RPG Maker MZ

RPG Maker MZ

角色行走图高于地图图块怎么解决?
比如一个48*48的行走图,只在最下面一行画一条横线,

然后一个48*48的地图图块,也只在最下面画一条横线,

一个事件用这个行走图和这个地图图块并排放置,会发现时间的这条线在图块上面,

似乎RMMV自动把行走图设置的高于地图图块几个像素,如何能够对其啊?
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从文档中:
包括一个“!” 文件名开头的 会阻止图像移动 6 个像素,并且不再因灌木元素而显得半透明。 这主要用于地图中发现的物体,例如门和宝箱。

From the documentation:
Including a "!" at the beginning of the file name will prevent the image from being shifted 6 pixels and will no longer appear half transparent by bush elements. This is primarily used for objects found in the map such as doors and treasure chests.

This was written using Google Translate
这是使用谷歌翻译编写的
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