Baldur's Gate 3

Baldur's Gate 3

Statistieken weergeven:
UI Elements causing stutter and micro freezes
The issue happens whenever any 2d UI element shows onscreen:
  • Mousing over any skill shortcut, items on the inventory, anything that shows up a text box with details; if I quickly mouse over different elements, fps drops even to the low 20s;
  • Changing characters: when doing so, it changes the icons on the shortcuts, equipped weapons, etc
  • Start of player turn, when it shows the message it's my/enemy turn, etc

Any tips on how to solve this? Thanks

My specs:
i5 9400f
16gb RAM 2666mhz
Sata SSD
Nvidia RTX 3060 ti
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16-30 van 44 reacties weergegeven
Origineel geplaatst door Belios:
Origineel geplaatst door phSilvente:
I think the issue might be related to hardware, but I'm not sure:

My RAM is limited at 2666mhz;

Motherboard only capable of PCI-E 3;

My CPU doesn't support Re-Bar.

I think it's most likely something to do with the ReBar/SAM support. If you don't know what these are:

"Resizable BAR is a term specific to NVIDIA's GPUs, but as is often the case, their main competitor AMD has its own version of the same technology. AMD calls its version Smart Access Memory or SAM, but by and large, both features do the same thing in more or less the same way.

Without this feature, the CPU can only get data to process from the GPU's memory in 256MB chunks. [...]

That's where SAM or Resizable BAR comes into the picture, literally. With this feature activated, the CPU can access the entire "frame buffer" (another name for the GPU's memory), which means it can quickly find and process the data it needs.

It also cuts down on the number of transfers between the CPU and GPU and allows the CPU to only request data from the GPU's memory when it needs it and from exactly the correct place. In theory, this means that both the CPU and GPU will receive a performance boost because the amount of overhead and traffic is cut down." - Source

To all of you having this issue, maybe try enabling this feature as for what I read, it's not enabled by default. I'd love to experiment with that, but as I stated, my CPU has no support for this.

I hope this helps!
I'll certainly try this, but I doubt it will help.
In the same thread on reddit, there are different builds, including top ones with 4090, ddr5 memory and a top processor.
Personally, I have:
5800x
4070ti
Motherboard with pci 4
nvme ssd
RAM 3600 32GB
It seems to me that the problem is in how the engine handles the interface.
Many do not see this because they play with a lock at 60fps, but when you have more than 100fps it is very noticeable

It still happens even if you lock at 60fps.Anyone saying otherwise probably doesn't notice it as much but it's very much there (I tried to cap the fps lower and lower and I could still notice micro stutters when walking over puddles).
Also rebar more often then not does barely anything.

I tried to report the aura/puddles issue
https://www.reddit.com/r/BaldursGate3/comments/15lj3bs/paladin_and_you_have_micro_stuttersremove_aura/
But it barely got any tract from people.I really hope it gets addressed because it makes the game jarring to play.
Laatst bewerkt door Wisedude; 15 aug 2023 om 8:05
Origineel geplaatst door Wisedude:
Origineel geplaatst door Belios:
I'll certainly try this, but I doubt it will help.
In the same thread on reddit, there are different builds, including top ones with 4090, ddr5 memory and a top processor.
Personally, I have:
5800x
4070ti
Motherboard with pci 4
nvme ssd
RAM 3600 32GB
It seems to me that the problem is in how the engine handles the interface.
Many do not see this because they play with a lock at 60fps, but when you have more than 100fps it is very noticeable

It still happens even if you lock at 60fps.Anyone saying otherwise probably doesn't notice it as much but it's very much there (I tried to cap the fps lower and lower and I could still notice micro stutters when walking over puddles).
Also rebar more often then not does barely anything.

I tried to report the aura/puddles issue
https://www.reddit.com/r/BaldursGate3/comments/15lj3bs/paladin_and_you_have_micro_stuttersremove_aura/
But it barely got any tract from people.I really hope it gets addressed because it makes the game jarring to play.
I solved the problem with puddles, look above, I wrote about it, but I didn't understand how it works. At first I thought they were wearing some kind of object, but I tried to strip them down to the goal and it didn't help. Only if you don't take them there are no stutters when walking through puddles and blood
Origineel geplaatst door Belios:
Origineel geplaatst door Wisedude:

It still happens even if you lock at 60fps.Anyone saying otherwise probably doesn't notice it as much but it's very much there (I tried to cap the fps lower and lower and I could still notice micro stutters when walking over puddles).
Also rebar more often then not does barely anything.

