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Which would be the logical evolution to what they had.
No one with any experience in the industry throws out any excessive multi-player focused game onto the current (past three years till now) market because the pc can't support that many online games with active players to feed into the matchmaking.
I wouldn't have believed if someone told me that the guys that created two games in the lower quality class would throw the one with the biggest coop potential on the oversaturated market to compete against Dead by Daylight.
How detached from reality could you be.
I see only one way out. Focus on cooperative and singleplayer gameplay, polish that part till its insanely well working and offers enough replayability, then when that is standing release the game with a great deal (multiple copies per purchase) and work on the pvp as an option.
They should ignore pvp completely until the solo and coop portion stands solid.
PvP for this game would ever only be an option for established groups, not for randoms. There just is no chance it would therefore get a sustaining player base to keep the matchmaking pool filled.
Like, no chance.
And if you know the industry at least a tiny bit, then that should be clear.