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Note: so far ingame only has enough materials to forge 2 adamantine items
So that would be:
- 19 Champion fighter / Short sword / invisible spear
- 18 Exlir
- 17 hood
keep in mind it's still only 20% crit chance, there is a reason that crit builds aren't populare in TT, even if you can get 10% more in BGs it comes at the cost of items slots that could be better put to use.
- Duellist's Prerogative: Legendary rapier from act 3 side quest sets crit chance to 19.
- Improved Critical Hit: Champion subclass passive, number needed to critical hit lowered by 1.
- The Dead Shot: Longbow from act 3 vendor, number needed to critical hit lowered by 1.
- Sarevok's Horned Helmet : act 3 medium helmet dropped from boss, number needed to critical hit lowered by 1. There are other head that lower crit number required, but they require you to be obscured.
- Elixir of Viciousness: lowers number needed to critical hit lowered by 1.
So 15-20 crit chance, but I think I remember another item from my first playthrough that increased crit chance, just not sure which one.
Another item that has really good synergy with the champion with duellist's prerogative is Bhaalist's Armour light armour chest piece. Enemies within 2m are vulnerable to piercing damage unless they are immune to it. Also +2 to initiative and 14 AC. Needless to say, a Half orc with 15-20 crit chance with x3 critical damage and x2 from vulnerability hits pretty hard. With haste and Action Surge you'd be doing 9 attacks and 1 bonus action attack with the rapier.