I tried to report the aura/puddles issue
https://www.reddit.com/r/BaldursGate3/comments/15lj3bs/paladin_and_you_have_micro_stuttersremove_aura/
But it barely got any tract from people.I really hope it gets addressed because it makes the game jarring to play.
I solved the problem with puddles, look above, I wrote about it, but I didn't understand how it works. At first I thought they were wearing some kind of object, but I tried to strip them down to the goal and it didn't help. Only if you don't take them there are no stutters when walking through puddles and blood

Naa im not removing gale or shadowheart from my party.They are the core of my party.I'd rather not play at all.
I am currently troubleshooting all the stuttering from UI to explosions on my end with Larian. I sent them a long email detailing monitor data, clean installs of system resources, etc.

I have noticed that during compute effects like fog and explosions etc, the game uses no GPU driven compute power. This leads me to believe that, at least with my AMD system with a RX 6900 XT, the game is forcing my CPU to do the compute effects. This leads to massive, stalled, loading times for simple effects like explosions and any other compute effects before they're buffered into the game. The game uses other resources normally though. I clocked 100 percent GPU usage on the graphics side of things, and then 30 percent or more on the 3d side, and just nothing on the compute side of things.

It's just another hint that the game needs a driver update for AMD, and probably one for Nvidia soon.

More than this, there is evidence that the game itself has issues with frame pacing and GPU driver bugs that cause the game to either crash or overheat most GPUs if frame limiting is not enabled. I have not had thermal issues at all, but I do crash within ten minutes of game play on Vulkan if frame limiter is turned off.
Origineel geplaatst door FuNb0Y86:
I am currently troubleshooting all the stuttering from UI to explosions on my end with Larian. I sent them a long email detailing monitor data, clean installs of system resources, etc.

I have noticed that during compute effects like fog and explosions etc, the game uses no GPU driven compute power. This leads me to believe that, at least with my AMD system with a RX 6900 XT, the game is forcing my CPU to do the compute effects. This leads to massive, stalled, loading times for simple effects like explosions and any other compute effects before they're buffered into the game. The game uses other resources normally though. I clocked 100 percent GPU usage on the graphics side of things, and then 30 percent or more on the 3d side, and just nothing on the compute side of things.

It's just another hint that the game needs a driver update for AMD, and probably one for Nvidia soon.

More than this, there is evidence that the game itself has issues with frame pacing and GPU driver bugs that cause the game to either crash or overheat most GPUs if frame limiting is not enabled. I have not had thermal issues at all, but I do crash within ten minutes of game play on Vulkan if frame limiter is turned off.


I'm on a 3080/9900k and I don't think I've had any major freezes/stall because of effects except maybe once in my playtrough in act 3 where I used the illith teleportation skill on blood and the game stalled there but wierdly enough it didn't happen again..

My issues are mainly proximity auras causing micro stutters and puddles of blood and water also causing micro stutters when walking over them.Puddles issue may or may not be shadowheart/gale related. (everyone should have these issue from understanding and probably related to what you are experiencing)

Hopefully it gets addressed with the big patch they have coming up because I want to give the game another run but not as it's currently is.

Edit:There's also the memory leak.Forgot about that one.
Laatst bewerkt door Wisedude; 16 aug 2023 om 8:50
Origineel geplaatst door Wisedude:
Origineel geplaatst door FuNb0Y86:
I am currently troubleshooting all the stuttering from UI to explosions on my end with Larian. I sent them a long email detailing monitor data, clean installs of system resources, etc.

I have noticed that during compute effects like fog and explosions etc, the game uses no GPU driven compute power. This leads me to believe that, at least with my AMD system with a RX 6900 XT, the game is forcing my CPU to do the compute effects. This leads to massive, stalled, loading times for simple effects like explosions and any other compute effects before they're buffered into the game. The game uses other resources normally though. I clocked 100 percent GPU usage on the graphics side of things, and then 30 percent or more on the 3d side, and just nothing on the compute side of things.

