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Seriously though, give more details~
The thing is... The old save has a character with that ID saved... And that character did not have a face yet when you saved it.
The reason this doesn't change automatically, like events, is because your characters face can change halfway the game, so the curent face (whiich used to be no face).
To avoid this in the future: Make sure your max of actors is equal to the actual number of actors in your game. This way, when you add characters later, there isn't any infor saved about those character yet, since they simply didn't exist.
If you have 10 actors, but your max is set to 30, there you actually 30 character settings saves, of which 20 are blanc characters.
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If the actor is joining the party for the first time, check "initialize". This will load the character as it is saved in the database, and deletes all the settings saved on this actor. This also works if the character has been in the party before, however, this will reset it to level one, and it will lose all equipped gear. It will wear the gear you select for the actor in the database.
Hope that solves your problem.
Last word of advice: When you test your game, and hit a weird unexpected problem, delere your "saved" folder in your project folder. This will delete everything saved in the testrun. This makes that your next testrun will set up the game with the right settings (actors, plugins etc) of your current project.
The problem is: Your game changes, all the time, during development. This will break your save games over and over. More that half of the bugs can be solved by just restarting the game from scene 1.
If it is gimp, then you do not SAVE the image, but EXPORT the image.
If you save it, you save the progress of your work on the image. Use key combo CTRL+E to save export a .png file.
EDIT: If you press CTRL+E again in the same session and image, it will quick-export, meaning it overwrites the last export without asking. If you want export a new file, press CTRL+SHIFT+E instead.