The Bard's Tale IV: Director's Cut

The Bard's Tale IV: Director's Cut

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Conker Sep 2, 2020 @ 3:32am
is the game worth it ?
read a few post over here but the problem is that there kinda is some conflicting information

i get that some people want bards tale 4 more to be like the old ones
thing is people are fighting over if its good or bad that i kinda dont know what to think about this game

so i guess my question is

if you look at the game from a neutral position ... is it a fun game / worth it if you like those kind of games
(even if they probably shouldnt have named it bards tale)
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svdp Sep 2, 2020 @ 3:55am 
From an objective and neutral position, then yes, it's certainly wortwhile.

And they correctly called it BT4. 😜
svdp Sep 2, 2020 @ 4:02am 
Also... Since you are already aware of it, it's actually not much use asking it here explicitly again, if your goal is clarity. The conflicting information you speak of will only repeat itself.

It's only a question of time before noblesse_noblige and other naysayers of his ilk show up, to say the opposite as what I, chilkoot, and others are saying.


This thread will not really help you, thus.

I would suggest watching the trailers and some gameplay on youtube to see if it's your genre, and decide on your own whether to go for it or not.
Last edited by svdp; Sep 2, 2020 @ 6:50am
Chilkoot Sep 2, 2020 @ 6:03am 
Yep - great game! Strong recommend from here.
naphouse Sep 2, 2020 @ 8:45am 
I played the originals back when they came out and this iteration brought back the same feelings of excitement exploring the world. Highly recommended.
✙205🍉🐆→ Sep 2, 2020 @ 11:58am 
riddles stress me :Toxic_Geralt:
My opinion is that modern dungeon crawlers for a wide audience should look exactly like BT4 or at least like Operencia: The Stolen Sun

Last edited by ✙205🍉🐆→; Sep 2, 2020 @ 12:06pm
perrilin Sep 2, 2020 @ 2:11pm 
Wait for it to go on sale if you're on the fence.

Is it like the old bards tale games? No. So don't get it if you want it to be like the old ones.

But if you don't care, then go ahead.
jonnin Sep 2, 2020 @ 9:13pm 
Its quite good. A lot of content for a fairly recent single player game -- most you can blow thru in a few hours, a day or 2 tops. this one takes a while.
if you enjoy puzzles, RPG party based, turn based combat, exploring types of things, then yes. Be warned that it does have some old school ideas, including not telling you where to go next (you can get in over your head) and many puzzles are rather difficult (got to read books, figure out obscure things that seem unrelated or even just like decor).
svdp Sep 5, 2020 @ 8:01am 
One get to see a more nuanced picture now, contrary to the eternal "the reviews prove me right" mantra that Noblesse_oblige and other naysayers claim as proof they are right the game is crap.

In fact, it turned out EXACTLY as I said several months ago, when I explained what the cause was for the negative rating that the original and the start at the DC received.

Already then I predicted that, contrary to the claim it proved it inherently sucked, the score would get better and better as time went by - which wouldn't happen if, as contended, the game was "just bad" and worthless. For over a year Noblesse has been using that to strengthen his case, trying to convince everyone it showed it wasn't his personal sour gripes, but a "consensus" (or even "proof") that the game was bad.

I guess he'll find it more and more difficult to use these same tactics, since the score, as I foresaw, actually got quite good.

It now stands on "mostly positive" for the whole, and "very positive" for the recent appreciation.

This fits perfectly with what I said, namely that the score would get better the less the disgruntled rosy-colored-nostalgics of old-schoolers with preconceived ideas about how a sequel should be, make out less and less of the total amount of the BT4-playing populace. And also, of course, proof that Inxile did put a lot of work into it to making it better. which doesn't mean it's perfect and without faults, but it's now good enough to not get the flack anymore that it got with the first wave.

I can see this game, as more and more time goes by, see it reaching a "very positive" appreciation score overall. You don't get there by being an inherently bad game. But you do get there, if you have a good game, that had some bumps along the way.
stacey_kelley Sep 5, 2020 @ 8:28am 
Great game for the genre. Wrong name it should been called "Bard's Tale"isq.
noblesse_oblige Sep 7, 2020 @ 8:49pm 
Originally posted by Conker:
read a few post over here but the problem is that there kinda is some conflicting information

i get that some people want bards tale 4 more to be like the old ones
thing is people are fighting over if its good or bad that i kinda dont know what to think about this game

so i guess my question is

if you look at the game from a neutral position ... is it a fun game / worth it if you like those kind of games
(even if they probably shouldnt have named it bards tale)

What kind of game are you looking for? Specifically ones in the subgenre of the original Bard's Tale series? Or, RPGs, in general?

Many reviewers have noted an overwhelming amount of puzzle content. And, many are physical manipulation puzzles rather than riddles. So, if you're looking for primarily riddle content like the originals, then this game probably isn't going to satisfy. Also, many reviewers have noted the sheer number of puzzles becomes wearisome, even if you can brush them aside with the cheat song inXile added into the Director's Cut.

Another thing to note are the real-time elements to combat initiation - you can "ambush" foes or be "ambushed" by them depending on your timing in exploration mode. So, this game is not purely turn-based, in spite of how it is billed.

