The Bard's Tale IV: Director's Cut

The Bard's Tale IV: Director's Cut

View Stats:
Lamon Dec 23, 2020 @ 5:43pm
Help with FIght?
So i Scoured the internet and could not fight one thing on this fight so my thinking is i'm doing something terribly wrong. I'm in cellar of Kylearan's tower. I am coming out into a larger area and there is a single "charn cultist wizard" when I hover my team says like "will be easy!" but he has like 155 health and summons 3 goblins every round who have 50 hp. They also summon some kind of suicide goblin who kills 2 out of 4 of my people in one hit. Am i missing something simple?
< >
Showing 1-15 of 24 comments
Lamon Dec 23, 2020 @ 8:02pm 
I was able to skip this fight but got to another that was that is not skippable. I was reading a guide and it says the guy has 61 health...but mine has 144..and i'm just playing on normal. Two things happen either the bomb guys get me or if i do kill him and it is just goblin it is near impossible to keep that familiar guy alive and he is the only one in my group that does mental damage...and i'm stuck at this point from changing that. So the goblins always do coward defense that gives them 14 armor..of course none of my attacks do more then 14 so it is just a matter of moves. -- kind of see why this game was on my wishlist for 3 years...well at last i got it cheap.
svdp Dec 24, 2020 @ 7:08am 
In Kylearans' tower? Can't remember there anyone being extremely difficult. What is your current lvl and party-composition?

How many mastery-skills do you have? (and which)? (Headknocker helps a lot in these cases).

As for the suicide-goblin... If you can break his concentration while his bomb is on fire, he'll explode and damage his companions (aka, your enemies), so that may help.
Last edited by svdp; Dec 24, 2020 @ 9:17am
svdp Dec 30, 2020 @ 3:20am 
So... Did you get passed the encounter and be victorious?
Lamon Dec 30, 2020 @ 7:37am 
Ha no.. I realize is my team has no mental setup and I don't have mastery points enough to switch. Need to start again and not really wanting to right now. I guess i can always try it on easy too - just to get passed and see if i can't fix my build. Got so many games in the sale !
Chilkoot Dec 31, 2020 @ 7:21am 
That fight has always been a problem for new players. InXile nerfed it a bit in the Director's Cut, but it's still a mechanical PITA for many who are new to the game.

I seem to recall that fight taking me about 10 attempts on my first playthrough. I guess this is the first fight where you really need to wrap your head around the various mechanics to be successful, unless you're lucky and happen to have the perfect party build for that encounter (possible).
svdp Dec 31, 2020 @ 11:32am 
Originally posted by Chilkoot:
That fight has always been a problem for new players. InXile nerfed it a bit in the Director's Cut, but it's still a mechanical PITA for many who are new to the game.

I seem to recall that fight taking me about 10 attempts on my first playthrough. I guess this is the first fight where you really need to wrap your head around the various mechanics to be successful, unless you're lucky and happen to have the perfect party build for that encounter (possible).


All strange, this. I didn't have really much of a problem with any fights in Kylearans' tower. I'm still stupified a bit how comes that so many had difficulties with earlier fights (like you also, it would seem) and I didn't, while some (you) could then fairly easily defeat the King and Redcap later on, while I had enormous dificulties with those.

Lamon: for Kylearans' tower: the goblins with shields are annoying and very diffcult to damage with regular physical attacks - you have to take them out with mental attacks (or maybe even armor-rending, but frankly, I always thought that took too much time). The one(s) with bombs: make sure to break his concentration just after he lit up his bomb; when it explodes, it damages the rest of the foes. And for the rest, even without an extra mage, you always can use headknocker as a very good skill. And the firepillar for general long-lasting damage.

With that, I went throught that whole tower without too much of a problem.
magritte Jun 2, 2022 @ 5:44pm 
I'm totally stuck on this one and need more specific help. To be honest, I haven't even tried the fight a second time because I can't conceive of a workable strategy. It seems like I ought to concentrate on the wizard, since he summons more stuff, but he has so many hit points and most of my high damage abilities require him to be right in front of the attacking character so even if I concentrate on him as much as I can', it's going to take 8 rounds or so to kill him.

