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switch to turn base mode
range sneak attack
enemy should be surprised giving you 1 free turn of attack.
after that you can run to the room at the back and wait for the enemy to come to you. there a oil barrel nearby, shadow heart can cast firebolt on it to make it explode.
alternately next you can barricade the room with furniture with the sturdy characteristic, making it impossible for the enemy to open the door, just remember to place the the furniture on the enemy side of the door not on yours. They will be able to open the door and jump over barricade if the barricade is on your side.
from this point you can just open the door shoot a bunch of spells and close the door. easy cheese.
I don't know how sneaking works...it consumes 1 action point...but I only have one per turn...two turns = two attacks is better than 2 turns = 1 sneak attack, isn't it?
I saved Chromatic Orb for later...then had no spell points to cas it...I thought you'd only pay attention to the limit that you can cast each spell once before having to rest.
I wanted to use the sleep spell...no target, target has too many HP etc...couldn't use it at all.
Magic missile lets you cast 3 darts, each dealing x damage...it dealt way less...maybe because of AC...but can you know how much damage it will deal to an opponent?
I used sneak for the rogue...he crouched...was in sneak mode...then I used sneak attack ranged, selected a target and pressed the A button...but all he did was walk some meters, then stop...so I could not use the sneak attack.
Can you display the log with a controller? Not just 1-2 lines, but the same as in the mouse and keyboard version?
Magic Missile launches 3 darts, each dealing 1d4 + 1 damage for a total of 3d4 + 3 damage. They always hit.
Are you talking about outside the chapel with Gimbledick and friends? Two in the middle, an archer on one staircase and a mage of some kind on the other?
Hanging above the two in the middle is a large suspended rock. Shoot the rock, and it will drop and take out Gimbledick and one of his cronies. It will leave a huge hole in the ground. Do not walk on the hole, or your entire team will end up inside.
After that, it's a cakewalk. Take the mage out next.
You can do the entire thing using only weapons and cantrips. Save your spells for the next battles.
No, when you fall down under the chapel...there are some enemies there.
Don't fall down the hole. It's a lot easier when you go through the door.