ONE PIECE: PIRATE WARRIORS 4

ONE PIECE: PIRATE WARRIORS 4

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Harry S Sep 13, 2023 @ 12:02am
One Piece Pirate Warriors 4 Update 1.60 Introduces New Characters Yamato and Kaido
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Now if only it gave useful information...Like how the Souls drops works for the Soul maps.
Right now they feel pretty random on drops. Did the first Wano Arc mission and got only one 'Specials' soul. Did the True Pirate Warriors and got six.
Sarsarmon Sep 13, 2023 @ 12:26am 
Originally posted by Geeky the Cheeky Commando:
Now if only it gave useful information...Like how the Souls drops works for the Soul maps.
Right now they feel pretty random on drops. Did the first Wano Arc mission and got only one 'Specials' soul. Did the True Pirate Warriors and got six.
Many of us have already maxed out many things too, so being forced into a new painful grind with no new missions feels bad, but I like the new characters so far.
Originally posted by Sarsarmon:
Many of us have already maxed out many things too, so being forced into a new painful grind with no new missions feels bad, but I like the new characters so far.
I think the G5 Luffy feels a bit...Honestly, I dislike it, but it's likely the reason many people like it: It feels TOO floaty for my tastes. Half the time if there's any elevation difference in the map somehow, some way, I end up above where I want to be and far from the action I want to be in. It's not exactly an issue unique to him, but I don't seem to have this issue with Doflamingo or Rob Lucci. But I can see the fun in him and I won't lie, if I can manage to stay near the ground and land half of his hits he isn't too bad to play.

Yamato is alright, but I do feel kind of bad. I don't like her base kit and immediately make all efforts to shift into her hybrid form at every opportunity. Her base just doesn't feel that fun to me, but hopefully others can find fun in both sides. For now, it's just full blast attack on her hybrid form.

Kaido however...Strong ground game, but some issues with his targeting. his seven weak to one strong overhead smash has some kind of targeting protocol to only apply the smash on whatever surface comes first...And you'd be surprised that near any jagged area (Marineford Map is the worst offender so far) you can slam his attack and waste it on the top of the walls. His air game doesn't feel as fun to play, but at least the Dragon still exists in some capacity and it could potentially be useful if you can land the shots reliably...but in many cases, you might be zoned out by your own hit box and whiff many attacks. But his ground game...My god, his ground game is amazing. Did the True Pirate Warrior in the New World Log and I juggled the seven warlords into a corner, then air juggled the Admirals all the way to Sengoku and Garp, then smashed up Big Mom's pirates and the Revolutionaries at the same time, rolled through Kaido and Teach's forces, then really just mauled the last joint effort swiftly...Honestly, his ground game is monstrous and I love it to bits.

However, for the Soul Map...I hate more that I understand it less and it's stingy with the drops. Clear out the giants map in the New World Log and got one soul, I think? Did the first map for Wano (again) and got none, did the first Alabasta mission and got one, got six on True Pirate Warrior...And now I learn that most of the ones I found aren't even usable for upgrades as I kept finding medium or large. I don't think I would be half as annoyed if there was some consistency. It gives me a reason to grind, but it is a little demoralizing when you go through a mission and get jack all and you don't know why. But...I will say I am deathly curious what happens when you're fully upgraded on the Soul Map.
Last edited by Geeky the Cheeky Commando; Sep 13, 2023 @ 12:56am
Sarsarmon Sep 13, 2023 @ 1:55am 
Originally posted by Geeky the Cheeky Commando:
However, for the Soul Map...I hate more that I understand it less and it's stingy with the drops. Clear out the giants map in the New World Log and got one soul, I think? Did the first map for Wano (again) and got none, did the first Alabasta mission and got one, got six on True Pirate Warrior...And now I learn that most of the ones I found aren't even usable for upgrades as I kept finding medium or large. I don't think I would be half as annoyed if there was some consistency. It gives me a reason to grind, but it is a little demoralizing when you go through a mission and get jack all and you don't know why. But...I will say I am deathly curious what happens when you're fully upgraded on the Soul Map.

Yeah the Soul Map grind is weird since it feels like there is RNG when you even get a soul. I feel Coin Collector might give extra souls, but could just be my imagination. Got only 5 souls doing True Pirate Warriors, when I did it with Coin Collector I had 9 souls, so idk what affects it or not other than killing named characters, but feels too RNG to feel right. They should of added extra maps with a purpose of collecting Souls in my opinion, or even add souls to maps that are already there so it doesn't feel like I only get 1 per map, which sometimes happens anyway.
Originally posted by Sarsarmon:
…feels too RNG to feel right. They should of added extra maps with a purpose of collecting Souls in my opinion, or even add souls to maps that are already there so it doesn't feel like I only get 1 per map, which sometimes happens anyway.
I think you’re on the right track, but I would like to offer my suggestion.

