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There is a nice sense of progression and balance with playing new story missions, replaying missions for better score and ability points (which also makes future enemies more powerful), and the revenge missions that keeps things interesting.
So some of the "creatives" might have left, but they hired others that still made a fun game.
It's a shame that some people will never get to experience it because they automatically believed a group of "disgruntled" employees.
Why are you putting "creatives" in quotes, considering how documented it has been for over a year about the original developers leaving the project and exactly what their roles in development were. They aren't "creatives" as if there's something in question. You're going out of your way to discredit them, and one wonders why.
Well I think the game shows that "creatives" kept working on the game for over a year and the results show that.
There’s style there and it’s a shame the original plot of the game is near non-existent at this point because what we got is a super generic “I’m mad and need revenge” plot line that literally never evolves beyond that.