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Based on the fact that it is an individual issue, it is more likely a settings/hardware issue than a general game issue. Otherwise it would neither be random nor rare.
Check how much virtual memory and shader cache you have and increase virtual memory to 32 GB minimum, 64 GB maximum, shadercache 100 GB, considering your RAM size of 32 whatsoever units
I also checked the logs and I have the same error - 0xc0000005.
But it is a standard error (memory access violation, memory cannot be read) - so it doesn't really give us any details.
I have AMD CPU, I read in other threads that it can be an issue with AMD CPU.
This is definitely problem with the game, not with the system. It happens to many people.
Then my programmer instincts kicked in... maybe it's just the version of dotnet(the thing that runs the game). So I uninstalled 6.0.11 and installed the latest 6.0.21.
https://github.com/dotnet/core/blob/main/release-notes/6.0/6.0.21/6.0.21.md
And no more crashes. Before, the game couldn't handle 15 minutes of gaming or like a couple of minutes of cutscreens/fighting but it's been like 30 minutes and survived all cutscreens and fights.
Maybe... It is really hard to say, because what you wrote I recommended in other threads as well. Unless the users lied, it never did anything for them. But I think you did exactly the correct thing as native game error messages indicates that as a common source of issue.