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You'll start with a fighter with Lae'Zel. Other characters you pick up have their own class and you can level them up as you like.
My rogue is Asterion, and I have him as a mix of rogue and ranger because I found that a full rogue (assassin subclass) wasn't worth progressing after level 8.
EDIT: Thinking about it more, I think if you have any character with high dexterity and sleight of hand as a skill, that should cover most of the needed rogue things. It's used for lock picking and disarming traps, which is primarily what I need a rogue for.
What you need a Rogue for is Lockpick and Disarm traps. Luckily, you don't *have* to have a Rogue for that, you can re-spec anyone to 20 DEX and change their proficiencies, provided they can pick Sleight of Hand. Lae'Zel can't pick it for her base build, but she can get it with the Githyanki Astral Knowledge skill.
All you really lose if the extra bonus from Rogue Expertise, but I play a Bard with Sleight of Hand Expertise, and I still use the gloves you can get pretty early that give you advantage for Sleight of Hand checks, just swap them in whenever I need to, and I very regularly roll over 30 on checks.
For a Fighter, going with 20 DEX would mean either dual-wielding (not very good for Fighters), or becoming a ranged Fighter.
I was thinking indeed of respeccing Lae'zel and make her a DEX fighter (finesse) and use her astral knowledge to get sleight of hand...what do you think?
My main aim is:
Get someone who can deal with traps and locks independently and constantly.
A character for every type of armor so i would be happy any juicy unique armor i find (in my mind: Paladin obviously heavy, his DEX is 10. Cleric in medium, DEX fighter/archer in light, MAge in robe)
A character for every type of weapon (well, more or less).
DEX fighter: 2 finesse weapons+bow
Cleric : Shield + Mace/hammers
Mage: ??
Paladin: I would love to make him a Defence character with shield to help fighter and cleric, but then nobody would use all the cool 2 handed weapon i will find
With these weapons though, i would also not be able to use all the one handed weapons-not finess (like long swords for example, right?)
My other option is to give one level of rogue to shadowheart and maybe put one point in DEX for her.
But in this way i wouldn't have anyone who could enjoy light armor, that would be perfect for DEX based fighter/archer
No. In one of my playthrough the lockpicking and disarming is all done by my main character who is a fighter. But with high Dex and Sleigh of Hands gloves it is still easy. And even without sleigh of hands gloves it is easy with high dex.
Archer is fine, great even, though on a DEX Fighter I wouldn't choose Light Armour just because I can. Most of Light Armours are geared towards Rogues or various spellcasters. I'd go with whatever happens to be the best, be it light, medium or heavy.
Dual-wielding is weak for Fighters, because they get 4 basic attacks at level 11, you want to make those basic attacks with a 1D12 or 2D6 weapon ideally, not a dinky little 1D6, which is what you're limited to as a dual-wielding DEX Fighter, unless you pick the Dual-Wielder Feat, which will allow you to upgrade to 1D8 Rapiers, but there are virtually no other 1D8 Finesse weapons out there, with the exception of like one special longsword with a +1 enchantment, IIRC.
Dual wielding just gets you one extra attack, not an extra attack each time you attack, so in terms of damage dual-wielding ends up significantly weaker.
Though this game isn't all that hard, you definitely could make it work if you wanted to.
a quick list of stuff: gith astral wisdom, dex flavor, your character with SOH background (urchin or charlatan, I think?), ranger urban gets SOH, bard can specialize in SOH same as rogue, maybe missed some. Then, wearing gloves of theivery or gloves of dex 18 (if all your guy are low dex clutzes?), ring of SOH +2 (river, act 1), guidance buff, and whatever else you can apply, you should get more than +10 bonus by end of act 1 and more as game progresses, coupled with hundreds of lockpicks and plenty of trap kits.
be sure to look for and use keys when provided, many hard to open doors have a hidden key nearby. Traps, many are disabled with weights or shooting them or firebolt. Others are avoidable by just not stepping on them, but jump or walk around.
Its more important to detect traps than to disarm them, only a handful are unavoidable and the majority of THOSE you can grab and run in TB mode.
And if all else fails most DC30 locks in the game have keys or they can be opened with knock.
Also, don't forget that violence can also be used to solve a lot of problems. If a door only has medium resistance (needs 22 or more damage), a well spec'd two-handed weapon using melee can brute force your way through it.
Basically, as others have said, all you need is a dex based character or anyone with the SoH skill for whatever reason in your party.
There is also the "knock" spell in the game though I haven't tired it. As caster with that spell could probably handle any lockpicking.
Don't let yourself get stuck with one party! The game gives you like 8 companions by the end for exactly this reason :)
Issue is if you're a DEX dual-wielder, you have to have a weapon in each hand that has both Finesse and Light properties.
You can also bash open chests with weapons or open them with the spell 'knock'. You don't lose anything inside by doing so. But both of those options are loud, so they will attract attention.
Your idea of making a dex fighter has some serious problems. In general two handed weapons do more damage than one handed weapons, and two handed weapons don't scale off of dexterity. In general fighters will want to take the great weapon master feat which only works with two handed weapons. In general light armor is not appropriate for front line fighters, and will end up with them taking a beating. You can make a 'sword and board' fighter who uses a shield and a dex weapon and this can compliment another front liner pretty well. Just don't expect them to murder enemies by themselves.
Battlemaster would be my subclass of choice and you'd probably want the Sharpshooter feat for the same reason you want Great Weapon Master.