It's just another hint that the game needs a driver update for AMD, and probably one for Nvidia soon.

More than this, there is evidence that the game itself has issues with frame pacing and GPU driver bugs that cause the game to either crash or overheat most GPUs if frame limiting is not enabled. I have not had thermal issues at all, but I do crash within ten minutes of game play on Vulkan if frame limiter is turned off.


I'm on a 3080/9900k and I don't think I've had any major freezes/stall because of effects except maybe once in my playtrough in act 3 where I used the illith teleportation skill on blood and the game stalled there but wierdly enough it didn't happen again..

My issues are mainly proximity auras causing micro stutters and puddles of blood and water also causing micro stutters when walking over them.Puddles issue may or may not be shadowheart/gale related. (everyone should have these issue from understanding and probably related to what you are experiencing)

Hopefully it gets addressed with the big patch they have coming up because I want to give the game another run but not as it's currently is.

Edit:There's also the memory leak.Forgot about that one.

All the evidence I've seen from various issues is pointing to the way the game handles system resources to use their API's. It is definitely a "them" not "us" issue. I have run more than my share of diagnostics in the last two weeks, and this game is literally the only one around that gives this much trouble. The only other one that has similar issues is Aliens: Dark Descent. That one I just attributed to optimization because it's not as bad as BG3. Dark Descent only hangs for a split second when panning around the map, and that's just standard for Focus games -- even on console lol.
Here some videos from me.

Party blood puddle (and maybe paladin aura) stuttering. I also have shadowheart and gale in the party, didnt test it with other party member
https://www.youtube.com/watch?v=lJIkyC4PBRc

Stutter free, same spot, solo
https://www.youtube.com/watch?v=gaBaNw-5XTI

And here a the UI Stuttering. I thought its my pc but looks like a lot of people have the same problem.
https://www.youtube.com/watch?v=xSCnvn_3dMM


Also here weird problem with Directx11 without fps lock. Just look at that frametime, looks like a heartbeat
https://www.youtube.com/watch?v=OgAXiLwml4A
Origineel geplaatst door Bobby:
Here some videos from me.

Party blood puddle (and maybe paladin aura) stuttering. I also have shadowheart and gale in the party, didnt test it with other party member
https://www.youtube.com/watch?v=lJIkyC4PBRc

Stutter free, same spot, solo
https://www.youtube.com/watch?v=gaBaNw-5XTI

And here a the UI Stuttering. I thought its my pc but looks like a lot of people have the same problem.
https://www.youtube.com/watch?v=xSCnvn_3dMM


Also here weird problem with Directx11 without fps lock. Just look at that frametime, looks like a heartbeat
https://www.youtube.com/watch?v=OgAXiLwml4A

Yeah this pretty much sums up a lot of things I encountered as well. When the game is running my CPU has low spikes that coincide with frame pacing problems in the game. The memory is pretty close to what I expect at 13 gigs including the OS. The GPU is maxed at 100 percent obviously, but I think I also monitored dips there too in time with frame rate spikes. All-in-all it's like you said. The game needs optimization on the memory side if I'm not too far off the mark.

I also noticed the SSD offloading too much information at once during a simple camera panning I did in the Underdark section where the green mushrooms are and you have to save the dwarf. You can see the same thing mousing over the shrooms, and you can blow them up and watch your system tank hard. For me it was hard frame rate stalls, but looking at the system monitor data, I could only see the same CPU readout, but the GPU looked fine. Since memory swapping is hidden for me monitoring through the OS' built in monitors, I can't tell if it's engine or memory bandwidth issues.

Anyway, the whole thing stinks of poor data streaming implimentations. I really wish they had made the switch to DX12 at least since nearly everyone is playing on Windwos 10 anyway. Maybe they will streamline Vulkan again. The whole early access I was playing on Vulkan with no issues whatsoever, so I know they can do it.
Origineel geplaatst door phSilvente:
I think the issue might be related to hardware, but I'm not sure:

My RAM is limited at 2666mhz;

Motherboard only capable of PCI-E 3;

My CPU doesn't support Re-Bar.

I think it's most likely something to do with the ReBar/SAM support. If you don't know what these are:

"Resizable BAR is a term specific to NVIDIA's GPUs, but as is often the case, their main competitor AMD has its own version of the same technology. AMD calls its version Smart Access Memory or SAM, but by and large, both features do the same thing in more or less the same way.

