Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Is it necessary because Yakuza 3 is "unplayable"? No, Yakuza 3 still holds up.
Where did you pull that statement from? Because if you were playing Yakuza games since PS2, Y3 was a HUGE improvement over everything. I dare you to play through the originals and then tell me "Yakuza 3 is considered one of the worst entries".
And while we're at it, Kiwami versions aren't even that big of improvements. Kiwami 1 for example is Yakuza 1 with better combat but worse everything else. Majima Everywhere may be one of the worst things RGG has ever done, and regenerating health for bosses? To hell with it.
Kiwami 2 was fairly okay, but atmosphere from certain cutscenes of the original is completely lost. Just compare the stabbing scene.
The creators of Y3 themselves came out and revealed that they were not pleased with the game but one thing they were proud of is the story. Many reviews since 2009, tell about 2 things: 1) great story. 2) horrible combat.
I never played the PS2/PS3 versions and I think it is fair to assume that most newer fans which is the majority have never played them either. Most of us got introduced in Y0.
Better combat is already a great selling point. Majima Everywhere was cute at the start but once you fight him the n-th time it gets repetitive and annoying (with Tiger Drop, the fights are trivialized and finished in mere seconds, still does not excuse the Majima spam.)
Regenerating Health for Bosses? I think you are talking about Kiwami 2.
I did not like it either but it was like boss phases. Good thing we did not have to kill them to get to next phase (as in many jrpg pff) but cut his HP in half and they would enrage and heal. It was annoying.
Still, no one will ever play the old PS2 Y1 because it is just too outdated and flawed. Sure some things like atmosphere of some scenes are lost but what can you do... There are always trade-offs.
But now imagine players like me who come from Y0, Kiwami 1 and 2 into Y3 remastered.
It's like a punch beneath the belt.
I already was forced to adapt to the new dragon engine system in Kiwami 2 which was unlike Y0 and Kiwami 1. And now it changes again? I will have to endure it for the next 3 games only to return to the dragon engine in Y6.
I am literally on roller-coaster of systems.
The Karaoke reversed back to the old Y0 way but now has even less breathing room.
The Darts system changed again and as a pro in Y0 and YK1, my skills mean nothing now.
The cabaret club is a slog, I just started it but I already hate it.
I can already see the flaws of combat, enemies are constantly blocking every attack, even heavy attacks. There is no way of breaking it. I heard they are gonna stun-lock you and constantly meta grab you. I do not look forward to experiencing it, so I am preparing to get better items and switching my combat style to be more defensive/evasive like in Dark Souls. Means less combos, less fun, more dragging and chipping away at the enemies (until I get the meta Tiger Drop to beat this game).
Compared to the kiwami games, despite their own flaws (which in fact every game has their flaws), Yakuza 3 is a downgrade.
maybe back in 2009 or 1996 or 14th century, whenever this game came out it was an upgrade but to the remakes it can't hold a candle.
Yeah I gotta disagree with that. You can have the best combat in the series, but it can only carry the game so much. Just look at Devil May Cry 4, easily had the best combat mechanics but levels and pacing sucked ass.
Funny that you mention it, because I also started with 0. Sure I played original Yakuza on PS2 way back, but I dropped it because I didn't like it. Many years later I picked up 0 and got hooked on the series, and even with such a highpoint I ended up loving 3 A LOT more than the likes of Kiwami or Y4.
- Subjective, one karaoke has inconsistent speed while the other murders my vision. It's like picking a poison so there's no definitive answer to which karaoke is better.
- Darts in Dragon Engine games is way too easy, its as fun as moving a mouse on desktop and clicking on folders.
- Cabaret clubs in 3 and 4, SUCK. Can't compare to 0 or K2 cabarets.
- If that's the case, why would you play it on hard? Enemies are nothing like that on normal or easy, they're only hard to deal with on hard difficulty. And intentional or not, I don't mind it because unlike other entries Yakuza 3 actually made me strategize a bit. I can pretty much mash my way to victory in other games, but not here. And if I don't feel like fighting, I can easily avoid them because they stick out of the crowd like a sore thumb.
Do you have any idea how monotonous the series would be if every game played the same? I was deadass ready to drop the series because of Kiwami, but that's mostly due to some awful choices made by devs. And its not like Dragon Engine games are godsend when it comes to gameplay, Yakuza 6 is "dropkick to win" and K2 is "grab and spin" to win. Lost Judgment seems like a Dragon Engine game that's going to have peak combat, but until it comes out I won't say anything.
I don't want to go overly into detail, use Assassin's Creed example, divide the subjective from the objective in your opinion and get stuck in a loop.
I hear ya bro. You heard me. We each have our own opinions on this matter.
This entire thread is about your opinion that I disagree with, so what's wrong with discussing about it? You weren't expecting answers where everyone agrees with you, were you? You weren't presenting your opinion as a fact...... were you?
I spoke my mind, heard yours. We each held on to our opinions and that's that.
The end.
What more you want? Want me to agree with you?
What are you trying to spin here? Don't project your ego onto me.
Instead of replying why I may or may not be wrong, you gave me a simple "ur opinion bro" reply.
