Baldur's Gate 3

Baldur's Gate 3

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guppy Aug 16, 2023 @ 11:46pm
Winter's clutches doesn't trigger from glyph of warding: cold
As per title.

The gloves
Winter's Clutches When the wearer deals cold damage, inflict 2 turns of Encrusted with Frost upon the target(s).

Doesn't get trigged from "glyph of warding: cold"

Not sure if it's a bug or intended?

I can see it going either way;

- It's a bug you dealt cold damage
- It's intended it's the 'glyph' that does the damage, not you

Either way I'd appreciate some clarity :)
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Nordil(Hun) Aug 17, 2023 @ 12:12am 
Originally posted by guppy:
As per title.

The gloves
Winter's Clutches When the wearer deals cold damage, inflict 2 turns of Encrusted with Frost upon the target(s).

Doesn't get trigged from "glyph of warding: cold"

Not sure if it's a bug or intended?

I can see it going either way;

- It's a bug you dealt cold damage
- It's intended it's the 'glyph' that does the damage, not you

Either way I'd appreciate some clarity :)

It is the glyph that deals the damage. A warding spell is not a direct attack spell.
In most of the games it is a present spell but sadly in almost every dnd CRPG it was one of the most useless spells ever. Because it should also hurt your own folks. The only reason why you could employ it is, to seal off an entrance behind you to get a notification if someone is behind you.

Also you could have just tested it out, by placing down a ward, luring in an enemy and check what the combat log says. Because that would have likely answered your question.
Not knowing what a spell does is hardly Technical & Gameplay Problem.
It can be a bug or not, is not defined as a bug...yet:P
guppy Aug 17, 2023 @ 12:25am 
Originally posted by Nordil(Hun):
Also you could have just tested it out, by placing down a ward, luring in an enemy and check what the combat log says. Because that would have likely answered your question.
Not knowing what a spell does is hardly Technical & Gameplay Problem.
It can be a bug or not, is not defined as a bug...yet:P

I did just that ;)

The log only says they make or don't make the save, and then how much frost damage they take.

This isn't really different from when I cast fireball, hence the question of weather the damage done not being attributes to the caster was a bug or intended.

Also I'm like 80% sure I placed it on top of some of my own folk and the sculpt spell meant they weren't affected at all - I'll have to retest that though
Nordil(Hun) Aug 17, 2023 @ 1:50am 
Originally posted by guppy:
Originally posted by Nordil(Hun):
Also you could have just tested it out, by placing down a ward, luring in an enemy and check what the combat log says. Because that would have likely answered your question.
Not knowing what a spell does is hardly Technical & Gameplay Problem.
It can be a bug or not, is not defined as a bug...yet:P

I did just that ;)

The log only says they make or don't make the save, and then how much frost damage they take.

This isn't really different from when I cast fireball, hence the question of weather the damage done not being attributes to the caster was a bug or intended.

Also I'm like 80% sure I placed it on top of some of my own folk and the sculpt spell meant they weren't affected at all - I'll have to retest that though

It should not even allow you to place a ward of glyphing on any character.
It is not a protection spell for characters, but an area barring one. Yeah i can understand how it is misguiding.
As a general rule, if you have no clue about a spell or what it does check out the 5th dnd spellbook(can find them online).
Because Larian's description regarding tons of stuff does not reveal a thing or makes no sense at all.
Last edited by Nordil(Hun); Aug 17, 2023 @ 1:51am
guppy Aug 17, 2023 @ 2:02am 
Originally posted by Nordil(Hun):
Originally posted by guppy:

I did just that ;)

The log only says they make or don't make the save, and then how much frost damage they take.

This isn't really different from when I cast fireball, hence the question of weather the damage done not being attributes to the caster was a bug or intended.

Also I'm like 80% sure I placed it on top of some of my own folk and the sculpt spell meant they weren't affected at all - I'll have to retest that though

It should not even allow you to place a ward of glyphing on any character.
It is not a protection spell for characters, but an area barring one. Yeah i can understand how it is misguiding.
As a general rule, if you have no clue about a spell or what it does check out the 5th dnd spellbook(can find them online).
Because Larian's description regarding tons of stuff does not reveal a thing or makes no sense at all.
You can place it so they are inside the AoE - that's what I meant :) and if you place it ontop of hostile creatures it triggers instantly

I own the books in physical form, been playing d&d i various version for going on 30 years ;) Larion strays quite a bit from the rules though - the glyph in D&D has a 1 hour cast time :D that would be 600 rounds of combat xD
Nordil(Hun) Aug 17, 2023 @ 2:06am 
Originally posted by guppy:
Originally posted by Nordil(Hun):

It should not even allow you to place a ward of glyphing on any character.
It is not a protection spell for characters, but an area barring one. Yeah i can understand how it is misguiding.
As a general rule, if you have no clue about a spell or what it does check out the 5th dnd spellbook(can find them online).
Because Larian's description regarding tons of stuff does not reveal a thing or makes no sense at all.
You can place it so they are inside the AoE - that's what I meant :) and if you place it ontop of hostile creatures it triggers instantly

I own the books in physical form, been playing d&d i various version for going on 30 years ;) Larion strays quite a bit from the rules though - the glyph in D&D has a 1 hour cast time :D that would be 600 rounds of combat xD

The rituals and a number of spells are like that:)
And Larian's DnD system is actually more like Larian's DOS system extended with 5th edition stuff, not well implemented.
Check the DC of the spell though because many of the spells that affect the ground have their DC hardlocked as DC 12. No matter what.
(Confusion luckily works as intended:D)

(Also even in BG it was not a whole hour to place such a spell, not sure but i think in one game, not necessarily BG you could use a spell similar to this, to guard your camp while resting:P)

Also if there is no bug, please resolve the thread, there are already a ton of issues:) And it is hard to keep up with all the posts, that folks post. A few of us gamers are offering or trying to offer solutions for folks:P (As no moderator, dev or anyone from Larian visits this place.)
Last edited by Nordil(Hun); Aug 17, 2023 @ 2:07am
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Date Posted: Aug 16, 2023 @ 11:46pm
Posts: 5