RPG Maker MZ

RPG Maker MZ

crumb Jun 20, 2020 @ 9:59pm
Multiplayer support?
Hopefully we get it one day, I HOPE TO GOD that is is included here.
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Showing 1-13 of 13 comments
BossGalaga Jun 20, 2020 @ 10:12pm 
Originally posted by bread gain:
Hopefully we get it one day, I HOPE TO GOD that is is included here.

There are multiplayer mods for MV but if you're looking to create an actual MMORPG, RPG Maker is really not the engine for it.
crumb Jun 20, 2020 @ 10:16pm 
Originally posted by BossGalaga:
Originally posted by bread gain:
Hopefully we get it one day, I HOPE TO GOD that is is included here.

There are multiplayer mods for MV but if you're looking to create an actual MMORPG, RPG Maker is really not the engine for it.
The mods are a bit janky and hard to get working. I mean actual multiplayer support even if it were just one person, I don't want to make an MMO lol
RiftHunter4 Jun 21, 2020 @ 10:33am 
Javascript can do the internet connections easily enough, but getting RPGmaker to coordinate everything would be a TON of work. You'd have to rework the entire thing and THEN debug all of the plugins you broke in the process.
BossGalaga Jun 21, 2020 @ 10:59am 
Originally posted by RiftHunter4:
Javascript can do the internet connections easily enough, but getting RPGmaker to coordinate everything would be a TON of work. You'd have to rework the entire thing and THEN debug all of the plugins you broke in the process.

Using RPG Maker to make a multiplayer game would be like using spaghetti to hammer a nail.
JohnDoeNews Jun 21, 2020 @ 12:55pm 
Multi Player support would be awesom, but very unlikely. This requires a server. And a server costs money. So either you have to set up the server yourself, or you have to pay for their server. Either way, not ideal. The power behind RPG maker is that it is easy to use and yet very flexible.
crumb Jun 21, 2020 @ 12:56pm 
Originally posted by BigFatX:
Multi Player support would be awesom, but very unlikely. This requires a server. And a server costs money. So either you have to set up the server yourself, or you have to pay for their server. Either way, not ideal. The power behind RPG maker is that it is easy to use and yet very flexible.
P2P connections are already used in MV mods right now, if it's just a few people servers aren't required.
JohnDoeNews Jun 21, 2020 @ 1:00pm 
Originally posted by bread gain:
Originally posted by BigFatX:
Multi Player support would be awesom, but very unlikely. This requires a server. And a server costs money. So either you have to set up the server yourself, or you have to pay for their server. Either way, not ideal. The power behind RPG maker is that it is easy to use and yet very flexible.
P2P connections are already used in MV mods right now, if it's just a few people servers aren't required.
But... Is that easy? :p It would be great if it is. But I wouldn't know how to do that.

If you know a good P2P plugin for MV, then I am very eager to hear all about it. I have made a multiplayer board game system, but the multiplayer system is local (pass the controller around) and that is annoying... So a P2P solution would be great.
crumb Jun 21, 2020 @ 1:03pm 
Originally posted by BigFatX:
Originally posted by bread gain:
P2P connections are already used in MV mods right now, if it's just a few people servers aren't required.
But... Is that easy? :p It would be great if it is. But I wouldn't know how to do that.

If you know a good P2P plugin for MV, then I am very eager to hear all about it. I have made a multiplayer board game system, but the multiplayer system is local (pass the controller around) and that is annoying... So a P2P solution would be great.
Don't know the actual name of it, and I don't know much about networking. Look up MV Multiplayer mod and you'll find some stuff.
JohnDoeNews Jun 21, 2020 @ 1:05pm 
Yeah, I looked up stuff before, but all I find is above know coding knowledge or needs a server. :p
RiftHunter4 Jun 21, 2020 @ 2:18pm 
Originally posted by BigFatX:
Yeah, I looked up stuff before, but all I find is above know coding knowledge or needs a server. :p

Javascript makes grabbing data from the internet relatively easy, but you do need to know some basic web programming. Essentially it works by just making Javascript calls to a Web URL (a website that acts as your "Server") and then the site sends data back. You can use a free web hosting service for the server. You could do Peer-to-peer to (there's Javascript libraries that can help). Something like a High Score board could be done for free with a small game or personal project.

You'd need to know the RPG Maker JS files, AJAX calls with JQuery, SQL, and a serverside language like PHP or Node.JS. Doable, but time consuming.
JohnDoeNews Jun 21, 2020 @ 3:37pm 
Originally posted by RiftHunter4:
Originally posted by BigFatX:
Yeah, I looked up stuff before, but all I find is above know coding knowledge or needs a server. :p

Javascript makes grabbing data from the internet relatively easy, but you do need to know some basic web programming. Essentially it works by just making Javascript calls to a Web URL (a website that acts as your "Server") and then the site sends data back. You can use a free web hosting service for the server. You could do Peer-to-peer to (there's Javascript libraries that can help). Something like a High Score board could be done for free with a small game or personal project.

You'd need to know the RPG Maker JS files, AJAX calls with JQuery, SQL, and a serverside language like PHP or Node.JS. Doable, but time consuming.
Relatively easy, is still complicated if you don't know what you are doing. To me, those javascript libraries look like Egyption heroglyps... Or even worse, because I do know how to read a little tiny bit of those. (Learned the alphabet when I was 12, during a theme week, but I forgot most of it. I can still write my name, though.)

I just start to understand how I can manipulate variables and suck in MV using javascript, and the only code I know from the top of my head is $gameVariables.value and Date.now() Everything else I have to look up. (I know how to use a lot, but don't know the exact spelleing. I need templates.)

Before I can use a site as a server, or before I know how to make a peer2peer connection, there have probably anounced yet another maker. :p So, I kinda hoped for a plugin, that just let you connect trough a number or something, I don't know. And even then I hope I understand everything.

So, I guess this means my game stays a local multiplayer. :p Ah doesn't matter... I gave up on it being multiplayer online even before I started working on the system. I never thought it could be an online thing. :p

Anyhow... I kinda feel like I an hijacking this topic. I did not mean to steer it away from the original question and bend it towards my own interest in miltiplayer for MV. :p
АlphaWhelp Jun 22, 2020 @ 1:26pm 
Originally posted by BossGalaga:
Originally posted by RiftHunter4:
Javascript can do the internet connections easily enough, but getting RPGmaker to coordinate everything would be a TON of work. You'd have to rework the entire thing and THEN debug all of the plugins you broke in the process.

Using RPG Maker to make a multiplayer game would be like using spaghetti to hammer a nail.
You could write a dedicated multiplayer server in a different language and then just have RM connect to it through websockets.

I don't know why you would do this, but it's not that far fetched.
JohnDoeNews Jun 23, 2020 @ 9:24am 
Originally posted by АlphaWhelp:
Originally posted by BossGalaga:

Using RPG Maker to make a multiplayer game would be like using spaghetti to hammer a nail.
You could write a dedicated multiplayer server in a different language and then just have RM connect to it through websockets.

I don't know why you would do this, but it's not that far fetched.
You make it sound so easy... :p
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Date Posted: Jun 20, 2020 @ 9:59pm
Posts: 13