Baldur's Gate 3

Baldur's Gate 3

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gmarhasin Sep 7, 2024 @ 7:36am
Adding new official mods mid-game
Maybe this was already answered somewhere, but I can’t find it. I started a new BG3 campaign with some mods from the new official in-game mod manager. A few days later, new mods appeared, and I’d like to apply them to my current campaign, but when I enable them, I get an error message saying the new mods could break the game, and I need to deactivate them before resuming the campaign.

I don’t mind taking the risk, but the game doesn’t even give me a choice—it forces me to deactivate the new mods. Are there any workarounds, or is that just how it is?
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juliejayne Sep 7, 2024 @ 11:07am 
If you are looking at the same screen as I am, you can just ignore that warning and continue. I don't know yet if doing so and then saving the game with the mods, would cause an issue. I am still testing.
NPC Sep 20, 2024 @ 5:42pm 
Originally posted by juliejayne:
If you are looking at the same screen as I am, you can just ignore that warning and continue.

Mine isn't a "warning" it's literally a screen which won't let me load the save until I turn off _every_ mod. Even one that only alters the main menu screen.
NPC Sep 20, 2024 @ 5:45pm 
Update: Switching from Gamepad mode to Keyboard/Mouse mode fixed it. Seems the mod manager won't let you load old saves with new mods if you're on a controller, for some reason. WTF? But with a mouse cursor, it changes and the button is now visible to proceed.
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Date Posted: Sep 7, 2024 @ 7:36am
Posts: 3