RPG Maker MZ

RPG Maker MZ

Three super-useful new plugins for RPG Maker MZ! (All free)
Hi everyone,

I'm new to the forum and will try to make my case as briefly as possible.

As part of learning to code in Javascript I recently started creating plugins for RPG Maker MZ that I thought would be useful to game developers (thereby combining my love of coding with my love for gaming). So far I have created three major plugins, published under my "stage name" CocoMode:

Enemy Levels - A plugin which enables game developers to implement a leveling system for enemies, which can be simple, complex, or anything in between, depending on the developer's preferences, and includes various features for maximum customization.

Customized Dynamically Generated Chest Loot - A plugin which enables game developers to set various conditions in order to dynamically generate loot (type & amount) found in treasure chests throughout the game. Again, the plugin's features allow for maximum customization, and the level of customization "depth" depends on the developer's preferences. The plugin is compatible with my "Enemy Levels" plugin (meaning you can incorporate "leveled" enemy parameters to determine the loot found in treasure chests "guarded" by enemy troops).

Revealed Area Map - A plugin which dynamically generates an "area map" for every game map visited by the player. The map shows only the areas already discovered by the player (while others are disguised under "fog-of-war"), and includes many "quality-of-life" features such as the ability to customize (by developer) and place (by developer or player) markers on the map, distribution of fast-travel waypoints throughout the map, creation of game elements (such as "map fragments", etc.) which "reveal" parts of the map not yet directly discovered by the player, and more.

You can find the plugins + a more detailed description of their many features on my pages on itch.io or gumroad:

https://cocomode.itch.io/
{LINK REMOVED}

All plugins are Free. If you find that you can donate a few dollars to support my work on these plugins and future ones it would be very much appreciated, but it is NOT obligatory.

Any constructive feedback is more than welcome, including problems to be fixed or requests for additional features. Also, it would be nice to hear what you think of the plugins in general, and how useful you find them.

enjoy!

CocoMode
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Showing 1-2 of 2 comments
Razuth Feb 7 @ 1:59am 
Hello!

The enemy level looks super useful, I wanted something like that for the game I am making but existing ones looked too complex or not what I needed. Yours looks to be a nice simple, straightforward one.

Unfortunately, (or fortunately, heh) my game is over 50% done and I have already implemented an events based enemy level up system whereby a variable checks the average party level and then adds a buff to the enemy troop in stats before each battle (+3% stats per level).

I may use your plugin on the sequel to this game because what interests me most is the EXP/Gold drop per enemy level which using my events system cannot do.

The fog of war looks really neat too, I did use another plugin like that but it seemed to lag the game a lot so I dumped it. I will for sure be checking out your plugins after this game is done, so I hope to provide you with some insight. Good day!
Thanks for taking the time to comment! I'm looking forward to hearing if the plugins helped you with future projects.
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Showing 1-2 of 2 comments
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