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That's quite...amazing.. since the forest of Inshriah is after the Lowlands... you must have passed at least 2-3 circles of standing stones, by then. I suggest starting to use them. ;-) I can tell you how to activate them, but it's not that difficult to figure out, so I won't spoil it unless you want me to.
Of course, If you've omitted the first ring of standing stones in skara brae below (thus, you never activated that in the first place) it will not be possible to transport your party to there neither, *even* if you would find other standing stones nearby (they all have to be activated first to be used later on). I'm afraid you'll have to do it the hard way, then, and backpedal your tracks until you get back to the guild by foot.
If you say "gate closed"... do you mean the steel key gate? Because that's even worse if you've saved AFTER entering; there is a bug there, and if you have passed the gate, then saved, then reloaded, the gate will be closed, and the key gone. There are only limited options, then; either you go forwards through fighting - if it's getting too hard I suggest you set it temporarily on easy mode - until you're through and then turn back sideways at the other end of the fairy-puzzle labyrinth. Or you try to sneak past them by using "hide in shadows" of your rogue. Or you go to an earlier save right before entering the steel key gate. when going back, it's recommended to activate any standing stones you see, so you can transport yourself back from Skara Below easily.
BTW, you can change your party with a mercenary token at the guild. You can also reset your skills with it. another option for the latter is going to the Haernhold dungeon, and pay the altar 1000 gold. But be careful not to wander too far there, because it's a high-level dungeon, so you'll get your ass whooped if you try to conquer that one too early.
Edit: the game isn't THAT punishing, certainly not on normal mode. I've seen some others say that as well, in fact, some even claiming the game was impossible to play without choosing "the perfect party and set-up" but that's simply not true. I've played it 3 times now (well, in the middle of my third time), and I changed my party and my skills, and each time it was perfectly doable. I'm sometimes wondering if those people had a particularly bad playstyle with bad tactics, or they didn't know they could change their skills in the mastery-slots, or they didn't discover the boons of the elven puzzle weapons, or what. But if you play it carefully and with moderately good gear and weapons, and a full party, there is only rarely a very difficult fight as long as your enemies aren't numbered to high in the red. It's not that extremely difficult, me thinks, apart from maybe in Haernhold.
So I basically have activated all standing stones I've encountered, OTHER THAN the Skara Brae stones, and there's no way to actually walk back to Skara Brae. I think I'm sort of F'd.
I would happily use a warp cheat or something to get back and fix this, but I haven't been able to find any. And Interplay doesn't have a discord for the game, so I'm not really sure how to contact them to see if they have any ideas. At this point I'm stuck with two bards, have an insane need for alcohol (also in the game), and can't even progress my characters to higher levels because I can't get back to the guild. :) I would re-load before the steel key gate, but would lose about 15 hours of progress, so I'd probably rage quit and uninstall before doing that.
Ouch! 15 hours is a lot! Just to be sure: you do know there is a "save anywhere" option in the DC, right? (It wasn't there in the OG, but there is now). From now on, save more often! ;-)
If it's the steel key gate, your options are really limited (I don't think there's a cheatcode for this). The best way is, as said, to go forwards (further down the fairie-puzzle-stuff), and set the mode of the game on "easy". That should make it quite easy to defeat the enemies. If you're still too weak for that - though I'm not sure how that would be possible, if you came even slightly prepared ;-) - you *could* try to skip some opponents by using "hide in shadow" from your rogue (out of combat, thus, I mean). The problem there is, if I remember well, that the paths in the labyrinth-esque fairy parcours are small, so it's difficult to evade the enemies and slip by unnoticed.
And the last possibility is indeed use your earlier save: if it's any consolation for your rage-quitting, you CAN then activate your "Strugglers' lament" song, and bypass/skip all the puzzles you already did, so that would shorten your lost time considerably.
Come to think of it, try that first. Activate that song, and see if the magical circle can be used on that gate. I think a long time ago, someone else said it didn't work, but you never know, and you lose nothing with trying that out first.
Do you know what I mean, and how to activate that 8th song?
? Well, you don't have to play *the whole game* on easy. I just meant: set it on easy just for getting out of that place. Once you're through, you can take the road back to the lowlands, and you can set it on hard again. ;-)
BTW, it's Inxile now. ;-)
If you're really stuck, you could probably send me one of your recent saves and I'll try to get you back, then post the save back to you.
EDIT: Just reading through again, and if you're affected by the steel key bug, I can edit one into your save, or you can try it yourself if you're OK with the command line and a hex editor.
I know they should just have made it so that it remembered the last state it was in, after a save, but... as a quick workaround, it's weird they didn't make that key stick in the first place. In extremis, they could have made into a "quest-item", even if it wasn't one. After all, they did the same with that sword of existential crisis, after all. Or, made it so that the strugglers' lament song could be used to open that gate, that would have been an easy fix as well.
It's cool you can do this. Maybe you could make some explanatory thingy how to do it. It's a recurrent problem with new players, after all.
Thanks! I'm open to either! Don't think I can attach files here, but if you want to give me instructions on editing myself or posting them to you somewhere else I'm happy to try.
https://forums.inxile-entertainment.com/viewtopic.php?t=19515&start=20
You're looking for the bt4savpak program which will successfully unzip the save files you can open them with a hex editor.
I'm going to send you a friend request so we can direct message and I'll give you an email address where you can send me your most recent save file/s. I can probably edit one of those steel keys in for you relatively quickly. I've checked my notes, and fortunately I know the code for the item (ICt59), though I think it's in the Quest area of the inventory so it may still be a little dicey.
Unfortunately, adding an item like this is not exactly trivial. You need to find an item somewhere in your inventory that you can first duplicate using the hex editor, then load it up in the game and create a new "stack" of 1 in the inventory. You then load up the file in the editor again and change the item number to match what you want to create. The item numbers have to have the same byte count, or it will make the file unreadable, so it can take some trial and error, and of course the files are usually broken in the process.
You mean in the area of the fairies, in the Lowlands? Are you talking about the steel door key? That's indeed a bug. There's no solution for this, except either loading a prior save, or going forward through the enemies. I recommend the latter, and if they are too hard, you can temporarily set it on "easy" mode so you can win, and put it back later to normal. Or maybe you can try to sneak by them by using the "hide in shadows" skill of your rogue (which you can also use outside battle). Though that might be difficult, because the enemies there are pretty densely packed, if I remember correctly. But those are the only ways.
https://steamcommunity.com/app/1091980/discussions/0/3365901132001194689/
Post here if you want to try, and we'll work something out.