end up not clicking links to replies or following said advice since it ended up not really being what I was after. Nowadays I find it more helpful if I tried and tried on my own for so long to do a very specific thing that I will give up and ask here for an answer or suggestion.

In short, I recommend just having fun surprising yourself on what you can accomplish alone for a bit. The game jams are useful too. Start small and work up to your dream project after you have a small number of completed projects under your belt. Hope it helps.
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Razuth Mar 20 @ 9:43pm 
Although online tutorials are helpful if you want to learn how to do a specific thing, for me it would somewhat detract from the fun of just screwing around in the engine for a while and learning how to do simple things by yourself without any assistance.

One of the biggest mistakes or what put new people off is the ambition or scope for the vision they have in mind far, far exceeds the amount of time and effort one would have to invest to see through said vision to it's completion.

I would advise to start small. No... smaller than that even. I find a great way to motivate oneself or to learn cool new things is to head over to itch and join a game jam there. Most do not require a game to be complete or bug free to be submitted and are mostly designed for others to give feedback for game concepts, demos or incomplete projects.

Of course I am just giving advice from personal experience. I can't sit here and just post you links to tutorials and general FAQ stuff because I honestly do not know what interests you and what doesn't. To be honest, half the time when I used to ask for general help I would end up not clicking links to replies or following said advice since it ended up not really being what I was after. Nowadays I find it more helpful if I tried and tried on my own for so long to do a very specific thing that I will give up and ask here for an answer or suggestion.

In short, I recommend just having fun surprising yourself on what you can accomplish alone for a bit. The game jams are useful too. Start small and work up to your dream project after you have a small number of completed projects under your belt. Hope it helps.
Icevail Mar 25 @ 10:54am 
Just stumbled across with this software franchise, and needed a time killer for long travel distances.
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