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Een vertaalprobleem melden
It still happens even if you lock at 60fps.Anyone saying otherwise probably doesn't notice it as much but it's very much there (I tried to cap the fps lower and lower and I could still notice micro stutters when walking over puddles).
Also rebar more often then not does barely anything.
I tried to report the aura/puddles issue
https://www.reddit.com/r/BaldursGate3/comments/15lj3bs/paladin_and_you_have_micro_stuttersremove_aura/
But it barely got any tract from people.I really hope it gets addressed because it makes the game jarring to play.
Naa im not removing gale or shadowheart from my party.They are the core of my party.I'd rather not play at all.
I have noticed that during compute effects like fog and explosions etc, the game uses no GPU driven compute power. This leads me to believe that, at least with my AMD system with a RX 6900 XT, the game is forcing my CPU to do the compute effects. This leads to massive, stalled, loading times for simple effects like explosions and any other compute effects before they're buffered into the game. The game uses other resources normally though. I clocked 100 percent GPU usage on the graphics side of things, and then 30 percent or more on the 3d side, and just nothing on the compute side of things.
It's just another hint that the game needs a driver update for AMD, and probably one for Nvidia soon.
More than this, there is evidence that the game itself has issues with frame pacing and GPU driver bugs that cause the game to either crash or overheat most GPUs if frame limiting is not enabled. I have not had thermal issues at all, but I do crash within ten minutes of game play on Vulkan if frame limiter is turned off.
I'm on a 3080/9900k and I don't think I've had any major freezes/stall because of effects except maybe once in my playtrough in act 3 where I used the illith teleportation skill on blood and the game stalled there but wierdly enough it didn't happen again..
My issues are mainly proximity auras causing micro stutters and puddles of blood and water also causing micro stutters when walking over them.Puddles issue may or may not be shadowheart/gale related. (everyone should have these issue from understanding and probably related to what you are experiencing)
Hopefully it gets addressed with the big patch they have coming up because I want to give the game another run but not as it's currently is.
Edit:There's also the memory leak.Forgot about that one.
All the evidence I've seen from various issues is pointing to the way the game handles system resources to use their API's. It is definitely a "them" not "us" issue. I have run more than my share of diagnostics in the last two weeks, and this game is literally the only one around that gives this much trouble. The only other one that has similar issues is Aliens: Dark Descent. That one I just attributed to optimization because it's not as bad as BG3. Dark Descent only hangs for a split second when panning around the map, and that's just standard for Focus games -- even on console lol.
Party blood puddle (and maybe paladin aura) stuttering. I also have shadowheart and gale in the party, didnt test it with other party member
https://www.youtube.com/watch?v=lJIkyC4PBRc
Stutter free, same spot, solo
https://www.youtube.com/watch?v=gaBaNw-5XTI
And here a the UI Stuttering. I thought its my pc but looks like a lot of people have the same problem.
https://www.youtube.com/watch?v=xSCnvn_3dMM
Also here weird problem with Directx11 without fps lock. Just look at that frametime, looks like a heartbeat
https://www.youtube.com/watch?v=OgAXiLwml4A
Yeah this pretty much sums up a lot of things I encountered as well. When the game is running my CPU has low spikes that coincide with frame pacing problems in the game. The memory is pretty close to what I expect at 13 gigs including the OS. The GPU is maxed at 100 percent obviously, but I think I also monitored dips there too in time with frame rate spikes. All-in-all it's like you said. The game needs optimization on the memory side if I'm not too far off the mark.
I also noticed the SSD offloading too much information at once during a simple camera panning I did in the Underdark section where the green mushrooms are and you have to save the dwarf. You can see the same thing mousing over the shrooms, and you can blow them up and watch your system tank hard. For me it was hard frame rate stalls, but looking at the system monitor data, I could only see the same CPU readout, but the GPU looked fine. Since memory swapping is hidden for me monitoring through the OS' built in monitors, I can't tell if it's engine or memory bandwidth issues.
Anyway, the whole thing stinks of poor data streaming implimentations. I really wish they had made the switch to DX12 at least since nearly everyone is playing on Windwos 10 anyway. Maybe they will streamline Vulkan again. The whole early access I was playing on Vulkan with no issues whatsoever, so I know they can do it.
This is placebo unlike AMDs SAM Nvidiads Resizable BAR works with a whitelist which means the bios setting alone does absolutely nothing on it's own every game needs to be specifically whitelisted in the driver (you can do this yourself with nvidia inspector).
Currently only a dozen or so games are whitelisted for rebar and BG3 is not one of them so there is absolutely no rebar support proof:
https://i.imgur.com/W6IG2d1.jpg
In the video card driver, I forced it to process the physics of the video card, and not auto-select
Started the campaign again with a different class
Put a mod on an improved camera
no idea what fixed it
Odd.When it was on auto did it say it was using your gpu?mine is on auto and it says its "using" my >3080
https://imgur.com/a/FCmjOOF
Ryzen 7 5800X 16x 4,10GHz
RTX 3060
32GB RAM
SSD
Everything Up to Date
I Tried to lower the Setting to Low and then Ultra and it Stutters exactly the Same i Monitored it with MSI Afterburner.
Game is not Optimized. BTW The Release Version was Butter Smooth Since the Hotfix 2 its really bad they ♥♥♥♥♥♥ up Something for Sure its not PC related you can do
Mostly likely.I started to notice puddle/aura stutters around the time i got too act 2.