Without this feature, the CPU can only get data to process from the GPU's memory in 256MB chunks. [...]

That's where SAM or Resizable BAR comes into the picture, literally. With this feature activated, the CPU can access the entire "frame buffer" (another name for the GPU's memory), which means it can quickly find and process the data it needs.

It also cuts down on the number of transfers between the CPU and GPU and allows the CPU to only request data from the GPU's memory when it needs it and from exactly the correct place. In theory, this means that both the CPU and GPU will receive a performance boost because the amount of overhead and traffic is cut down." - Source

To all of you having this issue, maybe try enabling this feature as for what I read, it's not enabled by default. I'd love to experiment with that, but as I stated, my CPU has no support for this.

I hope this helps!

This is placebo unlike AMDs SAM Nvidiads Resizable BAR works with a whitelist which means the bios setting alone does absolutely nothing on it's own every game needs to be specifically whitelisted in the driver (you can do this yourself with nvidia inspector).

Currently only a dozen or so games are whitelisted for rebar and BG3 is not one of them so there is absolutely no rebar support proof:

https://i.imgur.com/W6IG2d1.jpg
Laatst bewerkt door Sustain; 16 aug 2023 om 23:13
I managed to completely remove the stutter from the puddles, while leaving all the characters. I don't know what specifically helped, but here's what I did:

In the video card driver, I forced it to process the physics of the video card, and not auto-select

Started the campaign again with a different class

Put a mod on an improved camera

no idea what fixed it
Laatst bewerkt door Belios; 17 aug 2023 om 8:33
Origineel geplaatst door Belios:
I managed to completely remove the stutter from the puddles, while leaving all the characters. I don't know what specifically helped, but here's what I did:

In the video card driver, I forced it to process the physics of the video card, and not auto-select

Started the campaign again with a different class

Put a mod on an improved camera

no idea what fixed it

Odd.When it was on auto did it say it was using your gpu?mine is on auto and it says its "using" my >3080
https://imgur.com/a/FCmjOOF
Laatst bewerkt door Wisedude; 17 aug 2023 om 15:21
Origineel geplaatst door Wisedude:
Origineel geplaatst door Belios:
I managed to completely remove the stutter from the puddles, while leaving all the characters. I don't know what specifically helped, but here's what I did:

In the video card driver, I forced it to process the physics of the video card, and not auto-select

Started the campaign again with a different class

Put a mod on an improved camera

no idea what fixed it

Odd.When it was on auto did it say it was using your gpu?mine is on auto and it says its "using" my >3080
https://imgur.com/a/FCmjOOF
I don’t have a built-in graphics processor, there was a 4070ti in the auto, but somehow I had problems with auto in some game, when the auto seems to be standing, the necessary graphics card is visible, but in fact it is taken into account on the processor. The reason lies in the possible passive skill that is given by the character to the next lvl, and since I started again, it is not there yet. I will save until each level up and check it to keep track
Laatst bewerkt door Belios; 17 aug 2023 om 18:52
Thats the Same Problem i have too this is the Only Game that Stutters and have Hits like in the 30-40FPS
Ryzen 7 5800X 16x 4,10GHz
RTX 3060
32GB RAM
SSD
Everything Up to Date

I Tried to lower the Setting to Low and then Ultra and it Stutters exactly the Same i Monitored it with MSI Afterburner.

Game is not Optimized. BTW The Release Version was Butter Smooth Since the Hotfix 2 its really bad they ♥♥♥♥♥♥ up Something for Sure its not PC related you can do
Really can't believe that Digital Foundry missed this issue. If I flick my mouse through multiple UI elements a few times then my CPU fans spike to 100% to protect against overheating.
Origineel geplaatst door Belios:
Origineel geplaatst door Wisedude:

Odd.When it was on auto did it say it was using your gpu?mine is on auto and it says its "using" my >3080
https://imgur.com/a/FCmjOOF
The reason lies in the possible passive skill that is given by the character to the next lvl, and since I started again, it is not there yet. I will save until each level up and check it to keep track

Mostly likely.I started to notice puddle/aura stutters around the time i got too act 2.
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