This is my party and masterys - bracketed mastery's are the one's in reserve. Part of the problem is I have no idea what to do with Crux. Don't know where he should be positioned, don't know what skills to use.

My Bard – Sanctuary Score, Chop, Kael’s Rudiment, Storm of Blades (rhyme of duotime) Armed with Smoldering Eye of the Storm
Dalgliesh – Head Knocker, Lumbering Strike, Deflect, Taunt (Chop) using Mothren pick axe for +40% damage with lumbering strike, but could switch to ironwood shillelagh for more frequent head knockers
Wringneck – Shiv, Slinking Assault, Hide in Shadows, Loose Arrow (Mothren dirk & short bow)
Crux – Slinking Assault, Warstrike, Meditate, Charged Bolt (Shiv, Dragon Breath, Arcane Barrage)
svdp Jun 3, 2022 @ 4:03am 
Originally posted by magritte:
I'm totally stuck on this one and need more specific help. To be honest, I haven't even tried the fight a second time because I can't conceive of a workable strategy. It seems like I ought to concentrate on the wizard, since he summons more stuff, but he has so many hit points and most of my high damage abilities require him to be right in front of the attacking character so even if I concentrate on him as much as I can', it's going to take 8 rounds or so to kill him.

This is my party and masterys - bracketed mastery's are the one's in reserve. Part of the problem is I have no idea what to do with Crux. Don't know where he should be positioned, don't know what skills to use.

My Bard – Sanctuary Score, Chop, Kael’s Rudiment, Storm of Blades (rhyme of duotime) Armed with Smoldering Eye of the Storm
Dalgliesh – Head Knocker, Lumbering Strike, Deflect, Taunt (Chop) using Mothren pick axe for +40% damage with lumbering strike, but could switch to ironwood shillelagh for more frequent head knockers
Wringneck – Shiv, Slinking Assault, Hide in Shadows, Loose Arrow (Mothren dirk & short bow)
Crux – Slinking Assault, Warstrike, Meditate, Charged Bolt (Shiv, Dragon Breath, Arcane Barrage)

Ok, let's start with this: what lvl are your partymembers?

I've been playing through BT4 three times now, and I never had any particular difficulties with enemies, except in Haernhold. Ok, maybe the first time I had to start over 1-2 times in a difficult fight, can't remember since it's been so long. But all combats are doable, if one uses the right tactics and the level is appropiate.

Edit: I see you say 'right in front of him'. Maybe have more of the skill 'taunt'? That's an excellent way of playing more tactical in regard to front/backrow attacks.
Last edited by svdp; Jun 3, 2022 @ 4:09am
magritte Jun 4, 2022 @ 4:42am 
My characters are level 7, but it doesn't feel like that makes much of a difference in this game. They're still really squishy.

Of course I taunt the mage to stand in front of my fighter, but he can only attack through lumbering strike so some rounds parking the mage there doesn't help much unless I use my precious few opportunity points to move characters around. And then (unless I use more opportunity points or the slinking assault which is also not available every turn) the squishy characters are stuck on the front row where they die.
svdp Jun 5, 2022 @ 3:49am 
Originally posted by magritte:
My characters are level 7, but it doesn't feel like that makes much of a difference in this game. They're still really squishy.

Of course I taunt the mage to stand in front of my fighter, but he can only attack through lumbering strike so some rounds parking the mage there doesn't help much unless I use my precious few opportunity points to move characters around. And then (unless I use more opportunity points or the slinking assault which is also not available every turn) the squishy characters are stuck on the front row where they die.
No, it does make quite some difference; at lvl 10 you wouldn't have any difficulty where one would be struggling at lvl 7.