And, then there are the crashes. In spite of some of a couple of its rabid fans basically claiming that most bugs have been fixed and that the remaining ones are of no consequence, you can read the numerous reviews, including a number of recent ones, which mention the crashes and other problems, even when the overall reviews are positive. So, if crashes ruin your enjoyment of the game, then I would be wary of it.
svdp Sep 8, 2020 @ 3:55am 
Haha.. it's clear you DO read my posts, seen your answer, noblesse.

The devil is in the details, of course. Not all crashes have been fixed; no-one (including the "rabid fans" as you call them) has said anything else.

However, it is also true that MOST of the bugs HAVE been fixed, and a lot, like the occasional grahical glitch, IS of no real consequence. Crashes are of consequence, but as many have shown and told you, and also as is reflected in the progessively better score, MOST have no or little problems anymore with it.

Of course, the frequence of crashes may partly depend on your rig or operating system. So there is no garantuee that any particular person will experience no crashes at all, true, but since the majority already plays it without much problem, you would be unlucky, then. And in that case, if crashes would be really that prevalent, you can always ask for a refund, if you're below 2 hours of play.

As said, the appreciation scores are getting better and better; hard to counter with your stance that it's still as crash-prone as it was, and hardly any bugs have been dealt with..

Truth is; the game has much improved, and the most annoying bugs have been rectified. But there is the possibility of the occasional crash, true. And if you're really unlucky, it may not apply to you, but MOST players can play it just fine.

The game is great fun, if you like a modern take on an old-school RPG. Unless you can't stand the idea of any possible risk of any crash happening, it's highly recommended, thus.
But then again, if one would be that low-tolerant to bugs, there is hardly a game left to play, including the old RPG games.
Last edited by svdp; Sep 8, 2020 @ 5:31am
Chilkoot Sep 8, 2020 @ 12:28pm 
Originally posted by noblesse_oblige:
And, then there are the crashes.

Important disclaimer: this guy hasn't actually played the game.
my game crashed 2 times in 25 hours and because of my personal reason
SpectralShade Sep 9, 2020 @ 4:45am 
I started it recently, just to get my moneys worth out of the original kickstarter. Thanfully I got the director's cut.

It's an ok game but it has little to do with Bards Tale. Swap out the names of spells and NPC's, and nobody would have thought "Bards Tale" while playing it.

If they had named it somthing else, they would have avoided alot of the negative criticism they rightly got from exploiting a recognizable brand to launch something else. Especially when they marketed it as a bards tale game to the backers.

Currently I've gotten to Insrach forrest, and while plodding through there I finally gave up on bothering with the puzzles. Seriously... That forrest is just alot of puzzles with little to zero value as far as roleplaying goes. It's puzzles for the sake of puzzles with zero relevance the roleplaying. I am thankfull they now included the song that just lets me open a puzzle sealed door, because that map is just too much. Not only do you need to solve a new puzzle every 20 steps (at least that is how it feels), but you also have to go through the map a couple of times trying to collect patterns from items you passed earlier, but couldn't collect from before you explored most of the map. So you have to backtrack and try to remember which stones you collected patterns from and which you didn't. Due to how unhelpfull the map is, I've often wished for an "autowalk" function where I could simply tell the game where I wanted to go, and then it would walk me there swiftly. Monsters don't really respawn (unless it is scripted), so most of the travelling through explored lands to backtrack to some area you only get the ability to access later, is just a way of prolonging the game for the sake of prolonging the time it takes.

That said, it's not a bad game. It's just a "light" game in actual depth. Character progression feels "meh" and everything feels either 'dumbed down' or as if you don't really have any choices. Exploring the lands of Skyrim (for example) compared to the lands in this game is alot different. One feels like an actual world, while this one feels like a string of placed pathways that forces you to go certain routes (corridors) with "exploring" being limited to figuring out wether or not you can pass a certain piece of terrain (which isn't always clear) and slowly moving the cursor around the screen while looking at a wall to see if there happens to be a hidden button on it you can click... This is true even in the "open world areas" which are just corridors with different scenery.

It's not a full price worth, but if you can it on a discount and got nothing else to do it can pass time ok. I think the fact that most people with the game didn't even get the achievement for the first "boss" you need to kill to progress tells its own story about the experiences of people that own the game (and no, it's not a hard boss. Just survive while killing mana motes for 5 turns).
Chilkoot Sep 9, 2020 @ 10:03am 
Originally posted by SpectralShade:
it's not a hard boss
This boss was a real problem early on in release, in fact, I think right up to the DC - not 100% sure when the nerf happened. The old forum posts were full of (justifiably) upset people who could not pass that first encounter - I recall seeing videos of 20+ attempts with no success.

Like a lot of the encounters, it was one of those where you either have the right build/strat - either by luck or otherwise - and can either breeze through it or it will trip you up repeatedly. In the DC, inXile also provides more obvious clues about killing the motes and keeping Alduin up for the 5 turns - though the fight is now pretty easily doable in less than 5 turns and/or relying on Alduin at all.
Last edited by Chilkoot; Sep 9, 2020 @ 10:09am
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Date Posted: Sep 2, 2020 @ 3:32am
Posts: 63