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The enemy level looks super useful, I wanted something like that for the game I am making but existing ones looked too complex or not what I needed. Yours looks to be a nice simple, straightforward one.
Unfortunately, (or fortunately, heh) my game is over 50% done and I have already implemented an events based enemy level up system whereby a variable checks the average party level and then adds a buff to the enemy troop in stats before each battle (+3% stats per level).
I may use your plugin on the sequel to this game because what interests me most is the EXP/Gold drop per enemy level which using my events system cannot do.
The fog of war looks really neat too, I did use another plugin like that but it seemed to lag the game a lot so I dumped it. I will for sure be checking out your plugins after this game is done, so I hope to provide you with some insight. Good day!