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By canon and FR world-building it makes sense, but I guess it mucks around with fun too much.
In the PnP game, the drow characters have to stick to shadows in the topside world. BG3 could implement this easily, it's not an engine problem.
Wouldnt it make more sense to remove an advantage, like Drow Magic, alongside that drawback ?
I imagine the script will flip significantly when we get to Baldur's Gate, and Drow will require much more delicacy to play. Similar to Undead in DOS2 or Nosferatu in Vampire the Masquerade.
It does surprise me that the armor doesn't degrade though.