RPG Maker MZ

RPG Maker MZ

CTRL Play test
Is there a function or a bug feature (or plugin which i have them all turned off and turned on, my project has suddenly starting doing this). Holding down CTRL while in PLAYTEST mode ignores the no clipping, how is this fixable? It is doing it on ALL my maps including base RTPS.

Yes I tested my keyboard both my CTRL keys work.
Tilesets are set to block in the program what I don't want the player to walk through and there are no event flags that has the No Movement event, in fact no events are even on some of the maps other than your typical transfer via stairs.

I've had this problem way back with VX Ace where for some reason, CTRL would not work at all to be able to no clip for play testing purposes.
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Showing 1-3 of 3 comments
Liam Mar 14 @ 1:09am 
Does ALT work? Since that's an alternate way to enable no collision in playtesting, just in case your keyboard had some kind of layout where it wasn't acknowledging ctrl as ctrl in some programs like RM.

Also--just to be sure it's in playtest mode, do the other debug commands like F9 still bring up the Switch/Variable screen?
Last edited by Liam; Mar 14 @ 1:10am
Archeia  [developer] Mar 16 @ 3:25pm 
There's many reasons why this happen.
Usually it's because the core script version is not the same as the editor.
UltimaCJ Mar 21 @ 8:14am 
Yes I have to constantly flip back and forth on that script whenever i make a new tile set. I have a previous post about this of the console popping up, but when I have to flip this option back and forth disabling true play test mode/no clipping; you can see how frustrating it is. Even before I ever got Visual Stellas MV tends still to do it even on old maps that are already done. I know this will never get an update (MV never got one update that it badly needed and required a 3rd party Non-Dev official plugin to 'patch it' but they addressed it MZ [game play test or complied would 'halt' movement in menus etc BUT the game still ran and background music's etc would work you had to exit and relaunch ...lost progress if it was officially being played]). I wish this would get address as in an option to just NOT show the console unless a specific button is pressed. It's extremely confusing to someone with limited knowledge with Rpg Maker. Maybe the next RM will fix this issue. I've used many versions of RPG Maker, unless plugin/script just couldn't run at all, it would crash OR if it didn't work as intended you'd see what side effect it did.
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Showing 1-3 of 3 comments
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