RPG Maker MZ

RPG Maker MZ

Lawliet Orochi 2021년 3월 31일 오전 8시 15분
Can I create more custom slot for weapons animation?
Currently the engine allows you to place 6 custom animations (although the images sometimes get 12), my question is: can I create more slots or am I limited to 6 slots or just use a paid plugin?
< >
전체 댓글 3개 중 1~3개 표시 중
JohnDoeNews 2021년 3월 31일 오전 8시 46분 
Do you use custom graphics?

If you make the weapon graphics and also the battlers yourself, you can edit the weapon right into the battler image instead.

In that case, you give the weapon type in the database -none-

Upside: Your character always shows the weapon, not only during the attack.
Downside: Your weapon always shows, even when no weapon equipped.

This works best when your characters can only use 1 weapon type each. If you want them to be able to wear different types, you might have to change the battler image half-way trough the game.
coyote_craft 2021년 3월 31일 오전 9시 49분 
Lawliet Orochi님이 먼저 게시:
Currently the engine allows you to place 6 custom animations (although the images sometimes get 12), my question is: can I create more slots or am I limited to 6 slots or just use a paid plugin?
The 6 "user-defined" weapon images is purely a limitation of the Editor Menu. The interface uses a dropdown selection that's limited to a list of 30, instead of an object selection.
It was an issue in MV as well. So I wouldn't call it an oversight.

The weapons3.png can have a second column, just like Weapons1 and Weapons2.
However, to utilize them you'll have to open the system.json file and find the attack motions array, then manually enter the corresponding id for the weapon type you want to assign the image to.
Weapons1 are image id's 1-12
Weapons2 are 13-24
Weapons3 (only 6) has 25-30,
but if you were to add a second column, it would go up to 36.
If you entered 37, the system just knows to look for weapons4.png. That's the way it's programmed.
If you entered 97 it would intuitively use weapons9.png

After editing the system.json file, the "image" name in the database will appear blank. But the data is there. It works. Also, keep in mind that it will see these weapons4+ system graphics as "unused" and will exclude them if you check "exclude unused files" when deploying a project.

fun fact: RPG Maker will included the SV battle system files anyways, and load weapons1-3 into the image manager every battle, even if you're not using the SV Battle system. Bloating your project file.
coyote_craft 님이 마지막으로 수정; 2021년 3월 31일 오전 9시 52분
Lawliet Orochi 2021년 3월 31일 오전 10시 10분 
Thank you guys, very complete your answer clarified me a lot.

I ask this, because I bought the "Medieval Weapons" DLC and I have no idea how to apply it to the project.
< >
전체 댓글 3개 중 1~3개 표시 중
페이지당 표시 개수: 1530 50

게시된 날짜: 2021년 3월 31일 오전 8시 15분
게시글: 3