Granblue Fantasy: Versus

Granblue Fantasy: Versus

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Remove 60 FPS cap ?
Can somebody tell mo how to uncap this game to 240 fps ? With the ♥♥♥♥♥ graphic ( even at highest ) and 60 fps I legit get nauseous and that makes this game unplayable
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Showing 1-13 of 13 comments
Red Mar 18, 2020 @ 4:58am 
It's a fighting game, and fighting games usually need to be locked at a target framerate to play smoothly (especially online). So in that regard I doubt you can unlock the framerate.

Now the animations is another topic, since they're manually animated at a framerate lower than 60fps. However, everything is still updated at 60fps.

And if you want better graphics, you can edit Engine.ini to use supersampling, since the in-game settings don't allow for internal resolutions beyond the specified output resolution. Now I agree the anti-aliasing is bad, but I wouldn't say graphics are overall poor, so you can solve that problem through supersampling.
OG.UA SAPUTRA Mar 18, 2020 @ 5:15am 
Originally posted by Red:
It's a fighting game, and fighting games usually need to be locked at a target framerate to play smoothly (especially online). So in that regard I doubt you can unlock the framerate.

Now the animations is another topic, since they're manually animated at a framerate lower than 60fps. However, everything is still updated at 60fps.

And if you want better graphics, you can edit Engine.ini to use supersampling, since the in-game settings don't allow for internal resolutions beyond the specified output resolution. Now I agree the anti-aliasing is bad, but I wouldn't say graphics are overall poor, so you can solve that problem through supersampling.

so in other word because the majority of players could only play at 60fps they se it to be the cap for fair play ?

I see, il try the supersampling. Thanks
Red Mar 18, 2020 @ 6:20am 
Originally posted by OG.UA SAPUTRA:
Originally posted by Red:
It's a fighting game, and fighting games usually need to be locked at a target framerate to play smoothly (especially online). So in that regard I doubt you can unlock the framerate.

Now the animations is another topic, since they're manually animated at a framerate lower than 60fps. However, everything is still updated at 60fps.

And if you want better graphics, you can edit Engine.ini to use supersampling, since the in-game settings don't allow for internal resolutions beyond the specified output resolution. Now I agree the anti-aliasing is bad, but I wouldn't say graphics are overall poor, so you can solve that problem through supersampling.

so in other word because the majority of players could only play at 60fps they se it to be the cap for fair play ?

I see, il try the supersampling. Thanks
It's not because of the playerbase, it's just because of how most fighting games work (at least from what I've seen).
OG.UA SAPUTRA Mar 18, 2020 @ 7:02am 
Originally posted by Red:
Originally posted by OG.UA SAPUTRA:

so in other word because the majority of players could only play at 60fps they se it to be the cap for fair play ?

I see, il try the supersampling. Thanks
It's not because of the playerbase, it's just because of how most fighting games work (at least from what I've seen).
If anything wont higher frame rate makes the game better ?
Originally posted by OG.UA SAPUTRA:
Originally posted by Red:
It's a fighting game, and fighting games usually need to be locked at a target framerate to play smoothly (especially online). So in that regard I doubt you can unlock the framerate.

Now the animations is another topic, since they're manually animated at a framerate lower than 60fps. However, everything is still updated at 60fps.

And if you want better graphics, you can edit Engine.ini to use supersampling, since the in-game settings don't allow for internal resolutions beyond the specified output resolution. Now I agree the anti-aliasing is bad, but I wouldn't say graphics are overall poor, so you can solve that problem through supersampling.

so in other word because the majority of players could only play at 60fps they se it to be the cap for fair play ?

I see, il try the supersampling. Thanks
No it's because fighting games gameplay revolves entirely around frame data. In simple terms moves with less animation frames are faster and outprioritize slower ones, etc. You need a consistent and stable environment to build this infrastructure so everyone needs to have the game running at the same speed. What would happen if my move is 10 frames and yours 15 but my game is running at 60fps and yours at 144? A ♥♥♥♥♥♥♥ mess. That's why the 60 lock for everyone.
Also specifically for arcsys games the game runs at 60s but the characters are animated at 24 (like movies, tv shows, and anime) specifically to give that anime feeling.
Red Mar 18, 2020 @ 7:28am 
Originally posted by OG.UA SAPUTRA:
Originally posted by Red:
It's not because of the playerbase, it's just because of how most fighting games work (at least from what I've seen).
If anything wont higher frame rate makes the game better ?
I doubt it would change much since the game's logic operates at 60fps, all that would change is slightly smoother motion for people with high-refresh displays.
Red Mar 18, 2020 @ 7:32am 
Originally posted by U L T I M A T E M A L E 6 9:
Originally posted by OG.UA SAPUTRA:

so in other word because the majority of players could only play at 60fps they se it to be the cap for fair play ?

I see, il try the supersampling. Thanks
No it's because fighting games gameplay revolves entirely around frame data. In simple terms moves with less animation frames are faster and outprioritize slower ones, etc. You need a consistent and stable environment to build this infrastructure so everyone needs to have the game running at the same speed. What would happen if my move is 10 frames and yours 15 but my game is running at 60fps and yours at 144? A ♥♥♥♥♥♥♥ mess. That's why the 60 lock for everyone.
Also specifically for arcsys games the game runs at 60s but the characters are animated at 24 (like movies, tv shows, and anime) specifically to give that anime feeling.
Just to nitpick, animations in Unreal Engine ASW games are usually animated below 24 frames per second, often around 15fps instead. Unfortunately, while I think it is perfectly acceptable in gameplay, I feel like it gives a stuttery look to special animations like intros and special moves' cutscenes. On the contrary, I feel like they overdid it for Guilty Gear -STRIVE-, which uses more animation frames than traditional animation.
A-tanatos-Ω Mar 18, 2020 @ 7:52am 
Originally posted by Red:
it gives a stuttery look to special animations like intros and special moves' cutscenes.
I can't watch on such animations, they hurt my eyes)
Red Mar 18, 2020 @ 7:56am 
Originally posted by a-tanatos-z:
Originally posted by Red:
it gives a stuttery look to special animations like intros and special moves' cutscenes.
I can't watch on such animations, they hurt my eyes)
The worst offender is Johnny's intro in GGXrd. I think it runs at 10fps (visual effects included), which is terrible.
A-tanatos-Ω Mar 18, 2020 @ 8:06am 
Originally posted by Red:
The worst offender is Johnny's intro in GGXrd. I think it runs at 10fps (visual effects included), which is terrible.
I can watch such "anime" animations on TV with frame interpolation system On at max, but in game i must use game mode to achieve minimum possible input lag without any additional interpolation.
At what fps animation is designed to be played:
https://anime.stackexchange.com/questions/3814/is-akira-the-only-anime-produced-in-24fps
OG.UA SAPUTRA Mar 18, 2020 @ 6:38pm 
I see, can you guys direct me to fix the horrid anti-aliasing ? What method do you use ?
Sparda Mar 18, 2020 @ 6:59pm 
Originally posted by OG.UA SAPUTRA:
I see, can you guys direct me to fix the horrid anti-aliasing ? What method do you use ?

I use nvidia DSR to play the game at 4k in a 1080p monitor.
Red Mar 18, 2020 @ 10:54pm 
Originally posted by OG.UA SAPUTRA:
I see, can you guys direct me to fix the horrid anti-aliasing ? What method do you use ?
You can edit Engine.ini, there's a guide dedicated to that. You can also manage v-sync through it, there are other posts about that.
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Date Posted: Mar 18, 2020 @ 4:42am
Posts: 13