Also, about your weapons: if you have elven puzzle weapons, did you inspect them? (Hint) There are also other synergies possible, like a sword that gives an additional attack for the skill storm of blades.

Also: if you kill the suicide bomb-goblins with a lit fuze at the right moment (before they jump you) they will explode IN their own area, heavily damaging or even killing their own people. That will reduce your enemies considerably.

If nothing else helps, you can always leave or try to pass by using stealth (hide in shadows) outside combat, and return when you're stronger.
Last edited by svdp; Jun 5, 2022 @ 3:49am
magritte Jun 5, 2022 @ 1:33pm 
I have the one puzzle weapon (eye of the storm) and was able to unlock one boon for it (smoldering) which is useful, but I couldn't see any other way to interact with it beyond that. I did look because I gather there are some that have as many as three puzzles going down the blade.

I didn't realize you could use stealth out of combat. Maybe that would be helpful here, even if it just gets me a chance to go first as I can't seem to charge this enemy, so he always summons goblins before I get a chance to attack him. I am not sure I can leave though.
Maalak Jun 5, 2022 @ 5:47pm 
You can use potions to increase the power of your damage dealers, so the mages will deal more quickly against the mages.
Crux can also be very useful to do mental damages, just concentrate on the first turn, then use his spells to interrupt the opponent's concentration.
svdp Jun 6, 2022 @ 5:54am 
Originally posted by magritte:
I have the one puzzle weapon (eye of the storm) and was able to unlock one boon for it (smoldering) which is useful, but I couldn't see any other way to interact with it beyond that. I did look because I gather there are some that have as many as three puzzles going down the blade.

I didn't realize you could use stealth out of combat. Maybe that would be helpful here, even if it just gets me a chance to go first as I can't seem to charge this enemy, so he always summons goblins before I get a chance to attack him. I am not sure I can leave though.

Yep, it's something that is often overlooked by newbies. Some skills can actually be used outside combat as well, though the most useful is hide in shadows, in that regard. (You often can get the upperhand/first in the attack by it indeed.)

Ah yes, if that's the only Elven weapon you have as of yet, it's only 1 boon, I'm afraid. I think it's to let you know the mechanism. Only a few have one or two boons, most of the Elven Puzzle Weapons will have 3 unlocks/boons.

As a general rule, you're right in getting rid of the mid-boss in the group first. As for the skeletons; if they continue to respawn, it's best to get all of them at low (but not completely gone) health. And when the whole group is weakened, and you start a new run, try to get rid of the whole bunch in one go.

Also, at the lower lvls you are now, calltrops and bilebombs can really be useful as well (though their use diminishes as you go up, since they don't scale).

Did you manage to beat that mob, or are you still trying? If you really have difficulties with it, I can try to see if I have an old save of it, and make a vid on how I destroyed them, so you have an example. As the other poster said, it's also useful to have some mental ability/skill. It negates armor and such, and breaks their focus. Though headknocker is pretty good for that as well).

Note that most things (for instance; last breath) scale with STR. Only arcane spells scale with INT. So be sure to give the best skill to the best party-member for that skill.

Let me know how it goes! :-)
Last edited by svdp; Jul 21, 2022 @ 12:34pm
magritte Jun 6, 2022 @ 4:49pm 
To be honest, I haven't tried again...been playing other games (Stellaris, Solasta, Gloomhaven) lately. Too many games, not enough time. Work is the curse of the gaming classes.
svdp Jun 8, 2022 @ 3:41am 
Originally posted by magritte:
To be honest, I haven't tried again...been playing other games (Stellaris, Solasta, Gloomhaven) lately. Too many games, not enough time. Work is the curse of the gaming classes.

True, true. I have the same problem with my games. Even if I start non-stop gaming now, I wouldn't be able to play them all till the end before I reach 100 years.

Come to think of it... I'm not even a real gamer. I hoard games more than I play them.. 😋
Last edited by svdp; Aug 18, 2022 @ 4:06am
< >
Showing 1-15 of 24 comments
Per page: 1530 50