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How many mastery-skills do you have? (and which)? (Headknocker helps a lot in these cases).
As for the suicide-goblin... If you can break his concentration while his bomb is on fire, he'll explode and damage his companions (aka, your enemies), so that may help.
I seem to recall that fight taking me about 10 attempts on my first playthrough. I guess this is the first fight where you really need to wrap your head around the various mechanics to be successful, unless you're lucky and happen to have the perfect party build for that encounter (possible).
All strange, this. I didn't have really much of a problem with any fights in Kylearans' tower. I'm still stupified a bit how comes that so many had difficulties with earlier fights (like you also, it would seem) and I didn't, while some (you) could then fairly easily defeat the King and Redcap later on, while I had enormous dificulties with those.
Lamon: for Kylearans' tower: the goblins with shields are annoying and very diffcult to damage with regular physical attacks - you have to take them out with mental attacks (or maybe even armor-rending, but frankly, I always thought that took too much time). The one(s) with bombs: make sure to break his concentration just after he lit up his bomb; when it explodes, it damages the rest of the foes. And for the rest, even without an extra mage, you always can use headknocker as a very good skill. And the firepillar for general long-lasting damage.
With that, I went throught that whole tower without too much of a problem.
This is my party and masterys - bracketed mastery's are the one's in reserve. Part of the problem is I have no idea what to do with Crux. Don't know where he should be positioned, don't know what skills to use.
My Bard – Sanctuary Score, Chop, Kael’s Rudiment, Storm of Blades (rhyme of duotime) Armed with Smoldering Eye of the Storm
Dalgliesh – Head Knocker, Lumbering Strike, Deflect, Taunt (Chop) using Mothren pick axe for +40% damage with lumbering strike, but could switch to ironwood shillelagh for more frequent head knockers
Wringneck – Shiv, Slinking Assault, Hide in Shadows, Loose Arrow (Mothren dirk & short bow)
Crux – Slinking Assault, Warstrike, Meditate, Charged Bolt (Shiv, Dragon Breath, Arcane Barrage)
Ok, let's start with this: what lvl are your partymembers?
I've been playing through BT4 three times now, and I never had any particular difficulties with enemies, except in Haernhold. Ok, maybe the first time I had to start over 1-2 times in a difficult fight, can't remember since it's been so long. But all combats are doable, if one uses the right tactics and the level is appropiate.
Edit: I see you say 'right in front of him'. Maybe have more of the skill 'taunt'? That's an excellent way of playing more tactical in regard to front/backrow attacks.
Of course I taunt the mage to stand in front of my fighter, but he can only attack through lumbering strike so some rounds parking the mage there doesn't help much unless I use my precious few opportunity points to move characters around. And then (unless I use more opportunity points or the slinking assault which is also not available every turn) the squishy characters are stuck on the front row where they die.
Also, about your weapons: if you have elven puzzle weapons, did you inspect them? (Hint) There are also other synergies possible, like a sword that gives an additional attack for the skill storm of blades.
Also: if you kill the suicide bomb-goblins with a lit fuze at the right moment (before they jump you) they will explode IN their own area, heavily damaging or even killing their own people. That will reduce your enemies considerably.
If nothing else helps, you can always leave or try to pass by using stealth (hide in shadows) outside combat, and return when you're stronger.
I didn't realize you could use stealth out of combat. Maybe that would be helpful here, even if it just gets me a chance to go first as I can't seem to charge this enemy, so he always summons goblins before I get a chance to attack him. I am not sure I can leave though.
Crux can also be very useful to do mental damages, just concentrate on the first turn, then use his spells to interrupt the opponent's concentration.
Yep, it's something that is often overlooked by newbies. Some skills can actually be used outside combat as well, though the most useful is hide in shadows, in that regard. (You often can get the upperhand/first in the attack by it indeed.)
Ah yes, if that's the only Elven weapon you have as of yet, it's only 1 boon, I'm afraid. I think it's to let you know the mechanism. Only a few have one or two boons, most of the Elven Puzzle Weapons will have 3 unlocks/boons.
As a general rule, you're right in getting rid of the mid-boss in the group first. As for the skeletons; if they continue to respawn, it's best to get all of them at low (but not completely gone) health. And when the whole group is weakened, and you start a new run, try to get rid of the whole bunch in one go.
Also, at the lower lvls you are now, calltrops and bilebombs can really be useful as well (though their use diminishes as you go up, since they don't scale).
Did you manage to beat that mob, or are you still trying? If you really have difficulties with it, I can try to see if I have an old save of it, and make a vid on how I destroyed them, so you have an example. As the other poster said, it's also useful to have some mental ability/skill. It negates armor and such, and breaks their focus. Though headknocker is pretty good for that as well).
Note that most things (for instance; last breath) scale with STR. Only arcane spells scale with INT. So be sure to give the best skill to the best party-member for that skill.
Let me know how it goes! :-)
True, true. I have the same problem with my games. Even if I start non-stop gaming now, I wouldn't be able to play them all till the end before I reach 100 years.
Come to think of it... I'm not even a real gamer. I hoard games more than I play them.. 😋