Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
DLC is just additional premade assets you can use.
If you know basic coding logic, which it sounds like you do, that's plenty enough to use the default scripting without getting into learning JavaScript. That's not too far off from my skill level, and I've done plenty with the series in making various games, many of which had little to nothing to do with RPGs or the default battle systems included.
You will likely want some plugins for added functionality, but many of those can be found for free, as long as you avoid a reliance on VisuStella since they intentionally obfuscate their code, making it hard to ensure compatibility with other plugins.
RPG Maker MZ or MV is fine for modern systems that want to run above a ~480p window, though both benefit from plugins here as the former caps out at 2000x2000 screens otherwise and the latter needs modding to get there. I wouldn't recommend going further back unless you have a preference for the programming language used, like Ruby for RPG Maker VX Ace. MV has a wider set of free plugins, while MZ usually is more performant.
Yes, the tool can be easy to use if you don't try too hard too soon.
Many people envision a grand concept that is challenging to execute, and it stumps them. Start very, very small and grow from there. It is a long journey; your first steps should be small.