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Burning blood didn't work for my friend and I, it was a bit of a buggy mess sadly.
Yeah that's the dream. That or bleach.
but companies only make gacha and dlc cashgrab games now.
To be fair the return on mmos atm is horrid, the genre is dying due to a plethora of reasons.
As much as I love a good mmo, If I were a dev I wouldn't make one.
mmo's cost an insane amount of money that if you want an actual good one you'll have to put in a crazy amount of funding. No game comes close to the funding of proper mmo's.
SK managed to figure out a way to rapid fire mmo's but they were incredibly samey and really crap, they were also incredibly cash shop heavy and that's absolutely viable because unlike us in the west the south Koreans love p2w which is wild, at least a lot of them do. (some don't).
But that's not why mmo's are dying.
People have been there, done that, the whole evolution of mechanics and incentives to keep playing (something mmos absolutely need) have been hit by regulations and morality plays a part as the psychology behind some of the design of them has been revealed to be exploitative and damaging to players minds.
That and a combination of plenty other reasons is why most mmo's in production today have uturned and are turning their games into single player/co op games following games like valheims success.
The last true mmo I'd say is eve online.
Everything else is either story based rpg with mmo slapped on but so on the rails themepark style that it's really hard to see why they are mmo's at all when they could've been just as easily a coop game for 4 to 16 player.
Devs have lost the meaning of the mmo genre really, and a part of that is our fault as players. Take wow for example, it's rise to popularity came from more than anything amazing marketing. Like blizzard went next level on that stuff.
but then it created decades of mmo's trying to kill wow. Something it can't do because frankly wow isn't that great, it's just so many people have invested so much time into it that it's hard to go play anything else.
FF14 is great but is it really an mmo? it feels more like a single player story based rpg but with multiplayer thrown on top in the form of trials, dungeons and raids.
Eve online however is a living world, most that goes on is the actions of players, and there are literal books, like LITERAL physical books about the history of eve that essentially just talks about what players did in game.
MMO is a dead genre because what it needs to focus on to live, isn't possible because it's trained it's target audience to turn off it's brain and have it's hand held by the devs.
Any mmo that tries to do otherwise will just meet a ton of people who have no idea what to do and that's really unfortunate.
There is a bootleg MMO One Piece game on Roblox that has 300k daily players.
Yeah, this is pretty crazy.
You can eat a fruit, use swords, guns, train haki and everything.
Unfortunately, this is a Roblox game, the gameplay seems pretty bad and, well, mostly of players are kids
An official game using these conceps would be really great.
not a single sane human can watch those square graphics longer then 5 min widhout getting a headache.
That's why i said it's unfortunate that is on Roblox.
The concept has so much promise.