Aeon Must Die!

Aeon Must Die!

Ver estatísticas:
YagamiBrando 14/out./2021 às 10:43
All drama aside, did you like the game?
In terms of gameplay, story, OST, graphics/animations - how is it?
Thinking of getting it.
Última edição por YagamiBrando; 14/out./2021 às 10:45
< >
Exibindo comentários 115 de 19
Chocos Ramabotti 14/out./2021 às 10:46 
It's freshly out, too soon to form a statement.
Mojo The Rising 14/out./2021 às 11:13 
I have this on Xbox, and yes, it is good. Get ready for people to buy it and review bomb it, though, so I don't think the reviews on here will ever accurately reflect the true quality of the game.
Última edição por Mojo The Rising; 14/out./2021 às 11:13
YagamiBrando 14/out./2021 às 11:18 
Escrito originalmente por Mojo The Rising:
I have this on Xbox, and yes, it is good. Get ready for people to buy it and review bomb it, though, so I don't think the reviews on here will ever accurately reflect the true quality of the game.
That's what I thought. Just seen the threads here in discussions :D Reviewes are definitely not the thing to get the idea in this case.
GORECHIMERA 14/out./2021 às 12:23 
The controls felt stiff and it was full of loading screens. Can't say much for the story, I uninstalled after 5 stages. I got interested only because I saw metroidvania in the tags.
Mojo The Rising 14/out./2021 às 14:49 
Escrito originalmente por GORECHIMERA:
The controls felt stiff and it was full of loading screens. Can't say much for the story, I uninstalled after 5 stages. I got interested only because I saw metroidvania in the tags.
LOL, this is not a metroidvania, but it's a very fun beatem up/fighting game with interesting progression elements.
Alex Lynd 14/out./2021 às 15:10 
I'm enjoying it so far. It's certainly unique, kinks and all. Feels somewhat repetitive and with weird pacing decisions like breaking up stages into disconnected screens though
Cosmonaut Cartilag 14/out./2021 às 15:53 
Escrito originalmente por Alex Lynd:
I'm enjoying it so far. It's certainly unique, kinks and all. Feels somewhat repetitive and with weird pacing decisions like breaking up stages into disconnected screens though
it's almost like levels were stitched together after the creatives got kicked out.
Mojo The Rising 14/out./2021 às 16:34 
Escrito originalmente por Cosmonaut Cartilag:
Escrito originalmente por Alex Lynd:
I'm enjoying it so far. It's certainly unique, kinks and all. Feels somewhat repetitive and with weird pacing decisions like breaking up stages into disconnected screens though
it's almost like levels were stitched together after the creatives got kicked out.
It's actually not like that at all! The fighting is interesting and strategic, and the missions structure is pretty unique, and even borrows elements from Nemesis system in the Mordor games, because whenever an enemy kills you, they power up and get special abilities, and you can fight them again in a newly created mission for revenge (where they are now the boss char) to regain the life point they took from you.

There is a nice sense of progression and balance with playing new story missions, replaying missions for better score and ability points (which also makes future enemies more powerful), and the revenge missions that keeps things interesting.

So some of the "creatives" might have left, but they hired others that still made a fun game.

It's a shame that some people will never get to experience it because they automatically believed a group of "disgruntled" employees.
Última edição por Mojo The Rising; 14/out./2021 às 16:39
Cosmonaut Cartilag 14/out./2021 às 18:26 
Escrito originalmente por Mojo The Rising:
Escrito originalmente por Cosmonaut Cartilag:
it's almost like levels were stitched together after the creatives got kicked out.
It's actually not like that at all! The fighting is interesting and strategic, and the missions structure is pretty unique, and even borrows elements from Nemesis system in the Mordor games, because whenever an enemy kills you, they power up and get special abilities, and you can fight them again in a newly created mission for revenge (where they are now the boss char) to regain the life point they took from you.

There is a nice sense of progression and balance with playing new story missions, replaying missions for better score and ability points (which also makes future enemies more powerful), and the revenge missions that keeps things interesting.

So some of the "creatives" might have left, but they hired others that still made a fun game.

It's a shame that some people will never get to experience it because they automatically believed a group of "disgruntled" employees.
im not blaming focus home, but I don't really trust the middle man who mismanaged the team to begin with.
KenpoJuJitsu3 14/out./2021 às 18:27 
Escrito originalmente por Mojo The Rising:
Escrito originalmente por Cosmonaut Cartilag:
it's almost like levels were stitched together after the creatives got kicked out.
It's actually not like that at all! The fighting is interesting and strategic, and the missions structure is pretty unique, and even borrows elements from Nemesis system in the Mordor games, because whenever an enemy kills you, they power up and get special abilities, and you can fight them again in a newly created mission for revenge (where they are now the boss char) to regain the life point they took from you.

