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Alternatively, you can give the player an empty repeating move route (i.e. no move commands). To undo it, give them a non-repeating empty move route.
If you just want to keep the player on one tile, maybe surround them with invisible, Same as characters events? If you want to prevent turning as well, you can give the player a move route with Direction Fix ON: it will persist until you turn it off again.
What I was doing wrong was using a Parallel event with Wait commands that was triggered by another parallel event and did not realise that using an Autorun on the first event would not stop all the other parallel processes on other events, so it was just me being dumb.
Interesting idea with the place invisible events around the player, then use a X and Y finder variable to determine the player map position right? Did not think of that
Yep! That would mean you'd need copies of those 4 events on each relevant map, though.