2+2=4 logic
bruh what's your problem
y3 is of course complete ♥♥♥♥, but not that outdated.
This can be fixed, for example, by slightly changing the Ai of the opponents, everything else seems to be in order, and I manage to play mini-games at 60 fps without any problems
Maybe someone can fix it with mods
1) 0 has some awful pacing issues (which is par for the course with the series) with it's boring beginning chapters that do nothing for the plot (specifically chapters 2, 3, and 4). The style-switching combat isn't that great since in the end you'll find one style you like most and use it exclusively, plus you need to waste time with the grind of Real Estate and Cabaret and then later Shakedown if you want the jobs to be decent.
2) Most of Kiwami's flaws do not come from 1, in fact it would be much nicer if it was like 1 since 1 is a brief and fun experience with barely any wasted time. Instead, they decided to add a ton of bloat in half the chapters, reuse boring minigames from 0, make some substories longer for no reason, add in the awful and tedious Majima Everywhere System, and add in a ton of 0 mechanics to a game that isn't designed around it (style switching, gun crippling, not a single original moveset).
3) Kiwami 2's combat is a massive downgrade from every single game but 6, since the Dragon Engine style relies entirely on crowd control and ragdolls. Sure it looks prettier, but combat suffered greatly. Plus Kiwami 2 also removed a ton of content from the original (include host club Adam which is mentioned in every game after 2 and club Marietta which is also mentioned a few times and is a pre-requisite and better experience to 3/4's hostess maker).
4) Y3 may be a downgrade in terms of visuals but you have to remember you're going from a game released in 2017 to a game released in 2009. You're not going to get the same visual fidelity with a PS3 game as a game released on modern hardware. 3's got a solid plot which is hit or miss depend on the person (I personally don't enjoy the orphanage parts but they add a lot to Kiryu's character moving forward and all of the plot starting in chapter 5 is interesting). It also has the least braindead combat in the series since you can't just spam the same moves over and over like you can in 0/K1/K2. To make things as easy as possible, all you need to do is getting the Bloody Binding from the locker key in the Ryukyu Shogi parlor and get drunk and this'll solve all your heat problems as long as you focus on grabs and countering enemies as they attack. 3 also has some good substories, a banger soundtrack, solid side content, and one of the best final bosses in the series. It's nowhere near my favorite game in the series but it's still one of the better ones (at least better than anything released after 0 and before Judgment).
5) 4 is way more consistent with 3 than anything prior and 5 takes a lot from it too. Sadly they decided to make 4 braindead easy so that sets an unfortunate precedent for games following it.
6) 6's new engine change is what causes the main issues within the game itself. It's an empty shell of a game with an alright story to keep it decent, but if you took its core gameplay and applied it to 3, it would make 3 a lesser game.
3, 4, and especially 5 are games that are well worth playing. 4's nice because it has a good plot (until the finale) and is only held back by the inclusion of Kiryu since that meant they didn't have enough resources to expand upon the other characters. 5 is an insane game with an ungodly amount of content and some of the best combat and story moments the series has ever had. I'd say if anything it set the precedent for the next two games, Ishin and 0, but not in a good way. Those games decided to take the horde of content in 5 and make it a slog instead of making everything feel fun.
I feel if anything, the issues with 3 stem from them deciding to change the design philosophy from 2 and Kenzan. Those two games focus heavily on offense and dodging instead of defense and countering like 3 does. Most of 3's combat issues can be removed by grabbing the locker key in the Ryukyu Shogi Parlor and getting the Bloody Binding then getting drunk. At that point, all you need to do is focus on grabs (doing a light combo with Square x3/X x3 will always fill up your heat bar enough to do a heat action) and getting behind enemies while they're attacking, as well as keeping weapons on you for bonus heat actions and potential damage. I would also recommend doing substories for experience and focusing on upgrading the Tech skill since the abilities you get from it are extremely nice and the combo speed is vital. If you need a guide for substories (or just about anything else you might need) here's a guide by CyricZ who's made pretty solid guides for most games - https://gamefaqs.gamespot.com/ps4/239455-yakuza-3-remastered/faqs/77723/substories
I think a lot of your issues stem from how Kiwami 2 coddles the player. It's an insanely easy game that you can, no joke, beat without pressing the Triangle/Y button a single time. You're always overpowered since your attack gets way too powerful way too quickly and the game doesn't make side content worth doing, unlike 3 which is where it's quite vital. 3's quite short but you can't just sprint through it like 0, Kiwami, or Kiwami 2 since it'll kick you ass if you're not ready. I would highly recommend giving it a go with a more laid-back mindset while keeping in mind it's only the fourth game in the series and doesn't have a lot of the development changes that come with later games. While I think Yakuza 2 and Kenzan are better games than it, it's like comparing an A++ to a B. I hope what I've wrote might change your mind on the game, it's a fun little jaunt that develops Kiryu more than any other game in the series has and ever will and I can respect it for that alone.
As well as that, most of the substories have no fun to them. If it wasn't for the revelations then they would be almost entirely forgettable too. Nothing about 3 felt right, it wasn't just the combat.