There is a nice sense of progression and balance with playing new story missions, replaying missions for better score and ability points (which also makes future enemies more powerful), and the revenge missions that keeps things interesting.

So some of the "creatives" might have left, but they hired others that still made a fun game.

It's a shame that some people will never get to experience it because they automatically believed a group of "disgruntled" employees.

Why are you putting "creatives" in quotes, considering how documented it has been for over a year about the original developers leaving the project and exactly what their roles in development were. They aren't "creatives" as if there's something in question. You're going out of your way to discredit them, and one wonders why.
Cosmonaut Cartilag 14/out./2021 às 18:30 
Escrito originalmente por KenpoJuJitsu3:
Escrito originalmente por Mojo The Rising:
It's actually not like that at all! The fighting is interesting and strategic, and the missions structure is pretty unique, and even borrows elements from Nemesis system in the Mordor games, because whenever an enemy kills you, they power up and get special abilities, and you can fight them again in a newly created mission for revenge (where they are now the boss char) to regain the life point they took from you.

There is a nice sense of progression and balance with playing new story missions, replaying missions for better score and ability points (which also makes future enemies more powerful), and the revenge missions that keeps things interesting.

So some of the "creatives" might have left, but they hired others that still made a fun game.

It's a shame that some people will never get to experience it because they automatically believed a group of "disgruntled" employees.

Why are you putting "creatives" in quotes, considering how documented it has been for over a year about the original developers leaving the project and exactly what their roles in development were. They aren't "creatives" as if there's something in question. You're going out of your way to discredit them, and one wonders why.
Given how the former teams new game looks, I would say the people that left were definitely talented and creative, it's called "Immortal and the death that follows" if you want to check it out
Alex Lynd 14/out./2021 às 21:15 
Escrito originalmente por Cosmonaut Cartilag:
Escrito originalmente por Alex Lynd:
I'm enjoying it so far. It's certainly unique, kinks and all. Feels somewhat repetitive and with weird pacing decisions like breaking up stages into disconnected screens though
it's almost like levels were stitched together after the creatives got kicked out.
That's a huge assumption, why do you think this wasn't the intent to begin with? The original trailer appears to have featured the same system. Even if you go back to the alpha trailer released years ago you won't see scrolling stages there either. I know the game had a bit of troubled development but I don't see any evidence of the finished game being "stiched together" in the actual product.
Shin Hiryō Tensei 14/out./2021 às 23:30 
How long does it last?
Mojo The Rising 15/out./2021 às 14:04 
Escrito originalmente por KenpoJuJitsu3:
Escrito originalmente por Mojo The Rising:
It's actually not like that at all! The fighting is interesting and strategic, and the missions structure is pretty unique, and even borrows elements from Nemesis system in the Mordor games, because whenever an enemy kills you, they power up and get special abilities, and you can fight them again in a newly created mission for revenge (where they are now the boss char) to regain the life point they took from you.

There is a nice sense of progression and balance with playing new story missions, replaying missions for better score and ability points (which also makes future enemies more powerful), and the revenge missions that keeps things interesting.

So some of the "creatives" might have left, but they hired others that still made a fun game.

It's a shame that some people will never get to experience it because they automatically believed a group of "disgruntled" employees.

Why are you putting "creatives" in quotes, considering how documented it has been for over a year about the original developers leaving the project and exactly what their roles in development were. They aren't "creatives" as if there's something in question. You're going out of your way to discredit them, and one wonders why.
I mainly used the quotes because you acted like the game was going to be super awesome and now its crap because the "creatives" left the team.

Well I think the game shows that "creatives" kept working on the game for over a year and the results show that.
Managedant 17/out./2021 às 15:08 
Games short and repetitive. Literally plays like two games got haphazardly stitched together. Really thrown off by the fact that every “fight” (or scene or anything at all) gets preceded by a loading screen, even if the scene involves a simple conversation.

There’s style there and it’s a shame the original plot of the game is near non-existent at this point because what we got is a super generic “I’m mad and need revenge” plot line that literally never evolves beyond that.
< >
Exibindo comentários 115 de 19
Por página: 1530 50