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Instead you can show a movie. Use the webm format, do work in Mz. Then if you like to make own movies, animations your bound to 3d model programs. The best is (me think) Daz3d (free). Poser. Then You can purchase 3d models. But abit of learning. Then there are some Manga, Hentai Model programs but since many are often made in Japan they dont show it all (blurred, nada etc).
So.
Hope you got better answer then me got, I got like almost none when me asked.
Think the best do their own animations etc.
Good Luck
- Love, Revoked.
If you want sprites or tilesets tailored for adult content you're either going to have to make them yourself or commission them. A.K.A buy them. There aren't too many, any that I know of to be accurate, artist offering free adult assets.
Monsters aren't necessarily "adult content" though and if you look, not even hard, you can find PLENTY of monster sprites, battlers, etc. They just won't be "adult" themed. But some might be such as succubi and things.
If you want graphics, not sprite related, there are numerous options you can use for that. Daz, which is free 3d modeling... eh posing, software. Honey Select, H-Game you can pretty much make your own movies in . Koikatsu, same as Honey Select.
All that said though, if an adult game is your aim... RPG Maker might not be your best vector. I suppose it depends on what you want to create. Good luck!
You can use RPG maker for adult stuff, tons of folks do. No one should care what other's think about it. You should do as you feel fit. But as someone else mentioned you would either need to be an artist, or have a team member that is. Otherwise its a rather pointless venture.
And from experience I can tell you that if the Adults only stuff is a very small portion of the project, you can safely dump it and you'll probably be better off. Keep in mind games like Cyberpunk have adult themes and are not "adults only".
But also, if you are literally making your first game, keep it simple. Even a simple game is a lot of work and can eat up hundreds if not thousands of hours of your time (if you are not careful). It is very easy to be overly ambitious on your first effort. I'd would suggest avoiding that.
I've been lucky enough to know how to draw a bit but i wouldn't mind more assets either to ease the enormous amount of work doing everything requires