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or all class can use all gear or smth, better mod to allow use more mastery
I'm afraid there are very few "mods" available. I've only seen one or two - more like haxes, and I don't think it was about what you want. So chances are slim...
You could always do like me, and choose as much as possible different characters/races/classes and (mastery) skills, and a higher difficulty setting, to keep it fresh and novel enough for a second or third playthrough.
If you don't mind a little hex editing, you can modify your save files.
You'll need the community-made bt4savpak tool from here[forums.inxile-entertainment.com] and a hex editing tool like HxD[mh-nexus.de].
You can do some fun stuff like:
https://steamcommunity.com/sharedfiles/filedetails/?id=2678912741
Turn Crux into a Bard
https://steamcommunity.com/sharedfiles/filedetails/?id=2678912899
... or Lesley ("Lioslaith")
https://steamcommunity.com/sharedfiles/filedetails/?id=2233648603
Or give yourself unlimited loot and even levels/skills!
It takes any challenge out of the game, but it does let you color outside the lines like a mod would if that's what you're looking for.
that loot pack looks cool tho. is that modified weapon or just the same as vanila? it will be awesome if we can change those weapon class restriction
Sadly, save editing will only let you work within the bounds of the underlying game structure. So you can make, say, a level 70 Fighter/Cleric, but she is still just a Paladin with all the restrictions of that class.
The weapons in that screenshot are all normal items (end game, but still in-game). The save file only carries a pointer to an in-game asset, so you can't modify stats of equipment. What you're looking for is true game modding, and you'd need to edit the game files to modify the stats. I haven't gone down that road, but it's just Unreal 4 PAK files, so it shouldn't be too hard to patch something in...
guess thats it. wish there is more UE4 turn based dungeon crawler like this and operencia.
does changing crux into bard change his skillset pool into bard?
if skillset pool change into bard, can he use mastered practitioner skills which already learned?
i tried use bt4savpak then it produce .unp file extension which idk what to do about it.
tried open it with HxD but then its all hex code which i dont know anything about
Hey, congratulations, you are now technically a hacker! You found your save file, successfully converted it, then opened it in a hex editor to try an modify it - you've absolutely crossed the threshold ;)
So, with Crux, I can't even recall what I did to make him a bard (been a few years). I think I actually just created a new Outlander Bard, (Crux's race), then edited the save file to change his character entry to use Crux's artwork. Not sure... long and short of it though is that no, sadly, once you change the class of a character, the game reads that upon load and doesn't let you keep old skills/masteries from the class you were before.
As for actually changing values in the hex file, I may post a few screenies to get you started. It's messy and fidgety - can't sugar coat it - but once you get used it, it's *fairly* navigable. Trying to explain it verbally would just be a mess, so let me see if I can whip up some screens.
thank you! i did manage to edit skill points for now. need more time to find out which value for classes. able to create outlander crux is pretty cool tho
Also is there a list of codes for items.
I got the one for Trow Squeezin's [ICt28] But I don't see the number for the item represented anywhere. I've tried a few and nothing changes.
I posted an answer for you on how to change the quantity here: https://steamcommunity.com/app/1091980/discussions/0/3199240675524855452/
And a list of some of the more interesting item codes here: https://steamcommunity.com/app/1091980/discussions/0/4342103705852352710/
If not, we may have to fall back to email or similar. A lot of file drop services don't permit .exe (or zipped exe)