There are currently three grades of souls: Small, medium, and large.
There are five types of souls: Attack, Life, Speed, Defense, and ‘Special’.

The simplest solution: Tie the souls to the difficulties/log levels and the types to enemies. Named enemies are 100% Guaranteed to drop souls depending on their type with some RNG as follows: Power=Attack, Speed=Speed, Flight=Life, Technique=Defense, Special=Everyone (this is because it is used to upgrade skills to 4&5). Make generic enemies have maybe a random drop either guaranteed or as a 75% chance. Enough you’ll feel compelled to kill them and likely NOT feel cheated while little enough you won’t just farm a giant spawning mission or something.

This makes it clear who drops what, it makes it so the grind isn’t unbearable, and makes people replay older content with new rewards. Sure, there’s still a grind, but wouldn’t you at least feel more willing to grind if you could see your efforts building up with regularity?
Sarsarmon Sep 13, 2023 @ 2:28am 
Originally posted by Geeky the Cheeky Commando:
Originally posted by Sarsarmon:
…feels too RNG to feel right. They should of added extra maps with a purpose of collecting Souls in my opinion, or even add souls to maps that are already there so it doesn't feel like I only get 1 per map, which sometimes happens anyway.
I think you’re on the right track, but I would like to offer my suggestion.

There are currently three grades of souls: Small, medium, and large.
There are five types of souls: Attack, Life, Speed, Defense, and ‘Special’.

The simplest solution: Tie the souls to the difficulties/log levels and the types to enemies. Named enemies are 100% Guaranteed to drop souls depending on their type with some RNG as follows: Power=Attack, Speed=Speed, Flight=Life, Technique=Defense, Special=Everyone (this is because it is used to upgrade skills to 4&5). Make generic enemies have maybe a random drop either guaranteed or as a 75% chance. Enough you’ll feel compelled to kill them and likely NOT feel cheated while little enough you won’t just farm a giant spawning mission or something.

This makes it clear who drops what, it makes it so the grind isn’t unbearable, and makes people replay older content with new rewards. Sure, there’s still a grind, but wouldn’t you at least feel more willing to grind if you could see your efforts building up with regularity?
I am hoping an update in the future, hopefully near future, where they add your suggestion. It sounds great to me, but obviously, we are kind of SoL and need to test every single mission in the game to find out what is the most consistent, which sucks so much. I really want to know what can be upgraded in the later maps and how strong the characters can truly get. I honestly think characters like Kaido, or any giant for that matter, do too much damage already and now we can get even stronger is kind of crazy to think about.
admiral2408 Sep 13, 2023 @ 3:00am 
Wghen can i play this need this.
Originally posted by Sarsarmon:
I really want to know what can be upgraded in the later maps and how strong the characters can truly get. I honestly think characters like Kaido, or any giant for that matter, do too much damage already and now we can get even stronger is kind of crazy to think about.
I don’t really agree with this point.

Not all characters are created equally and Giants SHOULD be as beefy and as damaging as they are, if not more so, to really sell their threat. I shouldn’t juggle Buggy for a few minutes in True Pirate Warriors as Hybrid Kaido of all people or have to do a full combo on small fry to kill them without skill investment. They should do increased damage to small enemies, take less from small enemies, not be flinched/knocked back from smaller enemies without a big hit (or sufficiently strong enough. Mohawk, Shanks, etc.), but more than anything else they should do more damage to one another to give them a “Boss Mode” feel while fighting as or against them while making you feel like you have an actual role playing a giant in multiplayer.

Ace, and to a lesser extent Post-Timeskip Sanji are Giant Busters when done right (PTS can do his aerial drill kick and lock on some larger targets if he gets high enough. This can swiftly drill and kill Jack, Pica, really many enemies who are giant if you can pin the hit box and stay on top of them) but giants slugging it out should make you feel like they are the big threats that need to be taken care of instead of the light work they feel right now while you feel like “I am the bruiser! I am the beast!” While playing multiplayer as you fight through enemies with ease, but likely divert yourself to fight giant enemies and your ally then goes to fight others while you’re having your little boss fight. Don’t get me wrong, I can see how easily you might butcher some enemies in game if you go back to older missions, but you still have to consider it is pretty easy to burn a giant down at higher level difficulties just because minions did a ranged volley and you didn’t see the at their feet.

That’s just my two cents. I figure a giant should feel giant and intimidating and since EVERYONE can break buildings (which I feel is fine for some and not for others), there are no shortcuts for giants to make the fights feel more meaningful (Older Samurai Warriors titles had Ninja Paths you could take as Ninja. Cross half the battlefield labyrinth with a double jump no one else could take. Same concept, but this time breaking down barriers) so all you can do is express their nature through combat.
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Date Posted: Sep 13, 2023 @ 12:02am
Posts: 8