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Or do you mean because you expected more response? For that, it's worth noting that the game is 2+ years old, and not many are active anymore in the forum. Now and then there is a temporary influx of new players when the game had a discount and a lot of people bought it, but there are less than a handful of long-time regulars left here.
And of those handful, half are either trolls, whiners, negativists or complainers, who have either a fanatic nostalgic or an obsessive negativistic tendence, and only are here to complain and criticise the game - dwelling for years on end in a forum of a game they claim don't like. You're not going to get a positive engagement, let alone a helping hand, from those guys.
What's left of the regular players of the first hour is mostly me and chilkoot. Though it's been a little while since he posted; maybe he's taking a break. But well, we - or at least I - have a full time job too, and a private life to maintain, and things have been busy, lately. I'm actually typing this in the train going to my work. 😉
I'll come around reading/answering your posts eventually, don't worry. And contrary to many, I personally have nothing against elaborate posts.
But, well, reality is it's not an extremely active chan/forum anymore, apart from the times it flares up with a new influx of new players, but that's sporadic.
Edit: your last post was from 18 may, though, in that thread, not weeks ago? And you got a reply from another player on 17 may? It's not all that bad, thus?
I have only just started playing on Hard so I'm figuring out what tactics and things work on a higher difficulty than it did on Normal. It will take me a while before I reach Haernhold because it's a new save and I'm just making my way through the forest. I am not finding it too much of a struggle with the difficulty increase, it's more that the fights take longer because I have less opportunity slots, 5 party members, and am needing to find or upgrade my gear.
My practitioner is a Baed and can summon skeletons now, although I haven't used it yet. The encounters in the forest don't really require summon slots but when the time comes I certainly plan on trying it out. I only have one practitioner now because I haven't picked up on my 6th party slot yet,I'm on my way there now. But I am having fun trying different builds and tactics.
I am surprised the game got such negative feedback when it came out. I had read some of those comments after buying the game but I didn't let it influence my own opinion of it. I played the original games in the late 80s/early 90s but I played this game for the first time with an open mind. It took a bit of getting used to with the combat system but once I got the hang of it I was fine.
So I see myself becoming a regular player, although I am hoping to get a new PC soon-ish. It is a bit under the minimum specs but it runs fine for the most part. I get a bit of lag in Kylearan's Tower and I have to turn my graphics down to low for the 99 berserkers, otherwise it will crash. Other than that, it's fine!
I originally didn't use Skeletons when I first got them (I think they only had around 19 health at the time), because they were not very helpful. But some spells get stronger base on level, strength, intelligence or something else. Now that my characters are higher level, I noticed that the starting health of skeletons is much higher now. I think its around 141. Also the Necromancer tome lets you keep increasing the strength and constitution of one skeleton by sacrificing another. So I keep adding and adding, strength and constitution to one single skeleton. Thats how I got it up to 526 hit points and 190 damage for chop in that above screenshot.
Anyways, I didn't mean to sound unfriendly myself. I been having a very bad week, ceiling caved in, in my apartment, because of rain. It was also tax day Monday, and other headaches. I was trying to talk about the game, to get my mind off of all the stress I was having this week. Yeah, I know it is an old game, and not many here anymore. I am on a very fixed income, and I usually don't have the money to buy games when they first come out, so I wait for them to appear in a bundle or go down in price. So its usually "late" that I get into playing a game.
Question for Kittybass: With your current playthrough on hard, what was the first character you made? I tried starting out with a Practioner on hard, but he kept dieing. I had to go back and switch to a Bard for Santuary Score, to keep my characters alive, early in the game, when I only had a couple group members. Until my group got bigger.
I know the feeling, I'm on a very tight budget too and have a lot of stress going on. I want to build a new PC but things like vet bills, car repairs, all that stuff keeps coming up. There's very few new games I can play on this old computer, so I tend to seek out old games on sale.
I didn't even plan on installing it on this computer and planned on saving it for a later time when I had a more modern computer but I caved and installed it anyway and hoped it would run. It's only a hair under the minimum so it runs fine for the most part.
Despite the 99 waves of Berserkers and the very long battle, I laughed so hard when I saw what it was. The game kind of low key trolled with other things from previous games and I wasn't expecting it when I did that side quest. But if I lower my graphics for it, it doesn't lag and I'm able to make it through all 99 waves.
I have yet to use my skeleton summon slots. I finally got Mathan's Blessing, so maybe I'll get a chance to use it when I fight Mangar for the final part of that quest. I have used them before, but once I got Herbs in my previous games, I tended to use those instead.
On my third time, I was going to try to do all the things I didn't try in my former 2 playthroughs, including summoning, thus. But I noted my tendency to stick with the familiar (which I know works). I have to fight that habit! 😉 But I'm slowly progressing in all the things I didn't fancy at first; I'll see what surprises it will give!
