Sands of Salzaar

Sands of Salzaar

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Killing Case Jun 23, 2023 @ 2:16pm
Issues with upgrading troops
Basically i've had this issue for many different troops. I need 5 in a squad in order to upgrade, however they only seem to come in groups of 2, and i can't merge 4+2.

is there any way around this or am i basically locked out of getting the OP troops?
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Showing 1-13 of 13 comments
Drokmon Jun 23, 2023 @ 3:57pm 
Which troops are you trying to merge that you can't combine 4+2?
I've done this with beast and monster squads without issue.
Make sure they're the exact same class and tier, tho.
Killing Case Jun 23, 2023 @ 7:06pm 
Originally posted by Drokmon:
Which troops are you trying to merge that you can't combine 4+2?
I've done this with beast and monster squads without issue.
Make sure they're the exact same class and tier, tho.
hawks, wovles any that need 5 in a squad to upgrade, i've managed to get around this issue once when i recruited 3 wolves once, but the shops don't tell you how many you get when buying new ones. but i've pretty much been forced to abandon cetian troops because there was no way i'd be able to upgrade them further.

The issue is that some troops don't increase beyond 5 in a squad, and they also don't come in groups other than 2, which brings me to this dilemma,
leader cocaine Jun 23, 2023 @ 10:18pm 
theres a certain type of prison
where you can grind endgame monster/beast troops
it takes very long because of the combining and how many differrent you can get

i would recommend not going after combining troops until
you have a city to safely store them in
leader cocaine Jun 23, 2023 @ 10:22pm 
most of such troops arent worth the effort in the first place,
but lategame it can be fun to go after troops that you have fun jewels for
Hawks can be surprisingly effective damage dealers for example
Drokmon Jun 24, 2023 @ 1:27am 
Originally posted by Killing Case:
hawks, wovles any that need 5 in a squad to upgrade, i've managed to get around this issue once when i recruited 3 wolves once, but the shops don't tell you how many you get when buying new ones. but i've pretty much been forced to abandon cetian troops because there was no way i'd be able to upgrade them further.

The issue is that some troops don't increase beyond 5 in a squad, and they also don't come in groups other than 2, which brings me to this dilemma,

Yeah, in my mission to document a bunch of the game, I went thru save-scumming hell to get enough partial squads to make a full squad for promotion. The worst are Toxic/Vampiric Spiders and Sandworms: you need a full squad of EIGHT to promote, and you only ever find a squad of TWO from a prison. Very tedious and the final results are rarely worth the effort.

I know that from taverns, you almost always recruit full squads for:
Bison (3/3, pet trainer Bhoer, max T3)
Umbra Cliff Boars (3/3, pet trainer Bhoma, max T4)
Brown Bear (3/3, pet trainer Gael, max T4)
Cheetah (3/3, pet trainer Panther (lol), max T4)

Also from taverns, you always recruit partial squads for:
Falcon (2/5, pet trainer Najib, max T4)
Fairy (2/5, pet trainer Tahi, max T4)

I also know that if the pet trainers move from a town, they don't tend to go too far. You can find them again by searching a few towns in each direction.
leader cocaine Jun 24, 2023 @ 5:28am 
i like those spiders tho
sadly after combining them to 8 and upgrading them they become only 2 big spiders
but they have solid upgrade jewels and summon alot of small spiders
even if only for a very short time

i wish the summonned spiders would last longer
or the AI would only summon them under certain circumstances that imply beeing close to an enemy tho
leader cocaine Jun 24, 2023 @ 5:30am 
the worms are definately too grindy to combine and i havent gottem to try them out yet
but they do sound like solid for sieging
Drokmon Jun 24, 2023 @ 1:58pm 
Originally posted by GeNarrator:
i like those spiders tho
sadly after combining them to 8 and upgrading them they become only 2 big spiders
but they have solid upgrade jewels and summon alot of small spiders
even if only for a very short time

i wish the summonned spiders would last longer
or the AI would only summon them under certain circumstances that imply beeing close to an enemy tho

Agreed. The AI likes to use abilities right when a fight starts, so the summons expire by the time your army reaches the enemy.
Thur heavy armor units are the worst for this. They use their defense buff / movespeed debuff right as the fight starts, so they fall behind the rest of your army.
I wonder, if you set those units to "Follow" instead of "Attack", will they follow you when the fight starts and only use their abilities once you reach the enemy? It's worth a try.
Drokmon Jun 24, 2023 @ 2:02pm 
Originally posted by GeNarrator:
the worms are definately too grindy to combine and i havent gottem to try them out yet
but they do sound like solid for sieging

Potentially yes, but they're even worse than the spiders. The T5 squad size is ONE. ONE!

I don't care if its stats are solid (Lvl20: 15588 Health, 573 Phys Attack, very slow siege attack, light armor, beast), it's hard to justify a squad that small. Bring Infan along (command skill: siege units movespeed +100/200/300%) to at least make sure it reaches towers quickly.
Killing Case Jun 24, 2023 @ 3:40pm 
So i figured out the issue. So initially i was playing DLC turned off (bought it in a bundle, and assumed it would be turned on). With the DLC on, it seems that combining troops is improved upon in one of the DLC's. I haven't tested it for all units, but i was able to upgrade one of my units when i would have previously ran into this issue (needing 3 to upgrade, but only have 2 sets of 2).

Knock on wood, but things seem to be good now.
Drokmon Jun 25, 2023 @ 9:57pm 
Originally posted by Killing Case:
So i figured out the issue. So initially i was playing DLC turned off (bought it in a bundle, and assumed it would be turned on). With the DLC on, it seems that combining troops is improved upon in one of the DLC's. I haven't tested it for all units, but i was able to upgrade one of my units when i would have previously ran into this issue (needing 3 to upgrade, but only have 2 sets of 2).

Knock on wood, but things seem to be good now.
Wait, you were able to upgrade a squad at 2/3 when you had two squads of 2?
Or were you able to properly combine them, and then upgrade?
leader cocaine Jun 27, 2023 @ 7:41pm 
Originally posted by Drokmon:
Originally posted by GeNarrator:
the worms are definately too grindy to combine and i havent gottem to try them out yet
but they do sound like solid for sieging

Potentially yes, but they're even worse than the spiders. The T5 squad size is ONE. ONE!

I don't care if its stats are solid (Lvl20: 15588 Health, 573 Phys Attack, very slow siege attack, light armor, beast), it's hard to justify a squad that small. Bring Infan along (command skill: siege units movespeed +100/200/300%) to at least make sure it reaches towers quickly.
lmao
ONE worm
thats really sad,
its takes quite the grind but ONE injury and here we go again
leader cocaine Jun 27, 2023 @ 7:43pm 
Originally posted by Drokmon:
Originally posted by GeNarrator:
i like those spiders tho
sadly after combining them to 8 and upgrading them they become only 2 big spiders
but they have solid upgrade jewels and summon alot of small spiders
even if only for a very short time

i wish the summonned spiders would last longer
or the AI would only summon them under certain circumstances that imply beeing close to an enemy tho

Agreed. The AI likes to use abilities right when a fight starts, so the summons expire by the time your army reaches the enemy.
Thur heavy armor units are the worst for this. They use their defense buff / movespeed debuff right as the fight starts, so they fall behind the rest of your army.
I wonder, if you set those units to "Follow" instead of "Attack", will they follow you when the fight starts and only use their abilities once you reach the enemy? It's worth a try.
for some reason taking the fire elemental summonning Ifrit with you
those only summon when actually fighting :DSTpigman:
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Date Posted: Jun 23, 2023 @ 2:16pm
Posts: 13