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Fordítási probléma jelentése
if there is a sequel of baldur's gate is due to these individuals-players who are from the world of the board game of D&D (always then, if there are any in the development team of the game and if they have tried the versions from table 2 and 3 edition , I do not know) and respect its rules and as it is described in its manual, almost everything is an act to describe in very detailed, many things-things that you should describe A WORLD-a UNIVERSE almost infinite in its complexity and at the same time, the same simplicity, just read the manuals and story books to him.
Regardless of the version-edition used this "new chapter of the narrative" is also dictated in its output by a growing use of the previous versions of the narrative-the game for the pc , among whom, besides the above mentioned, baldur's gate 1 and 2 , icewind dale 1 and 2 , the various "chapters" of neverwinter (the online one do not consider it in the slightest) , planescape campaign setting torment, and many others that continue for more than 20 years (in total) to be among the fantasy games the most reputable and simple to be used by any "age group".....
with regard to developers who, in the course of time, "put hands" on a colossus that bears the name of D&D was enough simply that "respecting" the classic game known that has given rise to various stories on the pc, many of which are based on rules that are taken "as inspiration" to those of 2 , 3 and 3.5 edition in that from the videos that I could see in the network game system used is "debatable-subjective" , for me, it seems like a new version of the DIVINITY series and not a D&D which carries only the name.
if it really was I wonder where are these improvements (leaving aside sadly the topic of the available language for the game),
starting from the customization of their avatar and the npcs that can be found during the course of the game tied almost always to a characters with features that are purely "western" and almost absent from the "eastern" (in the world of D&D there are also characters with features "oriental" with regard to the human race, giving the choice to the player to choose their appearance although it is a fantasy game in addition to the presence of other races that not all of them are "selectable" from the race of the mind fliyer in the to be changed because of the weight and other "canons selective" and all these breeds with traits unique due to their race, species, any other race that does not meet these selective criteria is used as a slave) ,
[read-look at the D&D manual titled "LORDS OF MADNESS The Book of aberrations" by Richard Baker, James Jacobs, Steve Winter on page 62-63 and you will understand better .... Italian edition to the English one maybe could change one page at most the subject of mutation in mind fliyer].
eyes , voice, skin , hairstyles and much more is extremely limited as well as the choice of the portraits ....
as for the dialogues they are short and poor (narrative-story for what I saw on the net). The functionality of D & D is comparable to the interaction and actions of the "real" one in reality, it is absolutely not limited, if it is limited is due only to programmers-developers of previous and present games ....
I hope to see in the future a product that is taken from D&D that really reflects the world of D&D.
Besides this I do not know if there is a book that then deals with this "story" or if it is an invented " chapter "(nor much less specifically in what period it is "inserted" in the chronology of the world of D & D), in case it is enough little to implement it and improve it in its structure.
PS for those who do not know do not be surprised by this but there are books that tell the stories of the world of D&D many of which were written by R. A. Salvatore, others even less known were also released by the creators of the game of D&D.
this phrase is very true , but there is also to say that if there were such attempts, there would be no game ,
BUT to create-release a game that does not reflect or reaches fully the expectations of the users, nor RESPECTS the BASICS of the game-level "of interpretation-breed" and other things , from which it was inspired can never be a true success. When you create something, and in this case a game for the pc, we must always "look" from him "a certain name" and what do you use as the "basis of its history-world-game" to avoid going to treat a topic that has nothing to do taking not mislead the consumer-the average user and going to "bump-cause" what they know instead of what should be the game, in principle, under some of its aspects really.
Did I miss anyone?
It is Baldur's Gate. Baldur's Gate 1 and 2 were D&D games loosely based off of AD&D 2nd Edition, Baldur's Gate 3 is a D&D game based off of 5th Edition and takes place 100 years after the events of Baldur's Gate 2.
Unlike Divinity, Baldur's Gate 3 has classes, actions and bonus actions, reactions, saving throws based off of D&D rules.
The game is more like Baldur's Gate 1 and 2 than it is like Divinity: Original Sin.
So why are old diehards trying to shoehorn RTS into BG3? Sounds like you guys are trying to hold on to childhood memories.
Baldur's Gate is a franchise that belongs to Wizards of the Coast. They have the final say and since Larian ran it by them, the game is Baldur's Gate 3.
And everyone who says the game isn't Baldur's Gate 3 are wrong.
Now, if they were to say it's not what they hoped it would be, that would be another matter.
It is sad to know that there are people who confuse TBS games with DOS style.