Instalar Steam
iniciar sesión
|
idioma
简体中文 (Chino simplificado)
繁體中文 (Chino tradicional)
日本語 (Japonés)
한국어 (Coreano)
ไทย (Tailandés)
български (Búlgaro)
Čeština (Checo)
Dansk (Danés)
Deutsch (Alemán)
English (Inglés)
Español - España
Ελληνικά (Griego)
Français (Francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (Húngaro)
Nederlands (Holandés)
Norsk (Noruego)
Polski (Polaco)
Português (Portugués de Portugal)
Português - Brasil (Portugués - Brasil)
Română (Rumano)
Русский (Ruso)
Suomi (Finés)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Informar de un error de traducción
When I freed them all from the prison via the boat they all made it back to the inn via the boat
Same.
Haven't made it to Act 3 yet. It isn't so much that I'm just dying to save him. It's that I did save him so it would be nice to see the correct result of that.
When he leaves you immideatly need to follow him. If you already have the moonlantern/pixie blessing you can just port nearby and then run to the place and it should work.
But this whole thing is just another bad planned event. (It actually expects you save scumming to save him. The worst thing is if you realize too late you need to save him asap. Like 8 hours later.:D)
If he has already been killed by the shadows, don't approach or kill them. Instead, grab his location from the projector he left in the inn. Then position yourself just outside the ring and use the script extender console or similar to give the following commands:
Osi.DB_Dead:Delete("b6a3a9e9-b6eb-4c19-ab3f-4c431178fe1b")
Osi.DB_PermaDefeated:Delete("b6a3a9e9-b6eb-4c19-ab3f-4c431178fe1b")
Osi.Resurrect("b6a3a9e9-b6eb-4c19-ab3f-4c431178fe1b")
Osi.TeleportTo("b6a3a9e9-b6eb-4c19-ab3f-4c431178fe1b", GetHostCharacter())
He probably needs to be properly dead for this, although never tried with him as a zombie. Now he should spawn healthy and head for the shadows. Just escort him and kill them. That should trigger the conversation and make him return to the inn.
If the shadows are already dead, I'm not sure if this will work, but you will probably at least have to set the appropriate flags:
Osi.SetFlag("ad212abc-6ab6-9923-6c3f-ebae3d7ba8a7")
Osi.SetFlag("a00234f3-699d-7055-dd19-a8814f9d5d4d")
Additionally, when going through the game files, I noticed some flags that sounded relevant. Not sure if they are necessary. Probably related to other acts, but I cleared them just in case and it seemed to work:
Osi.ClearFlag("47b8a371-e4a9-40e6-bc0f-18ac582142b9")
Osi.DB_GlobalFlag:Delete("GLO_Prodigy_State_Defeated_54df9b47-fe34-3cbc-1a52-e539924c6613")
Osi.DB_GlobalFlag:Delete("GLO_Prodigy_State_PermaDefeated_d9ddfe5f-6658-4c63-bacc-bbcd50940c21")
Osi.DB_GlobalFlag:Delete("GLO_Prodigy_Knows_Dead_908e8264-f675-c137-aaa0-c31b5eeac3b1")
I hope this helps at least someone. Took me two days to figure this out =)
BR,
Jandof