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Emily's rabbit is in the basement at the start of the game.
The only time the game takes away camera control is when Ethan picks up the Small Key at the end of the game. It's the only cutscene for something as simple as picking up an item. I believe the intent was to make the player think about the fact it's the same key from inside the Simulation. Ethan doesn't make a comment, but I believe it's indicating that Ethan is thinking about it himself.
I also watched a playthrough of the original Prologue demo, and I think that confirms my suspicion that the phone idea came before they set the game in 1979.