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1) Harper aggro may be due to AoE damage from a spell of yours. There's Harpers in the rafters of that shed and if you clip them with a spell, they don't like that. GUi freeze is a bug for sure. The question is what's causing it.
2) From the description it sounds like "I'm playing with mods that haven't been updated to match up with the current version of the game syndrome" This forum is alliteratively and literally littered with how to deal with that issue.
3) Well, that's the common evil play-through path. Lots of people murder hobo the Inn or fail to protect it and Larian's game design has taken this into account.
Your sidenote on Honour mode describes what people generally consider the challenge of Honour Mode. Nothing shows you how often we savescum even when we say we don't like not being able to. It's a similar logical fallacy as expecting a 75% hit chance to mean you should reliably hit 3 out of 4 times.
The Harpers got friendly again after awhile, although some of them still don't like me -- so its going well now.
I think you took my comment about Honor Mode wrong - I didn't mean I got bad hit chances. I mean I got a lot of unusual levels of hostility or failed conversations from NPCs that was not in my prior runs. Maybe its because I am a Drow in this one?
Ah, I understood your GUI freeze to be a permanent thing, not a temporary one.
This does shift the likely culprit from outdated mods to Level cache or driver issues.
And don't worry, I'll not have you risk your Honour mode save by asking to share it for a quick Mod dependency check since Mods are a lot like STDs when it comes to people claiming they never had them.
The Harpers had the "Temporary Hostile" Status then. Clears up after a rest or map change. Typically triggered by performing 'crimes' like hitting one with your fireball.
My main point on Honour Mode was that once you can't savescum (a word I find too disparaging for what it is) you you immediately start noticing all the situations where it would be nice to a lot more than when you have the option to.
I then compared this mental trick we play on ourselves to the one where we expect a 75% hit chance to result in reliable 3 out of 4 hits succeeding.
And yeah, Drow tend to have both disadvantages and advantages in social situations depending on how your dialogue partner feels about Drow and whether or not you're leaning into that. I.e. often you'd have more advantages intimidating than persuading even if equally proficient.
Thankfully i’ve seen no other crashes or similar processing issues. The game runs smoothly