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It's locked at 60.
But every characters every frame was animated by hands - so that the shaders, shadows and the lighting always look perfect
That's why it looks a little choppy, but it's perfect for mimicking an anime
-Open the NVIDIA Control Panel (right-click on your desktop and choose it from the menu).
-Click Manage 3D settings.
-You can either change the settings for all programs and games, or you can do it for select programs. Select Global Settings or Program Settings and find Granblue Fantasy: Versus on the list. If you choose Global Settings, the changes will affect all programs and games.
-Set Maximum pre-rendered frames to 1.
-Set Power Management Mode to “Prefer maximum performance”.
-Set Threaded optimization to ON.
-Set Vertical sync to OFF.
-Click apply and you can now close the control panel again.
https://guides.magicgameworld.com/how-to-fix-granblue-fantasy-versus-pc-performance-issues-lag-low-fps/
I got now 60 fps without a single drop.
LOL, there are fighting games that have been at 30 fps slideshow. Jojo All Star Battle comes to mind and a lot of Scamco fake fighters.
That'll probably be a pass from me. I don't get the appeal of such an approach to animation in fighting games, even though I know both Guilty Gear and Blazblue use a very similar solution. Probably why I never got into them either.
And even though it does resemble, say your typical anime show with its "choppiness", there is no doubt in anyone's mind it would look much better if it were animated in 60 from the start, but they chose not to do it.