Also.. I've been thinking we should maybe start a dedicated 'party-setup / skills / tactics' thread, because now it comes and goes in different threads, and many stuff and ideas and experiences get lost that way. A central thread for it would be nice.
I must have missed the other thread - can you explain your setup to hit those kind of stats? Is it only with the Skele or have you tried the Wraith and HERB as well?
It is only the necromancer tome that lets you get that high stats on a summoned mob. And you can do it to any summoned mob. I haven't tried to "buff up" the stats of Herb or the Wraith yet, but you can do it to any summoned mob. I am having trouble with that battle I took a screenshot of above with that King Gaerwyn's High Guard Captain. I was actually thinking myself of trying to buff Herb instead of a skeleton, on the next try at it.
But let me try to explain on how I buff the summoned mob, and I will try to give a step by step. Hypothetically you could buff a summoned mob up to 2000 health and who knows how much strength, but it will never happen, since your practioner will die before that or you will win the fight, before it gets that high.
Here is a step by step on how to do it:
1st) Equip the necromancer tome on one of your practioners.
2nd) Wear the boots that are +1 spell points on movement. I have both sorcerer and archmage armor skills on my practioners.
3rd) Take the meditation skills that give you a total of 2 starting spell points each battle, and +4 spell points when you meditate. You need to have a LOT of spell points constantly for this to work. So you need this setup.
4th) If you move your practioner you should have 3 spell points on turn 1 of combat. Then click on meditate, and you should have 7 spell points by turn 2.
5th) Do a prime summoning which is 6 spell points. You will get 2 skeletons. The melee skeletons have around 190 hit points and the archer skeletons have around 140 hit points. Now this is with a level 24 group. When I originally got Prime Summoning, maybe around level 13 or something, the skeletons only had around 20 hit points. As your group gets higher up in level, the skeletons are much stronger. I also have around 62 strength on my practioners, and 23 intelligence.
6th) Use the remaining 1 spell point, and click on Sacrifice Minion, then click on Coalesce Essense. It will add between 64 and 77 health and between 64 and 77 strength to whichever skeleton you choose. But you have to sacrifice one of your skeletons.
7th) After doing step 6 above, your skeleton that was around 190 hit points will be around 260 hit points.
8th) Now save up 7 mana again (should only take 1 turn). Move your practioner for the +1 spell points from the sorcerer boots, and +4 from meditate itself,and whatever spell points you get each turn of combat.
9th) Now repeat the steps 5 and 6 above. Your skeleton, will be around 70 hit points and 70 strength higher again. But important, must read this: Make sure you click on the right skeletons when sacrificing. You want to keep adding the hit points and strength to the SAME skeleton. If you sacrifice him by mistake, then you lose all the work. Also after the first time, you will only get 1 summoned skeleton, each time.
10th) Now keep doing it over and over and over, until your practioner dies. And get the strongest Super Skeleton you can.
Hypothetically you can get a Super Skeleton, or even Herb or the Wraith with unlimited hit points and strength. But your practioner will usually die in a few turns in a tuff battle, so about 500 health (screenshots above) was the highest I ever got. And I usually only use this "trick" in the very tuff battles, where my magic users die pretty fast. But I can usually get a skeleton up to 300 or 400 health, before my practioner dies. And as shown above, I got one up to 526 health.
Also with the necromancer tome equipped, you can only pick 2 skills to use on your practioner. And one of them, has to be meditate. I usually take meditate and a damaging skill, like warstrike or spectre touch for the 2nd skill. But you could take Gate to summon a Wrath, and sacrifice the Wrath instead of Skeletons to add health to the summoned mob that you are buffing up.
I got my hands on the necromancer tome in both playthroughs, but never was enticed (my summoning skillbranche was blanc anyway), but I'll sure to be checking it out this time.
As an aside, I always thought they should have made summoning INT based, not STR based, what do you guys think?
Before I answer that, I am enjoying the game a lot, but there are some things that are not what I expected having played role playing games in the past.
First) I originally made an elf practioner, and noticed that intelligence and spell points, didn't seem to make a squat of difference. I got plenty of intelligence and spell points from equipment, and never even had to try to increase it. Strength though, is a different story. I went out of my way to try to increase my strength to make my spells stronger. I think intelligence should of been the main thing, that determined how strong the spells were, including damage and summoning spells. And spell points should of been starting spell points in the battle or something, so having them would be useful. If they did that, then an elf would of been more powerful as a magic user, and would of had a reason to use an elf.
Second) You don't have to equip a weapon or shield, to use that weapon or shield skill. I didn't even realize that when I started playing. Thinking that if I want to use a dagger, axe sword, or shield skill (that I learned on my character), I would have to equip the same type of item. It is strange to use weapon or shield skills, without having that type of weapon or even a shield equipped.
