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Generally i'm not a fan of checkpoints in bossfights and it feels unsatisfying beating the boss after several tries, each in different phases, always disliked this on God of War. Final Bosses with several phases where you always start on the first one are a common trope, highering up the stakes, I often times played games where I thought "how the f*ck am I supposed to beat that" only to pull it out quite easily afterwards, Hollow Knight is such an example.
After all at least I would like to play through the game first, would suck if there was inbetween a patch which rendered the game easier then it was. Maybe the checkpoint would be something for an second, easier difficulty if something like this is planned.
Yeah, thank you for the feedback. We are aware, and you are not alone. We're going to improve things for our future patches.
I still really enjoyed every aspect of your game and I'm hoping I will eventually find the time (and gain the skill) to actually finish it :D
You basically become a 6+ hit kill instead of a 4 or 5 hit kill. If you went nuts and got 200% health, I don`t think the boss can even get enough patterns in to kill you...
If you don`t know how to max out Eve`s Health, destroy every empty zirm house and replace them with barracks and call your zirms in. You need a total of 350 soldiers to be at 200% health. You`re basically god at 200%
(for the record, I beat the final boss at 120% health... it`s a pain, but it works. )
I'm absolutely enjoying the final level so far, but sadly, my time for gamign sessions is limited. I spend about 100 minutes in it currently (Steam tells me 180, but including a short break, doing a certain challenge level and maximizing my empire's Zirms, i'll discount 80), including my boss attempts.
Now, sadly, i seldomly have time to play this long uninterupted, and i assume many casual gamers too. Having to leave and knowing that i can do an entire miniboss, a couple of difficult time-critical challenges and a whole lotta cut-scenes again just to continue with the boss is... demotivating, to say atleast.
Could the final level be split into two, one normal stage and one boss stage? The Portal Ms. Zirm sends Eve through already looks like an "end of stage" portal anyway, and i think having the boss a seperate stage would make many people not mind the two phases.
However, given the stuff that comes afterwards, I still think there should be a place to saveprogress in between - afterall, the final stage as a whole Contains One 4-phased boss, 5 or so time critical challenges in tight sequence, one biphasic boss who transitions into another boss, and then finally another time-critical escape sequence.
This is quite a lot upon inital blind playthrough.
Think of this like Turian in Super Metroid: when you enter it, you have to fight through a long challenging passage without pause, but then there is a single save station before the Mother Brain bossfight and the subsequent escape sequence.