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It's not that basic because it involves 3 floors, a full small maze, and you don't see clearly what you need do at a floor. It requires a bit of analysis of each floor before. I'm not sure but in spoilers, not the solution but some tracks:
Move to up floor, push the sone so it falls where you can push it to fill the hole after the stairs at bottom. Move to intermediate floor, use grappling hook to move up floor, move stone to fall and fill hole in middle floor.
The first is minor to get two barrels content on a platform, I don't think it worth a spoiler or a precise explanation but in case it bother a player: Stairs up lead to a stone block to push in a hole at right spot, to come back a bottom floor, and push the stone between the stairs and the platform with the two barrels.
The second needs a bit more analysis but the only difficulty is it is spread through the small maze and the three floors. Reset the first stone position at first part of up floor, then push the block to a bottom spot where you can push it to fill the hole of second stairs leading to the second part of top floor. In front of stairs a ladder to push to enable it. Still from this top floor and grappling hook to use. You need push a stone rock bellow to climb down the rope and reach the intermediate floor. Make the stone block fall down at right place and then a series of push using the ladder at least once will allow fill the hole, then climb down to intermediate platform and from here reach a chest and a puzzle wheel part.
The key is to drop the block in the right place that allows you to push it into the correct position. Try to reset the puzzle if you get it wrong. On the first part you have two positions (push to the end of the corridor to close the gap in the back stairs, push next to the side stairs to access the barrels) and the key to the second part is to kick the ladder before dropping the block, then drop the block and push it all the way to the far end of the puzzle to allow you to climb back using the ladder, use a grappling hook to descend onto the block and then walk the plank to the chest.
My memory might be hazy at this point as it's been a while since I played the game but I hope the above helps ! Provided we are talking about the same puzzle... 🙂
It shows I'm getting older as well, I guess...
It was about the puzzle in Haernhold, with the bells and the cogs. Now, obviously, the cogs and the bells are linked, and the link is pretty clear with the "cloud of stones" that glow above the cogs and the bells (going from larger to smaller). also obvious, is that when the cogs "halt" (stutter) for a moment, that's the position one should take as a reference point (or so I thought!). Also clear is, that the small glowing stones ON the cogs, are the "notes" one have to play; some have one, others have two.
However - so I was thinking, now - the particular order in which they have to be rang, being 1-2-3-2-4-4 does not seem to follow from what I could observe visually. If it was just following the order of the cogs from left to right, it should have been 1-2-2-3-4-4. So I thought: maybe it's the height of the stones when the cogs hang? But then it should have been 1-2-4-2-3-4. So I was not understanding why it went from 2 to 3 and then back to 2 .
And while typing this, it suddenly re-occurred to me: it's maybe "which one first gets at the top when they're turning"... which gives the order in which they should be rang...
So, yeah... While I was writing this out, the solution suddenly (re)occurred to me. I *knew* I had figured it out in my previous play - which made it even more frustrating - but that was many years ago now, and I was just too much hung... up on the cogs being hung up. ;-) For some reason, I thought *that* (when the cogs stood still for a moment), was the order in which they were to be rung, it didn't occur to me anymore I had to watch which stone passed the "cloud of stones" above first and which one later.
I guess I still found out - again - but this time after checking it on the internet 😔, and before I got your response.
Also great that you went back to finish your third play-through. 😉
Haha, well, the post became a bit obsolete as a request to explain it, so I changed it a bit. ;-p
Yeah, man, that was frustrating. Knowing that I already solved it once, but just couldn't remember it anymore, and neither did the logic re-emerge for me, until the moment I was calmly writing it down here and structuring my thoughts, and then suddenly it was: *wham!* dude! The cogs were turning! Why didn't you look at the time they took to reach the summit in turning?!
lol
It's so simple, looking back at it. Why did I focus so obstinately and obsessively at the point they "hung"? I don't know. I really thought for some reason that was the ultimate hint to decipher the whole thing.
Kira, girl... a mind gets less flexible the older one gets, it would seem...
I stay youthful by a mostly vegan diet and regular stretching/yoga (and well meditation every once in a while, I really need to do that bit more...).
Haha, well... in the best of cases, that's only postponing the inevitable. ;-)
Anyway, it just irks me I somehow couldn't figure it out, until I started writing about it here, about an hour after I went through.
Now... for most ordinary puzzles now, I DO use the lament's song, because I already solved it 2-3 times, so it's not really an issue, because I always think: I've already solved it. But maybe I should do it as training. :-p
In Haernhold, I still do all the puzzles without the song, because Haernhold wasn't in the OG, so I at least solved it once or twice less - plus, the puzzles there are pretty different from the rest. I dunno: feels a bit more "let's do those yet!" vibe-ish?
Most of the puzzles are quite do-able in the game, if you think logically about it. (and don't get obsessed with hanging cogs ;-) ), so I never understand people complaining they are too difficult or convoluted - apart from a couple of the fiery-blood-link puzzles at the end, maybe, where even I went: ok, this is getting a bit overkill.
But usually, that was because the pacing was bad - one after the other, not because the puzzles were lacking.
Looking back, a bit better pacing, and more diverse puzzles, would have greatly improved the game in this aspect. In fact, in almost all aspects on can say the same. I mean, I think the game is a diamond in the rough, but if it had been a WEE bit more polished, it would have been a crown jewel, me thinks.