So those couple things are what I noticed, that seem a bit weird to what I am use to in RPG games. Usually the elf is the strongest magic users, and usually you have to equip a weapon or shield, that matches the skills you select. So this stuff is a bit odd in the game. But I do enjoy it, despite the few odd things I noticed.
By the way, about the Super Skeletons. The archer skeletons do more damage, if you build up their strength. I finally won against King Gaerwyn's Guard Captain in hard mode, and had to play around a little. It took a few attempts because he would stun the super skeleton. I had to keep moving the skeleton to where it wouldn't get stunned, then I won the battle. My archer skeleton, had around 536 health and was doing 440 damage with rain of arrows :) The guard captain didn't know what hit him.....hehe.
Now here is another good game question? Are dwarves really necessary or even useful, as a Warrior? If you get an Einarr Warrior, you can get him up 170 or even higher damage on the Lumbering Strike. The one battle I just did against the above mob, I had my warrior up to around 170 damage on lumbering strike. Einarrs gain strength everytime they take a hit, and I seen the increased strength really increase their damage in the longer battles. You can also wear Baedish Military Boots that make you immune to stun. Stun seems to be a game killer (you will lose your battles because of it). So I agree you need stun, but since you can get that from those boots, and Einarrs can really do a lot of damage as a warrior because they gain strength everytime they get hit, so are dwarves really that useful as a warrior? I didn't think they were, and curious why others do?
"I had hoped to start a friendly conversation"
Yeah I know what you mean.
The wraith in the original release was crazy OP, so it will be interesting to see if they can be buffed up to the old super-power level like your Skeles are there.
I had kind of written off summons in the DC due to the underwhelming baseline stats, but this method looks really fun. Paired with the infinite mana bug, it could lead to some pretty insane summons.
I will revisit the summon situation. I thought that it took too long to summon them or they were sort of a waste of time during the save when I was using them. The Necromancer tome didn't seem like it was worth it to me so I never really bothered with it. I dislike weapons that take a mastery slot away as we have so few. I tend to play nuker mages, but reading this thread on how powerful and effective they are has made me to reconsider that.
I now have my 6 party members and they will be the crew I run with until the end of the game. Einarr and Outlander warriors, Baed bard, 1 elf and 1 Baed practitioner (the elf practitioner was the last one to join the lineup after finishing Mathan's Glade) and I decided to go with Einarr Rogue instead of a Trow. It kind of bugs me that there is only one preset for Trows and that was the only reason I decided not to go with Trow this time. I'm currently cleaning up Skara Brae Below now that I can clear vines and take on the groups of Paladins and get those storage keys. Yes, I like to collect everything and do every side quest, haha.
I still have to go back to the Sentry Tower too. I never use the spear, but I like to fight everything and get as much XP as possible. Then it's back to the forest to clear the corrupted areas and pick up all those puzzle weapons from entering the constellations and the Destiny Wand. Then it's off to finish off Mangar.
Oh and speaking of such, I only learned from watching that guy's video that the Destiny Wand stops skeletons from summoning again, which will make my life a million times easier when I get to the Isle. I knew that you could use it to heal but I didn't know it made the skeleton bones disappear. I learn new things every day!
It's quite a good boon in skele-heavy areas, for sure. There are so many little hidden nuggets of special bonuses and synergies in this game - this entire thread is a testament to just that.
As far as weapon choices, I use the Source Dagger, which gives me +3 spell points, if it kills the mob on the hit, that is pretty useful on my practioner. And my practioner has the skill to equip one handed weapons in their offhand, its under bladecasting. So I equip the Source Dagger in my offhand, so I can use a better weapon in the main hand.
One of the reasons I use Warstrike, more then I use Spectre Touch, is because it damages 2 mobs at a time, and its total damage is only slightly lower then Spectre Touch. And since I have two practioners, that means I can hit 4 mobs with those spells. And each hit of Warstrike is 140+ damage, times 4 times (4 different mobs). Then I use rain of arrows on my rogue. I haven't had much trouble nuking all the skeletons pretty fast. But a lot of time there are spell casters mixed in with them, so I taunt them, and kill the spellcasters first, then nuke all the skeletons. I still also use spectre touch, and before I started to use the necromancer tome that takes up a lot of skill slots, I had both spectre touch and warstrike on both practioners. But I found losing one damage skill worth adding the necromancer tome, so I kept warstrike but removed spectre touch from the practioner who holds the necromancer tome.
I tend to try out each item, and see if using that item is better or worst for how I play. When I originally found the necromancer tome, I had to do a "test" battle with it, then I realized how powerful it could be :) When respeccing my chars, and changing skills, I often would go and find something to attack to see if the skills work the way I think they would. Once in a while, a skill will work differently then described or not as I expected. Like the cleric skill that heals you each time you do damage, which I found out that it doesn't do that.....