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The only thing that passes on is when you beat the game, it unlocks the ability to pick any race, specify world terrain, and pick what defenses the first valley has (e.g. eternal flame, earthquake machine, etc.)
overall, it's a small improvement, but I still rather have all backgrounds unlocked in the beginning.
If we could unlock races and backgrounds either once we’ve achieved that in game, or by beating the game I think it would draw in a lot more interest for future playthroughs.
It feels discouraging to unlock alternative character creation choices, only be restricted to experience them by abandoning a fun run.
The way I think about this (and really what drew me to this game in the first place), it's the best of both a "rogue-lite" (die and make a new char but carry over lots of state and powerful items to the next one) and traditional roguelike (world dies and then you start again from scratch). Having anything of value carry over would negate the feeling of a fresh start, but like I said, I think carrying unlocked races over is pretty harmless and makes for a more diverse choice for subsequent playthroughs.